The Kraken is a bitch, what you have to do is shoot out one of the back tentacles and then you can cower in that corner of the deck and pick off the rest at your leisure (the game tells you to keep moving but I think that's actually a joke? Or possibly just really bad design)
I thought I'd give it a go since reviews said it was an easy 5-8 hour playthrough, but they neglected to mention the fact that the main character is slow as fuck, the jokes get old after you hear them repeated 7-8 times, and it looks like it was visually designed for the PS2 with the bland textures and minimalist level design. The controls are like a broken version of Gears/Uncharted, in that they don't work nearly as well as they do on these other, much easier to control, games.
Good writing and voice talent do not make for a good game if the rest of your product is annoying as fuck.
For me, a game is only as fun as it takes for me to get frustrated playing it. If I can't beat a game or get stuck because of a design issue of the game, your game sucks balls, IMO. I can deal with a high difficulty or a hard boss battle, but cheap shit where you're inches from death because your character can't run or duck, that's just not cool. I'd rather play an on-rails shooter at that point, because you're not offering much more if I can't be more defensive.
Alternately, if we get a retro game where he "goes back to his roots", that would be even more amazing.
Oh, and as for the boat fight? Stand by the cannon in the corner and the tentacles can't get you.
Sure, it's an average, acceptable shooter, and I enjoyed it, but funny? How many times can you listen to "ITS HAZARD TIME!" until it's not so much a parody as it is annoying? Also, referring to one boss character, are "Ahnold" impersonations still funny?

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