So the good Rey Gutierrez (whose last name I will forever pronounce Guitar-Rez while wailing on an air guitar no matter if I find out that is wrong or not) sent over a link to Daft Punk: The Game yesterday and exclaimed it was like a platforming version of Rez. Being a fan of both the awesomely awesome Daft Punk and the incredibly incredible Rez I have to admit I got a bit excited, and since I had just gotten done playing one of the most ridiculously awesome flash games ever I had some high hopes for this sucker.
Two extremely short levels later the game was over and all I had was an annoying version of One More Time stuck in my head. This is not Rez meets Daft Punk, its Daft Punk meets a guy trying to get a job so he makes a crappy flash game. You lied to me Mr. Gutierrez.
So why post about it? Because the basic concept behind the game is amazing. The player is collecting song samples while jumping on enemies. Stringing together enemy kills not only creates a higher score, but also makes music. With better controls and level design it could be a ridiculously cool game to play, with every enemy killed in a combo helping you orchestrate a song. Plus, picking up new samples should really add to the soundtrack itself. A+ for the idea, F for effort.
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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http://www.najle.com/idaft/
There was a daft punk pong game online, but i forgot the link.
MAKES US WHAT?!
Buy it, use it, break it, fix it,
Trash it, change it, mail - upgrade it,
Charge it, point it, zoom it, press it,
Snap it, work it, quick - erase it,
Write it, cut it, paste it, save it,
Load it, check it, quick - rewrite it,
Plug it, play it, burn it, rip it,
Drag and drop it, zip - unzip it,
Lock it, fill it, call it, find it,
View it, code it, jam - unlock it,
Surf it, scroll it, pause it, click it,
Cross it, crack it, switch - update it,
Name it, rate it, tune it, print it,
Scan it, send it, fax - rename it,
Touch it, bring it, Pay it, watch it,
Turn it, leave it, start - format it.
I dug the art style though, for what it was.
Instead of a restart option there's a screen that begs for job offers - that's a bit presumptuous.
The game was "one step foward" in terms of ideas, but "two steps back right into a flight of stairs" in terms of execution. I know we can do better.
Take it,
Make it,
Box it,
Sell it,
Buy it,
Play it,
Break it,
Fuck it.