Also, LIMIT THE FUCKING AVATAR TITLES.
But I guess some people complain about everything.
Quite the opposite. MS should NOT promote any games on XBLIG. The reason that XBLIG exists is to provide a low barrier for entry for new developers, and most importantly, to have a place where they don't have to fear the big checkbooks of publishers.
1st party support would destroy everything that XBLIG provides that XBLA doesn't. If you want promotional backing and a sustainable business model, use XBLA. That's what it's there for. I'm all for Top 10 lists and editors choice awards from 3rd party sources, but MS needs to stay out of XBLIG.
This guy is completely right; unless MS does something, XBLIG is not the place to go for profit. Any hidden gems are bound to dwindle if devs realize this..
now here's a perfect example of terrible education system in England.
"Breath of Death has been on XBLIG since April 2009 for $1.00, while Cthulhu launched last December for $3.00. To date, they've sold 50,000 and up to 17,000 copies respectively. These figures were stomped on by the Steam bundle, which has made $100,000 and sold 30,000 copies since it launched last week."
those are your own words - as was clearly stated both games sold over 67k copies and made over 100k$ on XBLIG. and 30k copies for 3$ each DOES NOT make 100k$.
i love how all those developers bitch about XBLIG and think that if they put their game on that service, MS automatically will make huge advertisement campaign. how come developers who publish games on Indie Games and promote their products either by making trailers, websites or writing about their games on gaming forums don't bitch about Indie Games service and its sales - how come their games can sell? I Made a Game With Zombies In It sold over 1mln copies because the developer actually informed gamers about existence of his own game.
besides if your game didn't sell as much as you wanted then maybe it's not good enough? which usually is true. i tried Cthulhu Saves The World and i'm sorry, but game is crap. i don't get how all those people think that if they make one game they will automatically sell millions of copies with a blink of an eye regardless of its quality.
The funny thing is, Chitulu was part of the Winter Uprising that MS did advertise even though they didn't have to. Another point of interest is that if it wasn't for the easy to use tools startup of the XBLIG they wouldn't have even had the chance to move this game to Steam.
Go ahead, bite the hands that feed...
... marketing and advertising is really up to the devs, not Microsoft. Blaming MS just seems a little lazy.
I don't think this guy understands what MS intended when it created the two distinct areas.
Yeah there are a lot of good RPG Maker games out. That far surpass a lot of quality RPG Games.. at least in the german RPG Maker Community I don't know about others.
Come back complaining after you played Games like UiD or SKS .. I never said that his Game is bad just that he comes of as arrogant when he goes on about how bad other games on the plattform are. And he's pretty stupid not realizing that Windows is from MS too AND is the most open plattform where everyone can release shit without any hurdles.
"I'm leaning more to the fact that your game sucks."
Have you played it? Because a lot of people have, and they very much enjoy it.
Also, as has already been made clear, the Steam version outsold the XBLIG iteration (which had been up for a year and a half) within the span of six days. If the game sucked, how the fuck do you explain that? Shitty games typically don't sell better upon a re-release, especially when the number of consumers is nearly identical on both platforms.
I think the problem is that even the best games go largely unnoticed. And there are quite a few titles on the XBLIG service that are easily XBLA worthy.
I know The Dishwasher began life as a XBLIG title before being bumped up. I really think Microsoft is screwing itself out of some cash and dedicated, good developers by not doing more of the same. Maybe once every three months, offer the developers of an XBLIG title a deal whereby the first X purchases of the title on XBLA (where X is the amount it'd normally cost a developer to get a license, get an ESRB rating, etc) does not profit the developer, but pays for the cost of bringing it to XBLA, and the rest is just normal.
More games for XBLA would be a good thing, especially since it'd cure the "problem" of all XBLA titles being $15/1200 MS Points.
Now it's a viable option to bypass XBLIG. Not when they first started.
I like Zeboyd, but these statements are worded poorly.
"XBox Live Indie Games was a great learning experience and got our foot in the door so to speak. I don't know that we need it anymore though."
"If we continue to support XBLIG in the future, it will be almost entirely for the sake of our fans."
-Robert Boyd on Twitter.
As far as I'm aware it's not microsofts responsibility to advertise his game and he would have been aware of that when he picked that distribution location.
He's also up against a platform that plays and distributes full titles and xbla titles, the competition is stiff and he must have known it wouldn't be a massive seller.
He's talking about how the games on XBLIG are crap, not RPG Maker games. I don't know what crazy moon-thoughts sparked you to think he was, since he specifically lists the ease of entry for XBLIG as causing a quality problem on XBLIG. This is like someone complaining about Uncharted and having you go after them for getting down on Gears of War.
However, I've got to disagree with you on the RPG Maker front. Most of the good-looking ones don't do their own spriting. Most rip obscure SNES or Genesis games that make it LOOK like they've done something original. And to say that Cthulhu Saves the World (or even Breath of Death VII) are below the average of the typical RPG Maker game is ludicrous.
Hey, I just checked!
Unterwegs in Düsterburg uses a secondary set which I know they didn't sprite, ditto with the characters and the portraits. Most of those are old news to anyone in the RPG Maker community. I'm pretty sure I've played games as almost literally all of those sprites.
Community policing by fellow indie game developers had a fundamental flaw, that the relaxing of standards to allow anyone to play meant that standards were relaxed to allow anyone to play. XBLIG was quickly flooded by whatever functional programs hobbiests could cobble together, some stuff that wouldn't even make it in the then PC free Flash game market, giving everyone the impression that it was a channel full of nothing but garbage. Along the way, people figured out the lowest common denominator money-makers were non-games and low brow humor, so it got stuff like the massage apps and games like Baby Maker. Games of any quality were lost in the flood and the channel's image was irreparably damaged.
But Zeboyd arguments have problems themselves. As others have said, the Cthulhu/BoD package wouldn't have seen Steam release without the buzz created by the XBLIG releases. And Microsoft did promote Cthulhu. On the PC side, Steam front-paged Cthulhu/BoD, where a $3 price tag for a "bundle" seems like a massive bargain (versus being the same as everything else under XBLIG), and Steam is populated by compulsive buyers.
Also, Indie Games was always more of a hobbiest set-up than a place to make serious money. The community policing guaranteed it, particularly when the development entry fee was only a $100 yearly fee. Yes, you could have success stories, but Indie Games was more like Indie and Hobby PC game development than commercial development.
considering the piss poor quality of this game that's still far more than should. not to mention he sounds like a complete douche. as for the Steam "exposure" Steam shows all their new products on the main page regardles of their status(game, DLC etc.) - that's not really a promotion.
i was in the RPG Maker scene long time ago(i started with original Tsukuru 95 back in late 90s then with RPG Maker 2k and 2k3 after that i stopped) and i know damn well those programs how usually RPG Maker scene works. this game is BS.
first of all almost every single asset comes from RPG Maker itself or resource sites(created by other users)(from the looks of it he used Tsukuru 95 or 2k). that alone should make this game free.
second, in terms of pure production values it looks worse than my first projects in those editors which usually were simply made using trial and error method. it seems like he used basic elements and premade scripts you got already in the game - so basically he's a complete amateur who didn't even care about his own creation(lack of effort to promote the title on his own, terrible quality of the title itself and overall "half assed attitude" towards it).
i encourage people to actually go to RPG Maker related sites and download some of these games - most of them are much better than crap from this guy and most importantly they are free. if he put this crap on some of those sites he would be laughed at - he would be bashed for using someone elses assets if he would make people pay for it in the first place.
Where did he steal the resources from? Give me a link. Show me somewhere where he could have taken the resources. Once I find it somewhere, I'll believe it. However, we both know that's a bullshit claim. I've got a lot of experience with RPG Maker as well, and I can tell you that nothing jumped out at me.
As for making it in RPG Maker, that's impossible. XNA is incompatible with RPG Maker. So ZeBoyd had to have crafted their engine from scratch, at the very least.
Basically... Shut up. You're so wrong it hurts my brain.
i never said my games were better. what i'm saying is that he simply "spammed" entire game and called it a day without taking care and creating it. i always was interested in technical point of RPG Maker and what you can do with those programs and knowing those editors(and what i actually did) his game is a joke. i remember few games made by RPG Maker that people were selling digitally back in the day when there was no Steam, GamersGate, Direct2Drive - it's like day and night in terms of overall quality.
yeah it's nice that his game made money, but it doesn't change the fact that it's not a particularly good one. so he shouldn't complain about supposedly low sales - what did he expect?
XBLIG is like that friend who asks you to create a website for him for free: it's not about the money, it's mainly about exposure. The money comes later after you abandon that friend for being a cheap bastard.
1st issue is their whole interface. The interface leads to all their organizational issues and its atrocious to try to find things that aren't on the most popular or most downloaded lists, be it in the indie section or anywhere else. This also leads into the fact that the way Microsoft promotes ANYTHING over XBL is a complete mess, and if they decided to promote indie games at all people still probably won't see them. Hopefully all this will change with the next dashboard update and kinect voice searching.
2nd thing is Microsoft appears like they have some irrational fear of indie games over taking the arcade games, and I seriously don't think that'll happen. They definitely can exist side by side. And if they DO have that fear, the only reason I can see for having it is because of the price point of indie games compared to arcade games, which blows the doors off that quote from the other day that said we make the prices in the arcade market what they are.
3rd really does seem to be the lack of quality control that's been echoed a lot here. Its seems impossible to find shit on XBL as it is most of the time, but to have to try to sift through 300 crappy avatar games to find a really good game (even if its a really good avatar game) is a little ridiculous, specially when we're on a timed demo. If better quality assurance was maintained from the start by Microsoft they wouldn't have to host hundreds of thousands of games --a weight we ultimately take on ourselves through our subscription fee, mind you-- and people could get to the games that really should get played, from people who are very talented despite the budget limits they're under, much faster.
In any future XBLIG releases I'd recommend the game be designed to allow for a more complete showcasing of the game. When the demo ended, I just hadn't seen enough actual gameplay to make me want to purchase it.
I still may go back and buy it, but as I've said already, the first 10 minutes should be more representative of what the plaer can expect of a full purchase.
...also I'm currently enjoying Blocks That Matter, an XBLIG reviewed recently by Destructoid member Corduroy Turtle.
...Thanks! It's a keeper!
He's not complaining or whining his game didn't do well, he's pointing out how bad XBLIG presents games to the consumers, and that instead of providing a viable platform to get your game noticed, it's a mess that no matter how good your game is, it won't be seen in the sea of crap found there.
I get what your saying but Boyd's point doesn't have anything to do with Microsoft advertising FOR them, but Microsoft ALLOWING them to advertise/promote themselves better on the very service they're trying to shill their wares on, while also giving them an adequate, easy to find, place on the marketplace so that their games can better be found. Both of which Microsoft isn't doing, but does do for bigger developers who they give Carte Blanche privileges to all around.
Its a matter of Microsoft not offering a certain echelon of support to everyone that really should be a very basic thing, specially if they really want their services to be the best of the best. He isn't asking for the indie's hands to be held here, more so that they want a little bit of equality to bridge the gap between them and the those bigger developers and create a better all around market on XBL, and what he's asking isn't in some spectacularly crazy fashion, just some advertising space, a more forefront spot in the marketplace and maybe a few more promotions over the course of the year. Its really nothing that should break Microsoft's back, but that's exactly why its so ridiculous that the indies have to keep fighting so long and so hard for it.
Its these devs who are saying that MS doesnt cater for them and this is true, as MS doesnt promote their games so devs have to rely on the broken storepage as the main way to sell their games. THis is made worse as MS user rating system which is supposed to sort the good from the bad is broken because devs can give themselves high ratings which puts them at the top of the storepage.
While Cthulhu Saves The World sold really well it isnt all down to XBIG. The fact is that there is a demand for JRPGs and other Japanese games on steam which has for years gone unanswered. THis is changing though as there is a number of JRPGs making their way to steam, Carpe Fulgar's Chantelise localisation is hits steam in 2 days. Plus Rockin Android and other devs are incoming as well

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