In a quick-and-dirty Q&A session with Develop, Q-Games' Dylan Cuthbert voiced his concern with the often quite vocal Internet whining that takes place when the topic of download-only games pops up. A whole ten dollars for a quality title that I'll likely get a ton of enjoyment out of? Nonsense. Too expensive.
When asked what disappointed him about the videogame industry, Cuthbert responded with "gamers complaining about our games being too expensive at 10 dollars. I'm not sure this is an industry problem, but it seems ridiculous that people complain about that price point."
He goes on to give his real answer, "the top-down relationship most publishers have with their devs," but that's a topic for another day. I'll take this one step further and say that people who are willing to drop $10 on a downloadable game but not $15 merely on principle are just as bad.
The great part about that is I find myself in this exact group of habitual complainers from time to time. What's wrong with us?
FAQ: Dylan Cuthbert [Develop via Joystiq]
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But yeah $15 for a game is a 50% price hike from another $10 downloadable game, which are often quite comparable quality-wise.
It would be like paying $105.00 dollars for a AAA title.
Except it's not $90 it's $15. Any 14 year-old could afford that. Especially if they're employed, and even if that employment is just a crappy part-time job.
When something is less than $20 any justification not to purchase should probably be about quality rather than price. Something like a $5 costume pack is one of the only examples I can think of where price is a legitimate concern despite only being $5.
A new $10 indie game pops up almost every day on Steam, if I bought them all I would be broke and probably play 1 out of every 10.
That said, he is right in that if you buy a game for $10, it's good, and then complain about the price you are probably one hell of a cheapskate, and piracy is NEVER justified by the price of the game (or anything else really).
Some people will look at a game being $15 and say "Hrm, I'd probably jump for it at $10 due to how much other stuff I have to play, but that extra $5 breaks the 9.99 price point that is just so impulsy"
People have different breaking points, but the long and short of it is that the average consumer will look at a price being 9.99 and think of it as a much cheaper option at first than 10.99. It's only a dollar, but it's the extra digit in there that sways you. It's why everything is priced $59.99, and $49.99 instead of flat $60 and $50 respectively.
The point I was making is that when you purchase a $10 or $15 game, you expect a lesser quality product, or maybe less hours of enjoyment than a $60 game.
I was further comparing a $10 and $15 game and noting there was little difference in quality, and certainly, not enough of a difference to warrant a 50% price hike.
I agree with Harris. If the game is quality its worth dropping 10/15 bucks. I will never regret getting Castlecrashers.
It's why I support Atlus and Q Games over Activision and Ubisoft. :D
Specifically to this point, the reason we find ourselves in this position is that we bought games that were HORRID for 10-15 dollars that we could've used said money to buy a plethora of other more useful/entertaining things.
Off of the top of my head I don't have an example of the bad buys that could be wrought, however think of this, if Noby Noby Boy was $15 or even $10 and you were told by the internet at large that it was a really fun game, and not told that it was instead a sandbox to play in and fool around, you'd be rather put out that you just spent that money.
On the flipside, there are games out there like Castle Crashers (On Xbox Live) or Super Stardust HD (On PSN) that for $15 seem like they are value priced right out of the gate!
It's almost like the experiencing of a good game is lost and in question in a world of "how far and how long can these $10-15 take me?
We don't how long and how streneous the work for a game is, so who are we to discount the price point? It's so sad, almost sickening.
Consumers are unfortunately unconcerned with what the development budgets are for new titles. They look at everything that exists before it, how much that costs, and compare.
The dilemma is that the value of a video game, like a CD or a movie, is entirely perceived. There is no intrinsic value to the disc, nor is there to the information. If games exist that undermine entirely justifiable price points for the development budget of new titles, new titles will fail.
Sadly, due to Nintendo's insistence on not dropping the price of their games, I feel as a consumer more apt to buy their products. Yes, I'm spending more money, but the perceived value of the game doesn't decrease. This will be $50 new for the next three years at least and likely keep a decently high value after the system is gone. Greatest Hits collections and the usual "drop the game's cost by 50% after it's first year in retail" undermine the industry as a whole.
Downloadable games fortunately tend to remain the same price (at least on WiiWare/VC). While they don't fall into the price drop trap often, they are entirely inconvenienced by the retail portion of the industry which drastically skews their perceived value.
So that's why we bitch. We want something new, but we don't think in absolute values, we evaluate cost versus time rather than cost versus enjoyability, and downloadable titles have to compete with everything that exists, some of which cost a cent. Gran Turismo 3 A-Spec, I'm looking at you.
Because, you see, if $15 is okay for the exact same quality game, next month it will be $20, and since that too is only $5, we should be ok with that too, then next month it'll be $25, for an equal quality Pong remake.
There has to be a limit, it doesnt matter if you get so and so much enjoyment out of it, if you just keep accepting another $5, the prices will just keep rising.
Remember when FULL AAA quality titles cost half what they cost today?
And dont tell me its because its harder to make games today, it isnt. Its about the same. Back then their 3d-modelling tool sucked. It took time / money. Now there are tools for near instantly finished physics engines (havoc) and making 3d models have never been easier.
Gamers will generally pay what the market will bear. If a really awesome game is released for 15$ instead of 10$ (cough Braid cough), gamers *will* buy it. No question. We will go for the quality experiences. The problem developers seem to be having is realizing that we don't judge their games based off of how many hours they put into them, or how much work they took (which is their quantifiable amount), but rather on the quality of the title as best we can ascertain from demos and videos and reviews. Which is very hard to quantify into a dollar and cent amount.
VVVVVV, no matter how great it is, people will be reluctant to spend $15 on an 8-bit game unless it's megaman or something because they can play old 8-bit games on emulators for free, or buy a collection pack with 50 games for 20 bucks.
stardust HD will sell big due to good graphics, and good reviews.
if you think ita ll depends on gameplay, then plz explain why VVVVV is having a tough time in the sales dept. ?
People don't like hard.
I don't know man, demon souls is hard too but that game is doing great.
It's hard, its 8-bit, and it came outta know where, with nothing behind it.
I'm surprised anyone knows about the thing, much less gives a shit.
"Remember when FULL AAA quality titles cost half what they cost today?"
I don't ever recall a time when a AAA title only cost me $30.
Most games have hovered around 50 for a long time, sometimes they were higher, sometimes lower.
I can only speak for myself here, but I having a feeling others share my sentiments: Even after receiving such a glorious score, I find myself reluctant to shell out $15 for the game, and I enjoy challenging games like demon's souls or valkyria chronicles. So Why am I reluctant?
The conclusion I came to, as shallow as it sounds, is the graphics.
"Remember when FULL AAA quality titles cost half what they cost today?"
I don't ever recall a time when a AAA title only cost me $30.
Most games have hovered around 50 for a long time, sometimes they were higher, sometimes lower.
Now hurry the hell up on the next episode of Pixeljunk Shooter!!!
For me, it was controls. One, keyboard doesn't do platforming well. At all.
2, the character skates on ice. (almost) Literally.
I'd pay 5 bucks for VVVVVV, because I know at one point all the fun is going to leave and I'll just be frustrated at how hard it is. At least with 5 bucks, I won't feel bad if I NEVER play it again. Maybe even 10. I wouldn't push it though.
Demon's Souls doesn't look to be worth it either, nothing remotely interesting except how hard it is. That's all people talk about when you mention the game, at least that's what I hear. I'm not a good gamer, nor an Atlus buff, so when people talk about dieing 10-15 times on one of the earliest bosses, that doesn't sound like a dignified 59.99 experience to me.
But that's just me. I suck at gaming. I'll admit that.
"For me, it was controls. One, keyboard doesn't do platforming well. At all. "
Use a controller then. PC's are cool like that.
"Demon's Souls doesn't look to be worth it either, nothing remotely interesting except how hard it is."
Seems like you haven't really looked into it very much. You are definitely missing out on a great game. I don't really consider the hardness of the game as any sort of positive or negative factor.. it's just a small part of a greater whole.
One of the greatest things about the XBLA or the PSN is that EVERY SINGLE Arcade game has a demo. That is a good thing that Sony needs to adopt right fucking now.
Yar... not that it's important...
And exactly what am I missing? That game doesn't look like it has anything interesting other than "Omg it is so hard that's so kewl!!!"
Hell, I even watched some "Let's Play" gameplay videos, and if I wasn't going "god that looks hard" I was going "god that looks boring"...
A $10 XBLA, PSN or PC indie game is completely reasonable. $15-$20 for a lengthier or more polished experience is reasonable. Games would likely be far more popular if they were $30 or less, which is why I look forward to the impending all-downloadable future. Not only will games be cheaper to buy, renting them, digitally, will probably be cheaper as well.
In the case of downloadable games there, there seldom is a jump from $5 to $10 to $15. Its always somehow rigged such that it is $5.99, $10.99 and $15.99 on PSN, for PSN, Sony always wants me to put more on the network account than I might be wanting to spend.
And they do it on purpose. Only every now and again will the release something that hits a nice, even price point that we want to buy. I have no problem with the $15 game until its $15.99 and Sony wants to have four more dollars in hopes I'll use it to rent a movie, download a comic book or some shit like that.
I've had ten bucks sitting on my account for almost a month now, basically waiting for Vagrant Story to show up so I can spend it. I had a $20 PSN card, used half of it in FFVIII. Nothing else has shown up since that care enough to spend the rest.
Which is probably why the PS1 games that are out on PSN are selling so well, you get a lot of game for what you're spending.
Sometimes this bites me in the ass. Aquaria's demo was nice but I wasn't sure about spending $30 on it. When I eventually did buy it (when it hit steam for $17ish), I actually regretted waiting - the game is so huge and good that I would have had no problem spending the full $30.
Still, though, I'm selfish and I'd rather miss out on the occasional good game or not pay the amount that I feel I should, than spend $10 (or $15!) on a game that turns out to be garbage.
So when we complain, we're not complaining about $10 (a fantastic price), we're complaining about "another" $10. How many play-worthy $10 are released every month? As many as 3 or 4? That's a lot to ask from somebody.
Don't drop the price, gamers need to either learn to live without, or man up and pay up!
Steam/Impulse games, on the other hand, will work forever. There's not going to be a PC2 platform that gets invented and negates all my old games. I can still play Half-Life 2 no matter how many times I upgrade my PC. So that digital copy actually kind of increases the value of the game because I don't have to worry about keeping the physical copies handy.
I've noticed that people seem to always to suspend their cheapness when it comes to buying shit like Modern Warfare II or lining up to get a Wii on the first day it comes out. Must be the same weak-willed bullshit that makes people rush into buying new iPhones and crap before they actually need the shit. Being a supporter of retro games, I've told gamers I know that they should really check out downloadable games like Mega Man 9 and R-Type Dimensions, as well as any of the countless retro compilations that came out for the PS2. All too often, those are the times when I'll hear bullshit about how little money they have to spend on games or they'll ask something like "can't I just get that on an emulator." Assholes.
As a gamer who's been on a tight gaming budget for almost a decade (since I spend lots on music equipment and books), I can't quite keep up the prices of the newest consoles and so-called triple-A things, but $10-15 for a game, download-only or not, is still a very fair deal.