Quantcast


Crytek tested the videogame streaming waters photo

Crytek researched videogame streaming for two years before coming to the same conclusion that I did after a few seconds of watching OnLive: We aren’t ready for a videogame streaming service until broadband gets faster and more reliable.

"We had our research in 2005 on this subject but we stopped around 2007 because we had doubts about economics of scale,” Crytek’s CEO Cevat Yerli told GamesIndustry.biz. “But that was at a time when bandwidth was more expensive."

“We saw that by 2013 - 2015 with the development of bandwidths and household connections worldwide that it might become more viable then,” he added. Cevat explained the Crytek didn't want to wait around for us to get bet connections and broadband infrastructure, so they dropped the idea.

OnLive will be doing what Crytek thought wasn't possible for a few more years, and he's being a good cheerleader about it. He said that he hopes it works and thinks the service "could improve gamer's lives." If sitting on the couch all day, constantly navigating between hundreds of games is improvement, that is.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

13 comments | showing # 1 to 13
prev next

bluexy's Avatar - Comment posted on 04/02/2009 19:32
bluexy
Gotta hand it to OnLive for developing an exciting new service that will inevitably fail when a larger company comes around and does the same thing only better.
eternalplayer2345's Avatar - Comment posted on 04/02/2009 19:33
eternalplayer2345
Wait but Crysis is on onlive. So are they just screwing with warner?
Chronic Logic's Avatar - Comment posted on 04/02/2009 19:34
Chronic Logic
Who here has a T-1 connection? Because having one of these babies is the only time I can play smoothly in a mmorpg when thousands of people are fighting in a battle at the same time.
bluexy's Avatar - Comment posted on 04/02/2009 19:36
bluexy
I've got a T-1! Wait no... my mistake. This is A-1, steak sauce apparently.
Josh Tolentino's Avatar - Comment posted on 04/02/2009 19:38
Josh Tolentino
I'm not surprised that Crytek tried it, but it's nice to know that they're being nice about hoping it'll work while still being realistic.

As they did say, they were trying it back when bandwidth was more expensive.

Then again, bandwidth still IS expensive. I can barely get my upstream optimized on my cable modem, how am I supposed to expect Burnout Paradise to run properly over my connection? I'd get throttled down in seconds.

OnLive's people admitted to there being up to an 80ms delay on some games, even from a datacenter just 50 miles away. What can we expect from a datacenter 1000 miles away (which was their target range)?
Roager's Avatar - Comment posted on 04/02/2009 19:59
Roager
Well, it seems that all of Dtoid is fairly pessimistic about OnLive. Myself included, we all see that there's a serious latency issue.

Even if broadband was cheap, and we all epically fast connections, time adds up. Controller to PC, PC to OnLive, Onlive to process, Onlive to PC.

Anyway, my original point was that it hardly seems like news to say that there's more people who see the same problems.
Chack's Avatar - Comment posted on 04/02/2009 20:10
Chack
The problem with OnLive is that is an elitist service. Here in Mexico we barely have 2MB DSL connections. this means that I won't be able to play in my LCD in HD resolution because of my Broadband connection speed. That sucks. I still prefer to buy games (with retailer or Steam), install them and play them freely, not worried because of my Internet speed connection.
dmgi's Avatar - Comment posted on 04/02/2009 20:10
dmgi
Every person using OnLive is going to need at least some Fiber Optic Cables to make it plausible. That being said, I think Crytek's estimate is a bit optimistic.
Velt's Avatar - Comment posted on 04/02/2009 21:04
Velt
Ok, so I live in south america, hardware is so expensive that it doubles the amount that you guys pay in the states. My connection is barely 2megs and only a fraction of thta is upload (call it very asimetric). For the hardware issue I could use OnLive, but i get over 200ms in the best latency TF2 servers. The only way that thing is going to work for me is if they install a couple of "cloud computers" in south america and throw me a fiber optic directly to my pc so I get less than 15ms of latency.

Thats that.
Carac's Avatar - Comment posted on 04/02/2009 22:14
Carac
What pisses me off is that no one is thinking of the hardware logistics behind OnLive. Picture the computing power necessary to route input from your controller, the hardware necessary to render your individual instance of a game, the hardware to encode a 720p signal and return it to your TV in less than 80 miliseconds. Now imagine all the man power (tech support, marketing, sales, etc) behind this service. Add the licensing fees and time/money they have to spend on porting 360/PS3/Wii/etc games to their "server." Now take that price and multiply it by how ever many peak concurrent users OnLive will have.

Now explain to me how they plan to pay for all of this only charging their stated "similar to Xbox Live" pricing. Then factor in the hardware upgrades they'll have to spend money on so you don't.

Thinking optimistically you need 10 paying OnLive customers for every 1 person actually using the service.

This also all comes from a guy that says it will take 2-3 to a week to port/emulate it on their hardware........

The money just doesn't add up. It's a high-end gaming time-share and no one can see it.
Narishma's Avatar - Comment posted on 04/03/2009 06:40
Narishma
eternalplayer: That was probably an EA decision since they are the publisher of Crysis.
Clown's Avatar - Comment posted on 04/03/2009 07:35
Clown
wasnt this the same article from yesterday? Crytek is pissy about their retardedly strong engine that wont sell like they would hope if thousands dont have to go out and buy new hardware.
JamnOnTheOne's Avatar - Comment posted on 04/03/2009 09:00
JamnOnTheOne
The amount of misinformation and armchair theorists makes my head hurt. This type of thing is totally viable from a network infrastructure standpoint, the weak link will be the backoffice that is controlling and distributing the data.

I work for the industry leader in the TV video On Demand space as a systems architect and engineer and presently when anyone on digital cable or FIOS is purchasing an on demand video you are already streaming 3.75Mbps to 18Mbps to the house (*gasp*). Not only that, but the back office hardware & software that is controlling the streaming and input data is turning around tens of thousands of input requests per second in under 50ms in a steady state.

Make no mistake, the network infrastructure exists for this to succeed. This service is going to live or die based on:
1. The quality of the engineers producing the back office software to push the data packets around.
2. The willingness of the Comcasts and Verizons of the U.S. to allow the data.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!