Quantcast


Dante's dissonance and the divide between games and books photo

As someone who cares deeply about literature and its legacy, I have been keeping tabs on Visceral Games' upcoming Dante's Inferno. As someone who also has a very public forum to express his ideas about literature and its relationship to Dante's Inferno, this article is a long time coming: it's been cooking in the dark recesses of my psyche since I read Jim's pleasant invective on the subject almost six months ago.

The crux of Jim's argument is that publisher EA and Visceral are under no obligation to Dante, his work, or those who love it, and that they should be free to take the artistic liberties they need to make a fun game. For the most part, I totally agree with him. The last game to follow the Inferno word for word was Denton Design's Dante's Inferno for the Commodore 64 in 1986; by all accounts, it was dogsh*t.

Jim eventually comes to the conclusion that we bookworms should just lighten up, and that 2009's Dante's Inferno should somehow be immune to criticism. I'm not sure when the game became off-limits, but I prefer to hold my games to the highest standards possible, even literary ones.

Before we go any further, I should clarify that I'm not out to vilify Visceral Games or rant about about how much better the poem is than the game. On the contrary: instead of writing off Dante's Inferno as a knock-off God of War or ridiculing English nerds for their devotion to the literary canon, taking a good hard look at what Visceral have set out to do will provide insight into the core of contemporary games design philosophy and Electronic Arts as a publisher in general.

If I'm going to argue that Dante's Inferno fails as a literary adaptation (and it does -- which is, of course, different than being a failure as a game), I'm going to have to establish what makes a successful one. To do that, I turn to literary critic Jean Alter, writing about Jean Racine's adaptations of Euripides' plays: "Whatever liberty he took with ancient legend or ancient history, his characters were faithful to their originals in spirit and tone."

Interestingly, Jim comes to the same conclusion:

I personally love to see fresh takes on old books or history; the crazier, the better. God of War is a good example, where traditional Greek myths have been radically altered. They're not especially faithful to the old Greek ideas, but rather an updated look that only adds to the original by providing a new outlook. A Gorgon was not more snake than woman, but their representation in God of War is still refreshing and rather striking to behold, while retaining the general theme of the original template. 

And yet, this is precisely where, despite their best efforts, Visceral Games fails to live up to their literary heritage. The environments and the atmosphere are all convincingly done, but the tone and focus of the narrative elements of the game don't jive at all with the original Dante as a poet-character. The original Inferno is mostly dialogue, and involves lots of walking and talking. Instead of a war-hardened Crusader, the original protagonist is kind of a squeamish, bookish pansy -- he has a bad habit of blacking out when something particularly violent or disgusting happens, depending on the seasoned Virgil to drag him along with his tail between his legs.

In an interesting take on Dante's self-discovery, Visceral has promised that he will have to face his past sins, in the form of a bloody, cross-shaped tapestry that has been sewn into his chest. This mechanic is interesting to me because it highlights the distinction between a slavish re-creation and preserving the essential spirit of the original. I want to make it perfectly clear that a word-for-word adaptation isn't what I'm interested in; rather, I'd like to see the spirit of Dante's work preserved, and the tapestry might be the key to Visceral's ability to do so.

The mechanic functions as a sort of flashback to some sin he's committed, but executive producer Jonathan Knight seems a little fuzzy about the whole affair:

We really thought it would be kind of sort of crazy and twisted in a way, that he's got the cross, the red cross, literally sewn right into the flesh of his chest. And it is a tapestry, it's got little classic medieval tapestry-style scenes in it. And, you know, I don't think he even quite knows why he's doing it, but he's sewing these scenes, which as we'll learn in the game, are literally scenes from his past, and each little scene is representative of, shall we say, a poor choice that he made.

Knight's explanation doesn't exactly inspire confidence, and this lack of narrative focus (is it about Beatrice, or Dante's sins?) could easily derail any hope that this interesting tapestry mechanic could somehow solve some of Dante's Inferno's literary problems.

The shift from skittish to self-mutilating soldier is more significant than Visceral simply fudging the character in order to make him fit into some sort of narrative context: it represents, and is indicative of, an innate and crucial divide between art and entertainment, narrative and gameplay, that the games industry as a whole has yet to bridge.

Simply put, the Inferno (and the Commedia as a whole) isn't meant to be entertaining. It's a philosophical, political, and theological tour de force; it's a fantastic piece of poetic artistry and a bold step towards serious literature in the lingua franca. The Divine Comedy was designed to save souls, to save Florence from political schism, and to lampoon anyone who wasn't living up to Dante's civic and religious ideals. However, this type of didactic and self-reflexive narrative doesn't lend itself particularly well to videogames (at least not yet).

Most of the videogames we play, and certainly most of the ones that sell well, boil down to a central, violent idiom: games (and narratives in general) cannot exist without conflict. Most videogame conflicts are external -- me versus you. However, Dante's conflict is internalized, a journey of self-discovery and self-salvation. Prose and poetry are great ways to communicate internalized ideas, but I don't want to read Visceral's version of the Inferno (or have a cut scene read it to me) -- I have a copy of it on my bookshelf -- I want to play it, and I want it to be good. And that's the gap that games, as a medium and as an industry, haven't managed to cross.

Games are entertaining, and emergent gameplay can create an incredible range of narrative, but they haven't found a way to tackle internalized conflict with any sort of success. The gameplay mechanics we have don't support that type of introverted communication: we haven't developed the right tools to do so yet. The shift from Dante's Inferno to Visceral's Dante's Inferno isn't unique in that respect, it's just that the literary adaptation makes those narrative challenges all the more obvious.

In contrast, games like God of War and Rise of the Argonauts are successful adaptations because they take source material designed as entertainment and simply adapt it to a new type of entertainment. The externalized conflicts central to Greek mythology are preserved and simply realized in a different way.

At the very core of Visceral's adaptation is a sea change from theological discourse to pure entertainment, and the result is ideological dissonance: Dante's Inferno communicates a certain set of ideas, but Visceral's game, by the very fact that it's a game, communicates another. How can Visceral call it an adaptation if the core message is so different?

By envisioning Dante as a soldier instead of a poet, however, Visceral has done more than just flub his character; they flubbed something far more elemental and critical -- the nature of the work itself. It's not entirely their fault -- it's a limitation inherent to the medium -- but it illustrates the barriers that game developers face today. The only games that successfully marry internal struggle with external gameplay tropes are artgames like Jason Rohrer's Passage or Anthony's Runner. By not putting Dante's internal struggles on display (and by separating him from the theological and civic aspects of his character), Visceral have amputated all the things that make the Inferno what it is and deleted something essential to its character, and the end result bears little resemblance to its namesake in any significant way. 

At this point, I think it's clear that this Inferno is no longer Dante's: it's Visceral's. It's new enough in spirit and tone that producer Jonathan Knight and his team should stand up and say, "This is what we created, with only a little help from Dante. This is Visceral's Inferno."

That said, it'll probably still be a very good game (Visceral's last game, Dead Space, received all sorts of critical acclaim), but it's a game that has little to do with The Divine Comedy and fails at the only criteria that adaptations of any kind have to meet: "retaining the general theme of the template," as Jim put it.

This, of course, raises an issue: if it's almost impossible to make a game based on the Infeno, it seems that Visceral would have been better off taking its admittedly cool-looking play mechanics and plunking them into some other narrative framework that would better suit their needs. Visceral could even keep the faux-Christian theme -- games like Bayonetta, Darksiders, and Baroque have all used it to great effect -- without falling into the types of narrative pitfalls I outlined above. So why not go that route?

Well, because it'd be harder to market that way. Let's be honest, here: Visceral (and by extension, its parent company, Electronic Arts) doesn't owe jack shit to Dante, or literature, or to me. The only people holding them accountable are their shareholders, and Dante's Inferno is a marketing wet dream.

Somewhere in the collective Occidental subconscious, we all instinctively know that Real Cool Shit is going to happen if you ever hear the word Dante. Even if you don't know what it is, you've heard of Dante: American pop culture is rife with references to it, and games like Devil May Cry (the protagonists are named Dante and Virgil) make it explicitly clear that Dante should be associated with Real Cool Shit.

On a larger scale, Dante's Inferno falls in line with what seems to be EA's strategy for 2009. Both Dante's Inferno and the Double Fine-developed Brütal Legend have built-in audiences, a fact that publisher EA is using to its advantage: Dante's Inferno because we instinctively associate it with Real Cool Shit, and Brütal Legend because it features Jack Black. EA is successfully toeing the line between new IPs and innovation and keeping their bottom line in the black, effectively allowing them to say, "We're bringing out successful new intellectual properties," while avoiding Mirror's Edge's underwhelming sales. If Dante's Inferno's literary shortcomings expose some of the problems facing game design, then its very existence sheds light on EA's new business model. 

I should reiterate here that I'm not out to lambast Visceral for its lack of literary fidelity. On the contrary, the environments and much of the dialogue have been lifted straight from the poem, and I really like to believe that Visceral are doing the best they can with the project. Moreover, I should once again stress that I don't necessarily want a word-for-word translation -- the game looks great as it is, and I don't fault Visceral one bit for their approach. It's just too bad that the games industry has literally designed itself into a corner and has limited the medium's capabilities to simple violence.

As a gamer, I'm looking forward to Dante's Inferno because it looks like fun. As someone who wishes that gaming, as a medium for communication and entertainment, could break out of its shell, I have to admit I'm disappointed that games like Dante's Inferno have to fall back on traditional and played-out narrative structures and gameplay tropes -- male power fantasies are getting a little old. Dante's Inferno may represent Electronic Arts' dedication to supporting new innovation (hell, that Visceral even tried to tackle the Divine Comedy should warrant an 'A' for effort), but juxtaposing it against its namesake casts contemporary game design in sharp relief -- we've got a hell of a long way to go.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Joseph Leray is a founding Destructoid editor and has better hair than you. He speaks French and needs to send us his updated bio in English, preferably. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

42 comments | showing # 1 to 42
prev next

Necro BABS's Avatar - Comment posted on 07/14/2009 15:16
Necro BABS
Great read and I liked it a lot. I that is the thing that this stopped being dantes a while ago. I like the idea but it scream just another "edgy" god of war clone.

Anyone read the thing can answer me this. Is cleopatra acutally the ruler of lust ? I was just wondering cause she seemed out of place.

What I think I mentioned early is that since this is more the devlopers and dantes they should go full balls out. If bayonetta does with the overtopping action then they can with th circles of hell. I would of love to see the pussy faced flying creatues that were in the dev video. I remember them saying it's all "brutal" or "over the top" but I think in the end they will neuter themslves
SuitcoatAvenger's Avatar - Comment posted on 07/14/2009 15:18
SuitcoatAvenger
Very good article, which sums up my feelings very well. And adaption is fine, but an exercise in completely missing the point is something else all together, and is the exact reason for my frustration with this title. A action game based on a poem with no real action? Really?

I mean, with this logic, its just a hop, skip, and jump away from a Tom Sawyer kart racer or Hunchback of Notre Dame FPS.
Leviathan902's Avatar - Comment posted on 07/14/2009 15:26
Leviathan902
clap

Clap

CLAP

CLAP-CLAP-CLAP-CLAP

*Rousing Applause*

Seriously though, this articulates perfectly what is preventing games' stories from being elevated to the next level. We still can not portay internal conflict in an effective manner.
Joseph Leray's Avatar - Comment posted on 07/14/2009 15:29
Joseph Leray
@Necro -- there aren't any "rulers" of any of the circles of Hell. Yeah, Dante puts Cleopatra in the lust circle, but he also puts Achilles in there. The most famous people in that circle, though, (the ones Dante spends the most time talking to) are Francesca and Paolo.

http://en.wikipedia.org/wiki/Francesca_da_Rimini
HiddenAHB's Avatar - Comment posted on 07/14/2009 15:29
HiddenAHB
Great article Joseph.
I've read the first part of the poem(Hell), and found it very amusing.
When i heard about this game i was like "WTFWFJD!?", because just like you said, it's Dante's Inferno without Dante. I had my hopes since Visceral Games did an amazing job with Dead Space, but every time i see a screenshot or watch a video i just go facepalm.
I'm looking forward Darksiders, though.
silvain's Avatar - Comment posted on 07/14/2009 15:31
silvain
Well written, and I agree with the points made here. I'm not going to buy the game, and I think it gives an easy target for those looking to show games are forever for the adolescent mindset, whether that point of view is true or not, but it will probably make EA some ching.

I'm waiting for the day when the industry has the wisdom to do justice to the poem. Maybe it never comes, but I hope it does.
silvain's Avatar - Comment posted on 07/14/2009 15:35
silvain
Motorobo: Demons in medieval art look much more disturbing than anything this company has shown. Where's the giant devil stuffing fistfulls of writhing human bodies into his mouth?


This.

Visceral has a severe lack of imagination if they can't come up with more horrifying demons than they have shown.
wanderingpixel's Avatar - Comment posted on 07/14/2009 15:36
wanderingpixel
My problem with Dante's Inferno is that they don't seem to want to innovate. Dead Space at least tried out som new ideas, but Dante seems to just be fine with being a rip-off.
viralhunter's Avatar - Comment posted on 07/14/2009 15:46
viralhunter
This is really similar to the argument I was making six months ago, which no one listened to. Apparently now people may be taking the hint with some weight behind it.

The issue isn't a matter of translation, its application. Simply put, the devs took an idea full of richness that could lend itself to gaming, both directly and with artistic license, but it was shoehorned into a genre that would limit expression.

I argued that it should have been an adventure game, as unpopular an idea as that may have been. But, now (most likely) we will be seeing a game that merely touts the philosophical undertones and well developed characters of the divine comedy without giving either context or further extrapolation.
Chris Carter's Avatar - Comment posted on 07/14/2009 15:53
Chris Carter
I thought it was funny that God of War shat on a lot of Greek myths (which was fine, it's a video game) and no one cared, but now EA is doing it and they're assholes.

I'll say it again: I don't think the gameplay will be up to par with the God of War series, but the locales look stunning, which will make for superior levels, and a fresh enough experience to warrant a purchase.
Holyetheline's Avatar - Comment posted on 07/14/2009 15:53
Holyetheline
I'm so with you on this one. Hopefully they take a good approach with the cross stitched into Dante's heart. Reliving past sins could be very interesting and set this game apart. Most of the things they could do to set this apart haven't been done, though. Here's hoping to a historically accurate yet playable and fun Dante's Inferno. Cheers.
gamadaya's Avatar - Comment posted on 07/14/2009 15:56
gamadaya
I couldn't possibly ever, ever care less about what they do with this game. I've read the book, and I don't need to have the exact same thing conveyed to me in game form. I just want to see what kinds of monsters and worlds Visceral comes up with.
Joseph Leray's Avatar - Comment posted on 07/14/2009 15:59
Joseph Leray
@Mag -- that's the thing though, I don't think God of War shat on anything. I think Jaffe embraced all of the violent, sexual, and fucked up things about Greek myth and translated them flawlessly into a game -- because we thrive on violence and sex. He didn't significantly change of the characters in spirit or tone the way Visceral have.
ChickenNow's Avatar - Comment posted on 07/14/2009 16:04
ChickenNow
As an Italian I can't help but feel extremely bummed out by this game... The whole concept of it, at moments, makes me want to vomit.

I'm unaware of just how popular the book (which let's remind everyone is NOT the Inferno, that's just 1/3rd of it) is in the States, but this poet created my language is the origin of a very, very large amount of all of my people's culture.

It's almost insulting to see him turned into a badass with a scythe trying to save a princess (note: In the book Beatrice needs no saving, she's in heaven and accompanies Dante through that chain).

No matter what argument you could make in favor of the game, it's a cheap ass sellout and there is no doubt in my mind anyone at Visceral cared to give any kind of look at the original work... It seems to me that they are completely oblivious to the cultural impact of the book (not to mention the 2/3rds of it they never knew existed)

The quote from Jonathan Knight up there just goes to show how unprofessional and dull these people are... With no offense to the studio... I absolutely loved Dead Space and was actually hoping Inferno would have been something like it...
Maurice Tan's Avatar - Comment posted on 07/14/2009 16:06
Maurice Tan
Great read and I guess most of us agree with it. At this point, I have kinda stopped caring about it being called Dante's Inferno instead of just calling it Inferno and circumventing most of the adaptation criticism. Just like I stopped caring about Michael Bay's Transformers not being Transformers after hearing that a) Bay was gonna direct it and b) we saw the designs for Megatron and Optimus.

Still, it just makes me go "ugggg" when they use the typical trailer voice style for the English prose translation of the Italian poetry. Can you rape it any harder?

It feels like they made an 'Anne Frank's DIARY' with Anne Frank being a Nazi she-wolf of the SS, writing to her undead zombie pet 'Kitty' with bloody text on white medical ward walls. Blood of dead Jewish families and gypsies mind you. And wielding a scythe.. and an ink pot that shoots SS-shaped beams into her enemies.

Actually, I would totally play that. Well done, EA.
buri3's Avatar - Comment posted on 07/14/2009 16:57
buri3
They could have called this game ANYTHING, it could have been called, jimmy johnson and the legion of doom. But noone would have given it as much coverage or attention unless they attached something legitimate to it so as to "pre-legitimize" their game.

You're right, this game has absolutely nothing in common with dante's inferno, in fact dante wasn't a knight at all, which is mind boggling why dante is all the sudden a badass knight.
fulldamage's Avatar - Comment posted on 07/14/2009 17:29
fulldamage
Nailed it in one. It would have been easy for them to get around this basic issue -- to craft a story around another viewpoint character who wanders into Dante's world. Instead, they're showing me that they're willing to delve into a fantastic trove of lore, but that they don't have anyone with the literary savvy or writing chops to handle the material. It's not encouraging.

Sure, hacking things apart will be fun. I get that. But I also like it when games don't actively try and break my immersion level by forcing me to question them. (ex. Don't tell me inFamous Cole can't use a car because of his electrical powers, then turn around and give him a celphone!) These details kill me.
X-angwin8r's Avatar - Comment posted on 07/14/2009 17:38
X-angwin8r
I think the major fault in the press for the game is calling it an adaptation of Dante's original poem, when it's clear that it's not. I would instead refer to the game as being inspired by the poem. An inspiration doesn't have to follow its source material beat for beat. What the developers have done is take the setting of Dante's poem (which people pay more attention to than Dante himself) and used that as a base while adding their own ideas. To faithfully represent Dante's journey through hell was never the intention of the developers. Indeed, a straight adaptation of the poem would, I believe, be a waste of gaming's potential as an interactive medium. Painstakingly recreating every canto would only be interesting to a point because you already know everything that happens (assuming you've read the original poem). Interactivity is meaningless when it ultimately doesn't affect anything that happens.
SirKicksalot's Avatar - Comment posted on 07/14/2009 17:39
SirKicksalot
Simply put, the Inferno (and the Commedia as a whole) isn't meant to be entertaining. It's a philosophical, political, and theological tour de force; it's a fantastic piece of poetic artistry and a bold step towards serious literature in the lingua franca. The Divine Comedy was designed to save souls, to save Florence from political schism, and to lampoon anyone who wasn't living up to Dante's civic and religious ideals.

This IS entertainment to some, and the simple act of reading the poem, with or without analysing it, is entertaining. If it wasn't entertaining, it would've been either bland (ergo no impact whatsoever) or simply bad.

In contrast, games like God of War and Rise of the Argonauts are succesful adaptations because they take source material designed as entertainment and simply adapt it to a new type of entertainment.

These legends were entertainment for the ancients as much as the Bible is entertaining for us. They were *real* for them, a crucial part of their religion. And they're incredibly influential - certainly more influential than the Comedy.

At this point, I think it's clear that this Inferno is no longer Dante's: it's Visceral's. It's new enough in spirit and tone that producer Jonathan Knight and his team should stand up and say, "This is what we created, with only a little help from Dante. This is Visceral's Inferno."

I'm sure the title is to be interpreted as the character's personal inferno, not just as Aligheri copypasta.
ration's Avatar - Comment posted on 07/14/2009 17:42
ration
" Even if you don't know what it is, you've heard of Dante: American pop culture is rife with references to it, and games like Devil May Cry (the protagonists are named Dante and Virgil) make it explicitly clear that Dante should be associated with Real Cool Shit. "

I have to admit, the only reason I really want to play this is because they

tacked Dante to the front of it (Real Cool Shit).
Joseph Leray's Avatar - Comment posted on 07/14/2009 17:51
Joseph Leray
@ X-angwin8r: I agree with you, but I think you're missing part of my point. I'm not saying that Visceral should re-create each canto word for word. I'm just saying that they don't capture the spirit, the essential qualities of the original.

And furthering that, it would be *impossible* to capture the spirit of the Commedia within the confines of the action genre.

@ SirKicksalot -- sure, the Divine Comedy *can* be entertaining, but that's not it's principle role.

And I'm not so sure how seriously the "ancients" took those myths. Perhaps the pre-literate ones did, but by the time Euripides and Aristotle came around, people were largely dismissive or skeptical of the Greek Pantheon.
Nate River's Avatar - Comment posted on 07/14/2009 18:58
Nate River
Yeah, I agree as well. I feel like they're just being lazy by making a dante's inferno game into a straight god of war clone. If they wanted to make a god of war set in the judeo-christian universe, they could have used different source materiel (i dunno, the crusades? inquisition? one of the popes dante writes about?) They really had to put the 'inferno' tag on it to create controversy/publicity in order to sell? Lazy.
Second, if they did make a game that reflects the themes of the inferno, man would that be sweet. I think it would open up doors for other works being adapted in such a way. I'm rooting for a thus spoke zarathustra game, myself.
HamalSharatan's Avatar - Comment posted on 07/14/2009 19:07
HamalSharatan
There's been many of these rants lately in forums by bookworms and pseudo scholars.

-Joseph Leray

"that's the thing though, I don't think God of War shat on anything"

Well, how about the fact that Cratus has wings, and he would much rather suck on Zeus's nuts than to ever think about attacking him? I don't see people complaining about this.

"Dante's Inferno fails as a literary adaptation (and it does"

For it to be an adaption, the game content would have to be the same on the poem. But no, what they are doing is taking ideas of the world in Dante's Inferno. I think that is no literal adaptation.

-SirKicksalot
"I'm sure the title is to be interpreted as the character's personal inferno, not just as Aligheri copypasta."

Thank you. See, if this game was called "Adventures on Dante's Inferno" or something there would be less of these rants. The scholars will just have to deal with it.
BulletMagnet's Avatar - Comment posted on 07/14/2009 20:43
BulletMagnet
If anyone (including the developers) actually believed that anything remotely "faithful" to the original work would come out of this project, I honestly don't know what to tell them - when a game has a level of hype behind it that involves staged fake "protests" to build up hype and grab attention, there's (apologies in advance) no way in hell that the product isn't going to be designed to appeal to the "usual demographic," as opposed to branching out into uncharted territory and attempting to replicate the subtlety and overall spirit of a centuries-old poetic work. There's simply no way so much money and effort would ever be committed to such a risky proposition, especially considering that EA was particularly disappointed in the returns generated by the comparatively "safe" Mirror's Edge (which, in turn, makes me leery of potential "changes" in store for the sequel).

I definitely agree that the game is not even close to an "adaptation" of the original material, but there's no way that such a thing was EVER in the cards, and at least concerning projects of this scale, there never will be. I guarantee it.
Cowboy TTop's Avatar - Comment posted on 07/14/2009 22:48
Cowboy TTop
Nice post.

Doing what Visceral are doing isn't easy. You are damned if you do or if you don't. Not everyone will be happy, but that's life.

I appreciate literature, being fan of greek mythology. I wasn't best happy about when the devs of God of War, messed around with greek mythology a bit. I later understood why, we've got to remember this is a games industry. The source material is in the public domian, if we want the real tales, there's no reason why a game can't be a catalyst to that, as opposed to a turn off. Also creating what's in a book, doesn't always fly well in adaption (wave your flag, LotR fans).

Beyond literature, Dante's Inferno has more than likely graced theatre but little else, not even film really. Its also great that EA are also going to push their animated feature alongside the game. This again will encourage gamers to seek out the book. In an age where kids read less, that's a good thing for everyone.

Of course, if there's anyone out there who think's they can do their own adaption better than EA, XNA is there for you to have a go. Pleasing everyone is near impossible, as you'll see trying.

I still say give EA and Visceral a chance to get the game to stores, before you start giving them grief about literary aspects etc. Getting uptight and judging something that you haven't even played, makes you look a bit stupid. How about we judge every game by a few bits of video, before its even out for us to play. That wouldn't fly at all, even if we like/dislike what we see.

By the way, and you assume in an adaption things can't be changed to suit the adapter. You are wrong. If you take recent film adaptions of Shakespeare works, things are changed to suit, but the core message is still the same. Baz Loman Romeo and Juliet film was set in a modern day setting, but its still Shakespeare, understandable and enjoyable. Because of that film, more modern people, that might not have bothered with any Shakespeare understand the work, and while not destroying it, the message is still the same.

The barriers games have stacked against them are high, but having an interactive medium be too passive isn't a great thing ( i know first hand as an owner of Rise of the Argonauts). We get enough trouble from people wanting to storylines to be deep enough, and devs do try and sometimes will miss the mark. Like anyone, EA and Visceral deserve a fair chance to show their full hand, before you post this article. Now, no game is above criticism, but in the same creative way, you wouldn't judge a play or piece of poetry without seeing or reading it fully, would you? If not, this game, like any other, deserves that you try and with hold your literary fanboy, until you've played it enough to judge it. Besides, I'm sure many of the church in Alligeri's time, would have done just that first, of Dante's Inferno. Don't fall into the same trap.

Then and only then, you should post this article.
Chronic Logic's Avatar - Comment posted on 07/14/2009 22:59
Chronic Logic
Who cares?! If you're a gamer and they castrate a book to make a good game, who cares?
PerilousApricot's Avatar - Comment posted on 07/14/2009 23:16
PerilousApricot
tl;dr. this article was too long.
PerilousApricot's Avatar - Comment posted on 07/14/2009 23:20
PerilousApricot
why is this article so terrible.
SyntaxError's Avatar - Comment posted on 07/15/2009 00:35
SyntaxError
The thing is, if you read Inferno, the settings are perfect, nay, BEGGING to be put into a visual medium. The descriptions are quite vivid (note that I'm basing this from what I learned in high school, as this was a mandatory read) and really fuels your imagination, and this goes on for all the circles of hell. It is raining in hell, because a great beast is crying (not really sure what that beast is).

Though I agree that to have a blockbuster videogame, you need to have an external conflict of some sort. The whole of Divine Comedy is pretty much just Dante and Virgil walking around, observing what's happening around them.

I think this game would have been better if it was set in the Inferno as Dante envisioned it, but with a different plot and characters altogether.
Puppy Licks's Avatar - Comment posted on 07/15/2009 00:44
Puppy Licks
Thats a great writeup right there. Damn Orcist, you should write features more often :)

You hit the nail on the head with the fact that this game would have caused a lot less trouble if it didn't have 'Dante's' in the title. A game inspired by the fiction would have caused a lot less comparison to the reference material as a straight adaptation.

But then again EA isn't complaining about the publicity, good or bad.
Autumn's Avatar - Comment posted on 07/15/2009 01:58
Autumn
This article is great, thanks for posting!

Anyone who can write 'tl;dr' in the face of such a well-reasoned argument deserves no opinion, especially in a discussion about a literary adaptation. If you can't be bothered to read 30 or so paragraphs then I can only assume you've never read a book at all.

@Chronic
People who like the book care, obviously. If I'm a food lover and I castrate your dog to make a nice pie, who cares? You do.
BrunoDeckard's Avatar - Comment posted on 07/15/2009 07:37
BrunoDeckard
@SyntaxError
I may be wrong about this, but I got the impression Visceral games had made both the environment and demon design loyal and true to Alighieri's book; then it changed Dante from a contemplative man to a fighter, and made demons think "this fighter must be killed at all costs, because if he lives he's gonna kill all of us". That also answer Sirkicksalot: Visceral faithfully reproduced MANY aspects of the original book, and modified only the most important one: the main character.
Joseph Leray's Avatar - Comment posted on 07/15/2009 09:20
Joseph Leray
@Cowboy -- I'm not trying to give Visceral grief over their game -- I'm just pointing out that the transition from introspective book to action game isn't working.
I'm judging Dante's Inferno as a communicator of ideas -- I didn't say a word about its gameplay. And I don't need to have played the game to know that the core of Dante's Inferno, inherently can't exist inside of an action game.

"If you take recent film adaptions of Shakespeare works, things are changed to suit, but the core message is still the same."

That's exactly my point -- in this case, the core messange isn't the same at all.

Besides, I'm not just picking ing on Visceral. I'm using them to illustrate what a difficult time games have with introspection -- the adaptation from literature just makes it easier to see.
SyntaxError's Avatar - Comment posted on 07/15/2009 11:35
SyntaxError
@BrunoDeckard:
Yes, I know that, what I meant is that for a game based on the Inferno to work, only the setting must be retained. You can't make Dante and Virgil badasses and prime targets of the demons then market the game as if it was Alighieri's Dante's Inferno, only in videogame form.
Grasshopper7's Avatar - Comment posted on 07/15/2009 13:03
Grasshopper7
Great article man. I agree, I'd love to see games try to do things a little more ambitiously in terms of thematic content. I love games and think they have the potential to be great works of art, but the whole industry is just so focused on action-blockbuster style releases. One day, maybe one day...
X-angwin8r's Avatar - Comment posted on 07/15/2009 14:44
X-angwin8r
@Joseph: If EA were to create a game based on the poem that truly captured the spirit of the original, what form do you believe such a game would take? Would it be closer to a point-and-click adventure game, or would it perhaps resemble the upcoming Heavy Rain? I'm just curious of your opinion since literary adaptations in games are almost non-existent.
Joseph Leray's Avatar - Comment posted on 07/15/2009 15:22
Joseph Leray
@X -- to be honest, I don't really know. Games are so goal oriented that I can't imagine a game not trying to shoehorn a bunch of stuff in. A point and click might be your best bet -- the dialogue comes naturally (a la Sam and Max), and your ultimate goal would just be to find a way out of hell, not necessarily to kill anything.

But even then, Dante already knows he's getting out eventually, so that's never really an issue. The fact that I can't really come up with a satisfactory answer is kind of sad, actually.
nintendoll's Avatar - Comment posted on 07/15/2009 19:29
nintendoll
This is awesomely written, I'm glad to have helped. I wrote something a while back with some of the same ideas but not nearly as well expressed.

I think it would be interesting if Dante's character was kept true to the book, but the Devil tricks Dante into thinking his wife was in hell and he travels with Virgil to try and discover which level of hell Satan has hidden her in. The people in each level would give you clues as to where to go next, but also to the fact that she isn't actually in Hell but in Heaven. Maybe even Satan kills you at the end but Beatrice saves your soul from Hell because you were there for the noble cause of finding an innocent soul.
X-angwin8r's Avatar - Comment posted on 07/15/2009 20:02
X-angwin8r
@Joseph - I agree it's difficult to come up with something that would be a true adaptation. Ultimately, it's the fact that Dante himself doesn't actually do much of anything that creates the difficulty. Any game translation would be limited to him climbing steps and talking to condemned souls. The narrative of the poem would have to be changed at least somewhat to make a decent game. The poem implies that Dante is considering suicide, and he recognizes many of the sins punished in the Upper Hell in himself. Maybe a game version could be based on Dante trying to rid himself of those sins to avoid being condemned to Hell himself.
Although, now that I've typed that out, it seems that would be a game more suited to Purgatorio.
DiminishedAngel's Avatar - Comment posted on 07/18/2009 00:57
DiminishedAngel
This game is basically the video game equivalent of those crappy Street Fighter movies, the crappy Max Payne movie, etc: they took an interesting success from another medium, ripped out all the interesting parts, and dumbed it down to the lowest possible level.

"Who cares?! If you're a gamer and they castrate a book to make a good game, who cares?"

Uhhh... YOU SHOULD CARE, BUDDY. Visceral studios isn't even trying. They ripped off all of their art direction from Dante's Inferno and they ripped off all the gameplay mechanics from God of War. If you're satisfied with purchasing an endless number of lazy God of War clones every year, feel free to waste your money on them, but I'll save my money for games that offer me something new and interesting.
nintendoll's Avatar - Comment posted on 07/20/2009 13:50
nintendoll
I think, no matter whether you think the game will be good or not, you have to admit that this game has the potential to be better through more thoughtful storytelling. I'm sure, at the very least, it will be visually impressive.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!