[Recently, Dance Central developer Harmonix Music Systems was cool enough to give us a sneak peek behind the curtain of its artist’s workshop.
In the coming weeks, we’ll be getting a closer look at the game’s colorful cast, revealing a bit about the fiction that drives their in-game personalities, as well as the design choices that brought them to life.]
“A big influence on early character development and, to a degree, the venue design, was inspired by versus-style fighting games,” says Dance Central lead character artist Matt Perlot, who started his work at Harmonix designing rockers for Guitar Hero II five years ago. “Our ‘fighters’ are the dancers, but instead of cracking skulls, the 'Dance Central' crew are busy cut’n rugs.”
So maybe it’s appropriate that Harmonix’s internal profile of Mo, the first dancer we’ll look at, tells us that his favorite movie is the fictional fighting flick, Kung Fu Tales: Legend of the Ghost Warrior.
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