Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Dance Central character sketchbook: Mo and Emilia photo

[Recently, Dance Central developer Harmonix Music Systems was cool enough to give us a sneak peek behind the curtain of its artist’s workshop.

In the coming weeks, we’ll be getting a closer look at the game’s colorful cast, revealing a bit about the fiction that drives their in-game personalities, as well as the design choices that brought them to life.]

On their surface, it’s obvious that Dance Central's characters are colored by a wide range of dance genres and street styles. What might be less evident is that it’s just as likely that the characters have their roots in Street Fighter II as much as, say, the seminal dance film Breakin’ 2: Electric Boogaloo.

“A big influence on early character development and, to a degree, the venue design, was inspired by versus-style fighting games,” says Dance Central lead character artist Matt Perlot, who started his work at Harmonix designing rockers for Guitar Hero II five years ago. “Our ‘fighters’ are the dancers, but instead of cracking skulls, the 'Dance Central' crew are busy cut’n rugs.”

Concept art of "Mo" from Harmonix's Dance Central

So maybe it’s appropriate that Harmonix’s internal profile of Mo, the first dancer we’ll look at, tells us that his favorite movie is the fictional fighting flick, Kung Fu Tales: Legend of the Ghost Warrior.

Mo is the one-man street team of the “Dance Central” crew, a promotor of sorts who you can see plastering DC propaganda all over city streets in the game’s strunning animated opening cinematic. He’s also the first character the team designed for the game, in part because of Perlot’s long-standing obsessions with getting a hoodie in one of Harmonix’s games.

“I love the silhouette that a hoodie creates,” he explains. “I have concepts through the years of trying to put hoodies on characters in our games.”

“The decision to obscure his face [with the hoodie] was controversial at first… it gave him a quirkiness that made him feel real,” he continues. It also happens to fit the character’s b-boy personality, and the fact that he stands apart from the DC clique, with no established rivalries with other characters in the game.

Concept art of "Emilia" from Harmonix's Dance Central

On the other end of the spectrum, however, sits the sporty and brazen Emilia. The raven-haired dancer with an athletic build and style makes no bones about her feelings for another of the game’s characters, the  “stuck-up” “know-it-all” ginger, Aubrey. Perlot says it was a kickboxing class that gave rise to Emilia’s sporty look, referring to the “all-around athletic girls” that he and other Harmonix’s staffers met at the local gym.

“Emila’s not really a tomboy in the typical sense, although she’s not as done up as some of the other female characters,” he explains, “she’s just this really cool, all around athlete.”

And just how cool is she, really? Emilia may have a reason to be a little arrogant, as she could very well be the most important character to the game’s development. As the first dancer implemented into an early prototype of Dance Central, she was the first character internal playtesters had the opportunity to dance along with.

[For even more details on Mo and Emilia, be sure to check out Harmonix’s official Dance Central blog later this week.]

LAUNCH GALLERY (3 IMAGES)
Photo Photo Photo









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

11 comments | showing # 1 to 11
prev next

BkV's Avatar - Comment posted on 02/02/2011 12:08
BkV
The skin tones of the characters reminds me of the ZBrush application.
acsguitar's Avatar - Comment posted on 02/02/2011 12:20
acsguitar
What the crap is this
Epic-Kx's Avatar - Comment posted on 02/02/2011 12:28
Epic-Kx
Cool to see that Dance Central's characters were inspired by Street Fighter.

Now make Dan Hibiki as a playable character
Calibre53's Avatar - Comment posted on 02/02/2011 12:45
Calibre53
@BkV

They are almost certainly Zbrush models with 2D clothes design layered on top
Justice's Avatar - Comment posted on 02/02/2011 12:46
Justice
Very cool stuff, also BkV now I can't unsee it!
ctrain's Avatar - Comment posted on 02/02/2011 12:49
ctrain
I don't know why I even clicked on this, but now I can't stop wondering....does the girl character dance in cleats?
renslo's Avatar - Comment posted on 02/02/2011 13:49
renslo
So, that young black dude is actually an old Bill Cosby, hence the knee high socks and slippers? That is the worst dancer costume ive seen. Hippin and a hoppin. They got da brain damage!
FPS Baby Jesus's Avatar - Comment posted on 02/02/2011 14:04
FPS Baby Jesus
Emilia look much better in game. Mo is my fave character. Its funny because both of them are my top 2 characters. I like that chick who looks like Lady Gaga (Dare I believe) and Tay as well.
Sid Of Bee's Avatar - Comment posted on 02/02/2011 14:57
Sid Of Bee
I love the Dance Central characters. They are all interesting to watch, etc. Emilia is better looking in-game, and for some reason she kind of turns me on a little. She's not real, I know... but damn, when she's dancing to "Maneater" it really looks hot.
T-rav's Avatar - Comment posted on 02/02/2011 17:09
T-rav
I love articles like this that give insight into the less-covered internal development of games. Keep 'em comin'!
LoopyChew's Avatar - Comment posted on 02/03/2011 02:14
LoopyChew
Anyone who hasn't actually tried selecting a dancer before playing a song ought to. Each character comes with two answering machine messages that convey fantastic amounts of personality for being answering machine messages. They alternate between one another when you select a character, before you choose their costume.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!