VIDEO.DESTRUCTOID   |   JAPANATOR   |   TOMOPOP
Destructoid is obsessive about gaming news.
Home #layoffs


Cursed Mountain developer gets shut down photo

If you were a fan of the spooky Cursed Mountain, we have some bad news for you. Developer Deep Silver Vienna has closed its doors after only one game, due to financial issues. Probably because they developed an interesting Wii game, meaning nobody bought it. 

Parent company Koch Media stated that the decision to axe Deep Silver Vienna was not an easy one to make, and has promised to pay the studio's twenty staff until March. It's rumored that co-founder Hannes Seifert has managed to land a gig with Square Enix. 

Another new studio bites the dust. This is what happens when people refuse to buy videogames.

Cursed Mountain developer goes under [Aussie Nintendo]


Continue reading: More The almighty dollar stories





53 comments | showing # 1 to 50
prev
next 50 comments

lewness's Avatar - Comment posted on 01/31/2010 07:15
lewness
Ugh. I feel sorry for them.
KingFaisal94's Avatar - Comment posted on 01/31/2010 07:23
KingFaisal94
That's what you get for releasing a game for the Wii.
Face's Avatar - Comment posted on 01/31/2010 08:05
Face
I would have picked this up if I ever saw it for sale.
donssword's Avatar - Comment posted on 01/31/2010 11:49
donssword
That really sucks. I bought this new at BB a couple of months back and it is sitting in my "To Play Next" pile right now.

Lack of marketing is what is endangering the Mature Wii market--combined with the awful US distribution system that does not support long tail sales. I wish Nintendo would share the info and spotlight of their successes with titles that still sell for original MSRP 3 and 4 years later.
Roger Levy's Avatar - Comment posted on 01/31/2010 14:38
Roger Levy
MAYBE ... it's because it has some really underwhelmingBOX ART.

The title is in flat red Times? Really? That's how you ruin some otherwise stellar artwork. You have Brenda the receptionist put in the title in Word.
wanderingpixel's Avatar - Comment posted on 01/31/2010 18:06
wanderingpixel
Good luck to all of them. I hope they can find a job in this economy.
Harris Hatsworth's Avatar - Comment posted on 01/31/2010 18:09
Harris Hatsworth
Excuse me for not buying a game that didn't look very good.
Greylocke's Avatar - Comment posted on 01/31/2010 18:12
Greylocke
"Developer Deep Silver Vienna has closed its doors after only one game, due to financial issues. Probably because they developed an interesting Wii game, meaning nobody bought it. "

http://www.destructoid.com/review-cursed-mountain-148035.phtml
Cowboy TTop's Avatar - Comment posted on 01/31/2010 18:15
Cowboy TTop
That's no surpsise, even though the game was good, but indeed, this is what Wii games are doing to small devs when they don't sell. Jobs are lost and lives put in stasis.

Here's to you, Mr Hardcore Wii Owner.

Leave Wii to die, or it will kill you.
Drakengard's Avatar - Comment posted on 01/31/2010 18:30
Drakengard
@ donssword: "I wish Nintendo would share the info and spotlight of their successes..."

Its pretty easy for Nintendo when the games they're selling are from the same franchises they've been milking since NES days. I mean, here comes another Zelda, Metroid, Mario game or some sort of spinoff from those games. Not hard to see how they're managing to sell. Everyone already KNOWS these series.
Little Mac's Avatar - Comment posted on 01/31/2010 18:30
Little Mac
@Roger Levy

Wow, you weren't kidding about the horrible font choice. Let's get some Comic Sans, stat!
OWENR22's Avatar - Comment posted on 01/31/2010 18:35
OWENR22
It's not surprising nobody bought it. The game got little coverage, the box art makes it look like just another piece of Wii shovelware, and reviews were mostly average, so why the hell would people buy it?
ParaParaKing's Avatar - Comment posted on 01/31/2010 18:47
ParaParaKing
What? I knew of at least two other projects they were working on.
Mirax's Avatar - Comment posted on 01/31/2010 18:53
Mirax
Well, the game wasn't good. I suppose that has something to do with it. It's not really because it is a Wii game.
pedrovay2003's Avatar - Comment posted on 01/31/2010 18:54
pedrovay2003
That really sucks. :( Cursed Mountain was an interesting game.
bustaballs's Avatar - Comment posted on 01/31/2010 18:56
bustaballs
It has NOTHING to do with being a Wii game. Fanboys are rquite out and about today.
RenagadePanda's Avatar - Comment posted on 01/31/2010 19:07
RenagadePanda
@Roger Levy

I agree with the box art argument. In fact, the box art was what pushed this game aside for me. I noticed the game, I knew of it's existence, but the box art never made me give it a second look.

It was just another shovelware title from the eyes of a passing consumer. Box art is supposed to make you say 'Oh wow that game looks awesome,' not 'wow, a 10 year old could have Photoshopped that.' It's strange how box art for good games is so often terrible. Mass Effect 2 can speak for that.
AngelEena's Avatar - Comment posted on 01/31/2010 19:09
AngelEena
That blows.
GohanGVO's Avatar - Comment posted on 01/31/2010 19:21
GohanGVO
This is what happens when the big, yelping dogs drown out the small, quiet puppy.
LoftyTheMetroid's Avatar - Comment posted on 01/31/2010 19:39
LoftyTheMetroid
Cursed Mountain would have sold poorly no matter what console it was released on. It has nothing to do with the Wii.

It really makes me sad to see people let go. It's really crushing.
Psamtik's Avatar - Comment posted on 01/31/2010 19:46
Psamtik
I just bought it too. Damn, I hope all of those affected quickly land back on their feet.
Monodi's Avatar - Comment posted on 01/31/2010 19:54
Monodi
@KingFaisal94

Get down and give me 20.
Adam11's Avatar - Comment posted on 01/31/2010 20:05
Adam11
I just bought it but haven't played it yet
Jeff Cusack's Avatar - Comment posted on 01/31/2010 20:10
Jeff Cusack
I alway see this at Walmart, but never buy it.
sheppy's Avatar - Comment posted on 01/31/2010 20:17
sheppy
@donssword...

"I wish Nintendo would share the info and spotlight of their successes with titles that still sell for original MSRP 3 and 4 years later."

Here's the secret of the long tail. People like you, being a fucking idiot, will pay $50 for Mario Kart Wii three years later while many other games hit the clearance racks sending the retail partners a clear message, "Don't buy more copies." Ironically enough, the only way a company can create a "long tail" pricing structure like Nintendo enjoys on one out of five of their games (where is Elite Beat Agents long tail?), is either having a megahit or switching to digital distribution. A move which, ironically, could also bypass publishers and empower developers but gamers cry foul everytime a company attempts this while shelling out $.99 on their iPhones for a fucking fart machine.
bobyoko's Avatar - Comment posted on 01/31/2010 21:08
bobyoko
so, now we're complaining about mediocre titles not getting the sales they deserve? if i'm a game dev trying to make it on wii, the first thing i'm going to do is try to duplicate the polish of the nintendo titles. not one third party game that i've seen has been up to nintendo standards. wait, that's not quite right, no game that is until tats v capcom. that game is amazing (even though i blow at it), and should be purchased by every wii owning dtoid member.
Nevi's Avatar - Comment posted on 01/31/2010 21:12
Nevi
There was some significant marketing for Cursed Mountain from what I remember, but it was retarded marketing. Around about halloween it had a tv ad campaign that ran for at least three weeks in the UK. It showed 18-25 year old girls and guys playing the game, shot with a nightvision camera, and showed them jumping in shock and went on about how scary the game is. Showed fuck all of the game.

I bought it day 1 anyhow. And I bought Dead Space Extraction on day 1. And I would buy Project Zero 4 if they would port the damn thing (yes I know about the fan translation and I have no intention of modding my Wii). And with all these games I wish they were on PS3.
ChronosWing's Avatar - Comment posted on 01/31/2010 21:58
ChronosWing
@Nevi

The fan translation of Project Zero 4 does not require you to mod your Wii. All that is needed is a copy of the game and a 1GB SD card. The translation patch will take care of the region lockout.
Xzyliac's Avatar - Comment posted on 01/31/2010 22:49
Xzyliac
@bustaballs
WRONG! IT HAS EVERYTHING TO DO WITH BEING A WII GAME!

And by the way I'm totally being serious. Like totally.

/rolleyes
bauhouse's Avatar - Comment posted on 01/31/2010 22:56
bauhouse
@ Cowboy TTop "Leave Wii to die, or it will kill you."

Amen to that.

The Wii has absolutely NOT done good by the games industry and will be the death of many, many things. If you don’t believe Cowboy TTop and myself just watch how many Game Crazy’s, GameStops and Mom and Pop’s close up this year and then let’s talk about who’s to blame.
Retrofraction's Avatar - Comment posted on 01/31/2010 23:09
Retrofraction
IDK it seemed these guys had like 2-3 years to make a good wii game . . . and well it just didn't turn out so well.

If there was a problem it would be ether the design team's fault or Koch Media for being ok with the game concept.

this game really lacked potential and was . . . sort of weird.

I feel sorry that people did loose their jobs over this, but its a learning experience and I'm sure that they would be able to get job pretty easy somewhere else.
flabzilla's Avatar - Comment posted on 01/31/2010 23:35
flabzilla
@bauhouse, your blaming the wii for gamestops closing, the same wii console with it's limited online distribution system?
If anything it's services like psn,games on demand and the app store driving brick and morter stores out of buisness, not nintendo and it's multitude of peripherals.
AdrianWerner's Avatar - Comment posted on 01/31/2010 23:41
AdrianWerner
They bassicaly commited suicide by not releasing it on PC. That's where the market for adventure games is in Europe, especially in Germany. They tried to fix their mistkke and feverisly started to work on PC port after the Wii version flopped, but it was too little too late.

It's worth mentioning however that Cursed Mouintain was developed by two studios in tandem: Deep Silver Vienna and Sproing (which is still somewhat slouching forward)
Stepith's Avatar - Comment posted on 01/31/2010 23:41
Stepith
I liked Cursed Mountain. A very pleasant surprise and fun to play for a horror affectionado like myself.

I'm saddened by this now
sky4's Avatar - Comment posted on 01/31/2010 23:44
sky4
I've really enjoyed Cursed Mountain, it was one of the most unique games, thematically, last year. I would have loved to have seen more from Deep Silver. It pains me to think that the Wii has lost another creative and passionate developer. If there is any justice, these guys will get picked up by other companies and hopefully spark something else just as refreshing as Cursed Mountain.
sky4's Avatar - Comment posted on 01/31/2010 23:47
sky4
I've really enjoyed Cursed Mountain, it was one of the most unique games, thematically, last year. I would have loved to have seen more from Deep Silver. It pains me to think that the Wii has lost another creative and passionate developer. If there is any justice, these guys will get picked up by other companies and hopefully spark something else just as refreshing as Cursed Mountain.
Tomasz Jaro's Avatar - Comment posted on 02/01/2010 00:25
Tomasz Jaro
lol, funny how people blame the wii and are claiming that wii destroys the market. let's forget that:
1) all developers making hd only games went down(Pandemic, Free Radical, Factor 5 etc.) or are in deep shit(say hello to Rockstar),
2) all layoffs apply only to hd development studios,
3) hd development killed Midway that was keeping itself alive only because their wii/ds minigames collections,
4) the only development studios that are constantly growing are those making games on nintendo platforms. HVS whose making nintendo games only and self-funding them are making more and more wii games even though their games sold 300-400k copies,
5) game on a wii sells 200k copies and is a huge success and developer want to make a sequel(HotD: Overkill) while game on hd platform sells 1.5mln copies and is a flop that kills the franchise on those platforms(Shaun White Snowboarding).
Tomasz Jaro's Avatar - Comment posted on 02/01/2010 00:28
Tomasz Jaro
did i mention that this is the first nintendo games developer that went down while there was 20+ hd development studios that went bankrupt - yes, they didn't just went down they simply bankrupted.
Poe's Avatar - Comment posted on 02/01/2010 01:56
Poe
I don't know why other Wii owners didn't buy it, but I know why I didn't buy it: I had no idea it had been released.
Arch649's Avatar - Comment posted on 02/01/2010 02:09
Arch649
@Poe

I didn't buy it because it wasn't that good of a game.
Qraze's Avatar - Comment posted on 02/01/2010 03:18
Qraze
i won an awesome prize package here for that game, got a tshist, hoodie, rain type jacket, two keychain straps, a poster and the collectors edition tin of the game. its been the greatest thing i've every won, it now saddens me that the company has died.

i blame the rap music.
Cowboy TTop's Avatar - Comment posted on 02/01/2010 05:47
Cowboy TTop
I'm not surprised by some here at all, Sheppy, Bauhouse and co.

Its the boxart
Its lack of advertsising
Its the moon falling to the earth

Some still can't see the harsh truth, which is that Wii terrible spec system, (it has ahell of a lot to do with devs hating to work with it) and is not enough for hardcore games any more, while its on shaky legs. The very fact few of you with Wii's, didn't buy CM is testament to that, such games are made but don't sell or sell well enough on Wii. And these same people want Sega to do Shen Mue on Wii. Please, that would be another Sega suicide waiting to happen, and would indeed ensure, that they never touch the series again. Nintendo are in the money boat and prepared to watch others drown, which is why many devs do not like to work with them (laced with some natural envy, for they are talented bastards, Nintendo), but won't say so openly, because you gotta keep the industry pot sweet, full and serving. So much for keeping up appearances.

@Tomasz

Dude, these are difficult financial times at best, and besides that, devs open and close ever year in the industry, for various reasons. Sure, other studios have closed but for different reasons. Pandemic didn't close because of HD games, they closed because their last few games weren't good enough, so they were cut loose by the suited ones, in charge of the money bags. That's totally different, as they had far better financial backing but just didn't deliver good product (Mercs 2). Other devs shot too high with expensive PS3 development, which in a similar way to Wii, is a dangerous, expensive place to be, if you don't get it right on your game.

@AdrianWerner

Had Deep Silver been also developing this game for 360/PS3 or PC too, like someone said, sales might have been better. However, it was their choice, and perhaps a poor one at that, to target the Wii alone, looking for the big break. Then, that might have been hit by piracy anyway, such is the nature of PC games.

Unless a game can meet that 70-80% (in other words the silent majority) of casuals on Wii, as well as the 20-30% hard core crowd, its nothing but heartache waiting to happen. And sure, its always sad to see a dev/pub die, but they are like a phoenix from ashes, and their talent will go on to feed the industry circle of life.
PEICanada7's Avatar - Comment posted on 02/01/2010 06:26
PEICanada7
"Probably because they developed an interesting Wii game, meaning nobody bought it."

Oh come on, how many developers that made 360/PS3 only games shut down last year? Many of which were PS3 exclusives that bombed hard I might add! Factor 5, Free Radical, and Grin just to name a few all worked on 360/PS3 games that bombed before they shut down. So one studio shutting down after doing a Wii game isn't cause for you to blame for whole platform on their financial mistakes. It was said that the team who worked on Cursed Mountain was over 200 people. That seems like mismanagement to me. Why would you need over 200 people to work on a Wii game that they just shoved out the door, with absolutely no advertisement what-so-ever.

Not to mention, they put it out in August right up against Madden, Batman, and Metroid Prime Trilogy. The game was good, but not what you'd think a over 200 person team would develop. It should of been a AAA title and had some good marketing behind it, but if they were in that much financial trouble, than they probably didn't have any money left over to advertise the game. Which goes back to the whole mismanagement thing!

"Cursed Mountain was created by 236 people in 16 companies across 17 unique locations in 14 different countries. That's a lot to manage, but it worked, according to the respective collaborative heads."

http://wii.ign.com/articles/101/1014390p1.html

I guess it didn't work as well as they thought it did!
sheppy's Avatar - Comment posted on 02/01/2010 07:28
sheppy
@ThomazJaro

Actually, Midway, towards the end, got a huge boost from MK vs DC and their party games on Wii/DS were among the first to feel the shovelware backlash. Of course Midway's closing had absolutely nothing to do with game sales considering the only game Midway released in the past six years at a loss Area 51. While it's true none set the world on fire, they were still operating in the black. It was their massive debt and Sega-like tendacy to spend more than they made that lead to their eventual downfall. Of course you KNEW all this, right? After all, what kind of person talks so matter of factly with a single sentence if they didn't know what they were talking about?

@PEICanada7

Do you REALLY think all those people were in house? You DO know there are entire studios who's sole existance is to handle outsourced requests, right? For example, why should Infinity Ward pay a 3D artist $55K a year for two years modeling barrels, crates, parking cones, tvs, etc when they can pay another studio $100 per model or less for the exact same thing. Do you really think a small time developer wouldn't take advantage of outsourcing when all the major players do?
Tomasz Jaro's Avatar - Comment posted on 02/01/2010 08:10
Tomasz Jaro
sheppy, Midways wii/ds games were cheaply made shovelware that sold in multi million copies - they funded development of MK vs DC from those games but when only one HD game is successful and other 3-4 flops and by flop on HD platform i mean can't sell even a 1mln copies on both ps3 and 360.

@Cowboy TTop, dude it's not difficult times not at all. look at what development studios went down after releasing game on hd platform and what CEO from many publishers are saying. games on ps360 have to sell 900k-1mln copies at bare minimum to break even and we're not talkng here about the biggest games but the average titles like Fear 2 or Mercenaries 2 and those titles had really small advertisment campaigns(Valve alone spent 25mln$ on Left 4 Dead 2 advertisment and to that MS advertisment and you have easily 50-55mln$ project).
Shaun White on hd platforms flopped.
Haze even though sold almost a 1 mln copies brought down Free Radical.
Mirror's Edge broke even.
Killzone 2 so far didn't made money to sony if you consider the fact that it was nearly 80-90mln project and more than 400k copies of the game were added to ps3 for free as bundles.
Heavenly Sword flopped.

now look at wii games:
HotD: Overkill - game hits 200k and developer says it was a success and wants to make a sequel.
No More Heroes - hits 300k and Suda is throwing huge party.
Little Kings Story is already getting a sequel and it didn't even passed 200k copies.
Conduit - game sold less than 400k and it made enough money to HVS that they can make all by themselves 2 completely new IPs(not to mention that the game had budget of 7mln$ and it was funded mostly from profits made of wiiware titles).

another thing are the wiiware titles itself - developer of Eternity Child said that pretty much all wiiware titles budgets range from 25 to 50k while Team 17 said that xbla/psn games costs about 1-1.5mln$ to make. 2d boy made and promoted World of Goo for less than 100k.
PEICanada7's Avatar - Comment posted on 02/01/2010 08:12
PEICanada7
"Do you REALLY think all those people were in house?"

No I don't think those people were all in-house. In fact if you read the story in the link I gave, it says they weren't, but those people still had to be payed for outsourcing either way. The development time frame they gave was 10 months of per-production and 18 months of actual development. So developing a game for almost 3 years is expensive no matter how big, or small the team was from in-house to out-sourcing.

If you ask me, I think Deep Silver just bit off more they could chew. They shouldn't of started off with such a ambitious project for this new development team to handle. Like the article from IGN says, managing all those people would be hard on any studio, at alone a start up one. Either way its a shame that they closed down, but blaming it on the platform was only a part of the problem, not the full story!
JFF's Avatar - Comment posted on 02/01/2010 08:54
JFF
It's like Replay Studios
Was in a forum discussing possible improvements in a sequence of Velvet Assassin. And BAN! Replay was rick rolled!
Pudge Controls the Weather's Avatar - Comment posted on 02/01/2010 10:05
Pudge Controls the Weather
The Wii is killing gaming! LOCK UP YOUR CHILDREN!

On a more serious note, the game probably would have sold more if it got good reviews. And the Wii isn't going to kill gaming :P
EdgyDude's Avatar - Comment posted on 02/01/2010 10:05
EdgyDude
@Sterling, Cowboy TTop: yeah, i'm sure it's Wii owners that didn't buy an [url=
http://www.destructoid.com/review-cursed-mountain-148035.phtml]incredible new and well crafted experience[/url] deserving of nothing but praise.

@Sterling: Well do us a favor then and please provide a full article of the awesomeness we are missing when we don't buy this game.

@Drakengard: The Last Story, Xenoblade, Punch Out (almost 15 years old), Pikmin (released last gen for the first time) when the first 2 become successes like the last 2 or other polished well made IPs (rehashed or not) will you stop talking like you can't think?.
Demtor's Avatar - Comment posted on 02/01/2010 10:50
Demtor
Some one dropped the ball with market research somewhere I'd imagine. I would think a game developer should have some educated guess on how well they'll sell on which system... or else they go under.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 



see all
Military Madness: Nectaris
Kevin Butler "Moves" from the Future
EA SPORTS MMA
Plain Sight
River City Soccer Hooligans
Just Cause 2 - Tuk Tuk Stunts
Just Cause 2 - Launch
3D Dot Game Heroes: Ekans Confirmed
Ten Minute Taste: 3D Dot Game Heroes
WarioWare D.I.Y. Tutorial Video 2
Try our new video site: vToid.com





Final Fantasy XIII
by Jim Sterling
Pokemon HeartGold / SoulSilver
Calling
Sonic and Sega All-Stars Racing
God of War III
Mega Man 10
Battlefield: Bad Company 2
Review Recap: February 2010
Toy Soldiers



Cute chaotic robot ninja explody fun with Plain Sight
by Hamza CTZ Aziz
Need for Speed World: Race
A mindbending with Poto & Cabenga
Pocket Creatures
Easy Piano
inXile's Hunted
Resident Evil : Zombie Infection (iPhone)
Star Wars: The Old Republic
Frobot
SOCOM 4




Call for entries

New posts Expand all

New to the c-blogs? Read the survival guide
- The Dtoid Army is 60354 strong -







Gather around old man Niero: Destructoid turns four
The most immature thing we've ever done: The Name Game
Get me results: How to solve the JRPG Grind
Only idiots blame the 360 for FF XIII's problems
Four years of Destructoid: A collection of wacky memories
Off-Brand Games: Fighter's History
Why Sonic the Hedgehog 4 will SUCK






tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, El Jefe
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Joseph Leray Matthew Razak
Josh Tolentino
Samit Sarkar
Hollie Bennett Daniel Lingen
Mikey Turvey
   








 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006