Quantcast


Crytek's CEO sounds off on piracy photo

In a recent interview with IGN, Crytek CEO Cevat Yurli railed on PC piracy yet again. Unlike the last time when the Crysis developer Yurli promised no more PC exclusives because of theft issues, he tosses out some numbers to corroborate his company’s developing dilemma.

The other critique outside Crytek was the fact that the PC industry is really, at the moment, I would say the most intensely pirated market ever. It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry.

When prompted to reveal what new measures would be introduced with Crysis Warhead to curb that magical ratio, Yurli was a bit mum.

Effectively, if the game isn't an online game or multiplayer game--there are challenges regardless of what you do--the game can be cracked. The effort is to make it more difficult to crack, and certainly we're going to make it more difficult this time with Warhead.

I miss the days when a person had to have the game manual to be able to boot up the full version of a game. Piracy was so much more of a personal endeavor back then. The potential thief would have to first dump all eight of the floppy disks onto blank disks, then run to a copy machine to get all the random answers to the questions asked on title screens. Instead of all these differing copy protections, developers should rekindle the archaic method of prevention. Except this time have some sweet Mission Impossible melting manuals or something to avoid scanning.

[Via Shacknews -- Thanks, Brian!]








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

40 comments | showing # 1 to 40
prev next

Gregor's Avatar - Comment posted on 06/29/2008 13:20
Gregor
Oh god, I saw this on digg yesterday. It's all bullshit, most people only pirate games that they wouldn't really buy anyway. It's like renting, except you don't pay.

Besides, Photoshop has like a 1:1 ratio for Pirated versus Bought.
Milkman519's Avatar - Comment posted on 06/29/2008 13:29
Milkman519
Like I've said before, piracy is for poor people and pussies. If you really feel the need to steal a game because you just can't tear yourself away from that $50 then you're a fucking regret and you should really just go shove a large metal prong up your ass and call it life because you fucking suck.
Volomon's Avatar - Comment posted on 06/29/2008 13:30
Volomon
I have to agree with Gregor, the only things pirated are things that would never be watched, never be played, or far to expensive for the common man.

Its just easier to cry foul to pirates when it comes to investor meetings and the like.

Movies blame games for poor sales, PC games blame pirates, its just a blame game for the excuse of continued funds.
Volomon's Avatar - Comment posted on 06/29/2008 13:34
Volomon
Lets take for example, Relics games, never sold poorly, pirateable? Yes. Lets take World of Warcraft for another example, pirateable? Yes, you can even play on a free server. Does anyone even doubt Starcraft 2 or Diablo 3 will sell? No. Why not all these are pirateable.

Its just a load of BS. How about the Music industry do they suffer, no. How about the Movie industry where you can catch a movie sometimes before it even hits the screen. No...
jdub28's Avatar - Comment posted on 06/29/2008 13:38
jdub28
volomon and gregor

Are you attending, or have you been to college recently? The only game Ive heard of anybody actually buying for pc was TF2. Everybody has crisis but I dont even know what the case looks like. And it not digital distribution. The other day there was some one walking down the hallway telling every one they were getting a CoD4 tourney up. I said I didnt have it for pc and withing 5 minutes 4 or 5 people had brought me burned dvds and activation codes.

Pirates mau not be quite the down fall that the companies make it but the 1:15 ratio is totally beleivable
Volomon's Avatar - Comment posted on 06/29/2008 13:42
Volomon
What does college have to do with it?

How about Sacred it was a game that did so well they are doing a Sequel. How about Sin of a Solar Empire? How about Spore its not even out yet and the 9.99 CREATURE CREATOR is selling well.

Have you ever heard of Bioshock? The PC version did so WELL, that they made console versions of it.

Might of heard of that one in college cause apparently they teach gaming economics there.
Anus Mcphanus's Avatar - Comment posted on 06/29/2008 13:46
Anus Mcphanus
I think a lot more people pirated Crysis because of the super powerhouse PC needed to run it properly. No one wants to buy a game only to find out that it doesn't run well enough on your rig to make it playable and so they played it safe and got it for free instead.

Piracy imo is still a weak excuse. Yes it's there and the ratio maybe true but blaming it screams scapegoat for poor sales to me.

They can try to make Crysis:Warhead harder to crack but when there's a will there's always a way
CodenameV's Avatar - Comment posted on 06/29/2008 13:49
CodenameV
I have to agree with Anus Mcphanus completely.
PhazonYoshi's Avatar - Comment posted on 06/29/2008 13:49
PhazonYoshi
I don't pirate much, and when I do, it's only because I'm a lazy bastard who can't be bothered to go out and buy the game. I always buy it later, though. Steam is a great thing, not only does it make piracy harder for the games on it's service, but it also makes life easier for those who use it legally.

Go steam.
jdub28's Avatar - Comment posted on 06/29/2008 13:52
jdub28
I didnt say piracy would lead to the downfall of pc gaming. didnt bioshock come out for the 360 at the same tim?. All im saying is that you talk like piracy doesnt hurt gaming sales and doesnt exist. If a game sells a million copies on pc I can assure a million and a half people are playing it. Games can still be successful, just like movies, and music, but if you dont think piracy is rampant and affecting game sales than you sir are ignorant
Volomon's Avatar - Comment posted on 06/29/2008 13:56
Volomon
No Bioshock did not come out on the 360 at the same time. In no way are sales different from today than from when they were previously sold in any other year.

You know what effects PC games 10x more than pirating? Consoles. We have entered an age in gaming where PC takes a back seat to consoles and a time when console games are ported to PC. A big example is Iron Man it was ported from the PS2.

I think the ignorance isn't ignoring pirating but not knowing or seeing the full picture.

Sacred did well in Germany, no offense to the German but that is one of the major hacking countries around.
BlackDove's Avatar - Comment posted on 06/29/2008 14:00
BlackDove
So, thirty million people played Crysis (sold 1.5 by now).

That's some great math there.
Maurice Tan's Avatar - Comment posted on 06/29/2008 14:10
Maurice Tan
Crytek can start having an opinion on whether it's worth buying their glorified tech demo's when they stop making terrible terrible games. Please just die in a fire, Crytek.
Kotua's Avatar - Comment posted on 06/29/2008 14:11
Kotua
Are they talking about pirating, or cracking the game?
Because people might buy the game, and get fed up with the restrictions, and get a crack of the game or something.
jdub28's Avatar - Comment posted on 06/29/2008 14:20
jdub28
volomon

Bioshock came out August 21, 2007 for pc and XBOX 360 in America and the 24th for Euro

from the official Bioshock website
jdub28's Avatar - Comment posted on 06/29/2008 14:22
jdub28
professor pew I agree

and why are they bawing when they sold 1.5mil
kagai's Avatar - Comment posted on 06/29/2008 14:27
kagai
I agree with blackdove, so if 1 million people buy a copy of a PC game, that means that 15 million pirated it? That's sounds like baloney to me.
nmezib's Avatar - Comment posted on 06/29/2008 14:29
nmezib
because they could have sold 5-10 mil instead. Yerli said that they broke even with Crysis sales... and considering how much the development must have cost that's not small feat. Imagine how pissed you would be if you found out you only broke-even rather than making an absurd amount of profit from your hard work.

Me, I'd be bawling too.
jdub28's Avatar - Comment posted on 06/29/2008 14:32
jdub28
nezib but if the engine is actually future proof, and systems arent being tested the way they are now simply because of bad coding (like a lot of people are saying) then licensing and making new games from this same engine should lead to great profits. (just like source and unreal engine 3)
njsykora's Avatar - Comment posted on 06/29/2008 14:36
njsykora
Of course the PC piracy problem could be 2 things. 1) It has a shovelware problem to rival the Wii and 2) by the time you've bought (yep, hold on because I'm bring out this one again) all the new video cards and processors you need to run it you just can't afford the game they were meant for.
CryingTheAnnualKingo's Avatar - Comment posted on 06/29/2008 14:45
CryingTheAnnualKingo
Pew, Crysis got a Metascore of 91. You are the exception rather than the rule if you think it is a terrible game.
insomnia's Avatar - Comment posted on 06/29/2008 14:48
insomnia
Protip: sell through steam.... seriously, if it's not on steam the chance I'll buy it is a lot smaller...
Volomon's Avatar - Comment posted on 06/29/2008 14:49
Volomon
I agree with Pew, it was crap.
Wedge's Avatar - Comment posted on 06/29/2008 14:51
Wedge
Regardless of pirating rations, any company that thinks "making it harder to crack" is the solution is braindead retarded. They should all fucking know by now this is just going to make people want to crack it more. AND THEY ALWAYS WILL. EVERY SINGLE FUCKING TIME.

There's obviously no reason to take the sane route and aggressively price the game and making it as easy to buy as possible. I was thinking of buying this game if they were smart and sold it in some kind of package deal with the original. But if they're gonna be dicks about it, I don't really care and I'll pirate it at best.

All these fuckers need to listen to Brad Wardell and focus on selling to who's going to buy your game, instead of trying to keep out who isn't.
Cowboy TTop's Avatar - Comment posted on 06/29/2008 14:59
Cowboy TTop
Piracy is like a puss filled boil on the arse of the industry, you can squeeze or lance the bastard but it will come back in the end. Learning to live with it is hard, but combating it is harder still. I've come to the conclusion, there will never be a way to solve it convincingly.

They do have a right to be pissed because their game has been pirated. What I really think they should do is move into console development instead, and indeed sell their engine to others to help their costs. When they are free of PC development and on more secure consoles, where even an import copy of their game would still count as a sale, so they could make their games region free. This would appease a lot of fans and encourage sales, while clamping down on piracy.

When Crytek end up leaving PC town, for the bright lights of console development (I know they are already looking at PSP development), only then will PC gamers think of what could have been and lick their wounds.

If you decide to, good luck selling the Crytek engine, I'm sure you'll get lots of buyers, and make up any losses from piracy.
Perry Simm's Avatar - Comment posted on 06/29/2008 15:01
Perry Simm
God, it's pathetic what a whiny pussy this guy is.
Nyteshade's Avatar - Comment posted on 06/29/2008 15:35
Nyteshade
@ CryingTheAnnualKingo - "Pew, Crysis got a Metascore of 91. You are the exception rather than the rule if you think it is a terrible game."

Crysis was a mediocre FPS wrapped in a pretty shell. All the reviewers played it on $5000+ rigs that Crytek supplied, and reviewed it on how good it looked. I built a brand new $2500+ rig for Crysis and couldn't run it on very high, that's a joke.

Once you peel back the graphics, it's just another crap FPS with a really piss-poor story, and AI with the IQ of lettuce. The driving sections were worthless, the save system is annoying, and the worthless suit only had enough power to use it once a fight.

And the sad part is I actually bought it, lol.

@ Cowboy TTop - "When Crytek end up leaving PC town, for the bright lights of console development..."

First of all Crytek's next game (not the Crysis expansion) is coming out on consoles and PC, they've already said that a million times to hammer home how bad us PC gamers are. Of course they had to cut back the engine to do so...

And second, please feel free to take Crytek for your console exclusivity orgasm. They're engines are decent, but they can't make a game worth a damn, and us PC gamers have plenty of better FPS engines already.
Cowboy TTop's Avatar - Comment posted on 06/29/2008 15:53
Cowboy TTop
Solving the piracy issue is a big problem, but its clear from every attempt, that making things more difficult for gamers totally turns them off of buying a game.

So how do you make more sales? I idea is to make a decent game first and not worry so much about the graphics (its this latter that put Crysis in this mud. The second is to encourage sales by the extras method of thought, buy a copy of Crysis and get a limited edition Crysis character model and artbook. These tactics do work on consoles an should be encouraged on selling PC games too. I don't know, maybe go as far as sticking special hidden codes on those models, which you can only see once you've purchased it. Special weapons and goodies could be given through each unique code.

Lastly, keep the game open. It's clear it will be cracked at some point, if you lock it up in DRM etc. Perhaps developers should also add game cracking to their development cycle too.

If your well developed, original game is the hot shit, gamers will sit up, take notice and buy. This is the most important thing to remember. Crysis perhaps wasn't that and looked sweet but average.
Blackhat's Avatar - Comment posted on 06/29/2008 16:02
Blackhat
You know what stops piracy? Good games that aren't overpriced. How many people do you know with hacked copies of Starcraft who didn't ever buy the game.

Every person I know who has a cracked copy of the game got one because they wanted to see how the game was, and didn't trust the company enough to just buy it.

There's your problem.
Jetsetlemming's Avatar - Comment posted on 06/29/2008 16:05
Jetsetlemming
Jesus christ. "Hey everyone pay attention to these numbers I'm PULLING OUT OF MY ASS listen to my justification for making dumbed down console games because I'm too RETARDED to learn a lesson about not aiming my game at the top 0.1% of PCs"
1:20 piracy rates mean 30 million people played Crysis. There are barely 30 million PCs that can play Crysis comfortably, christ.
AliasWyvernspur's Avatar - Comment posted on 06/29/2008 16:31
AliasWyvernspur
@Blackhat: that's what demos are for.

Claiming to pirate a game just to "try it to see if I like it" is nothing more than a lame excuse. I played the demo of Crysis to know I didn't like it all that much.

With all the Xboxes, Playstations and Wiis out there that have been modded, why aren't other companies complainging about piracy?

Because Crytek are pussies.
Cowboy TTop's Avatar - Comment posted on 06/29/2008 16:58
Cowboy TTop
Aha, Alias! Just because some might have their consoles chipped, doesn't mean they a playing pirated games, as for chips is more likely they are playing import games, (which still count as sales).

What is annoying is when import games are painted along with copies as being bad, when both are different beasts. This is a card Sony love to play a lot.

All those games we love that get demos are a good chance to decide on buying a game, but not every game has that luxury.
Drift64's Avatar - Comment posted on 06/29/2008 17:33
Drift64
Why don't they just release it on Steam it would make it harder for people to pirate it.
Tet's Avatar - Comment posted on 06/29/2008 18:15
Tet
You know what would really help sales? Make a game with mediocre, forgettable graphics with great gameplay, not the other way around.
Don't listen to me though. Go make your games only for consoles and then wonder why you still aren't selling a bajillion copies... I'll just be over here playing Galatic Civ 2.
Sharpless's Avatar - Comment posted on 06/29/2008 19:38
Sharpless
I've only ever downloaded games a few times. I did it to (A) see if the game would run on my computer, and (B) determine whether or not I would actually enjoy buying it. If I like something, I naturally will want to own it. Sometimes, a demo just doesn't satisfy curiosity enough.

Piracy is also a weak scapegoat for poor sales. It's fairly obvious that the diminishing sales of PC games are due to the increasing dominance of console gaming. As one platform becomes incredibly popular, it makes sense that the other would lose some ground. I think a lot of people just aren't willing to commit to the PC as a gaming platform. Thus, if a game interests them, they download it instead of buying.
stevenjazz787's Avatar - Comment posted on 06/29/2008 23:04
stevenjazz787
I am totally anti-piracy, but this statement is wrong for so many reasons.

Crysis has sold over a million copies so he is say 20 million people are playing Crysis. Yeah right, I bet their all playing it on very spec too.

Let's say it were 1:1 like photoshop, the people who want to be a program buy it. The people who don't want to buy it don't buy it. If there was no way to pirate it, people would just use/play something else. The extra copies they would sell is negligible.
Misanthrope's Avatar - Comment posted on 06/29/2008 23:30
Misanthrope
This again? Look this is like car makers complaining about people who get in a public bus for free: Yes it happens and it is quite rampant. Does that means that everyone who uses free public transportation or has a major discount would be a potential car buyer?

Potential Sales are NOT SALES. These is what these jackasses always do when talking downloading ( cause its NOT piracy, in legal terms outside the US piracy means there has to be an actual profit, like people in Asia walking into a store to pay actual money for copies or games ).

I sincerely hope amerians snap out of at least this tiny part of their mental conditioning so here it is one more time, one more cry on deaf ears: Potential Sales cannot be counted as lost sales. There is NO PRODUCT whatsoever that can sell to 100% of the people who are remotely interested, they are lucky if they manage to sell to 5 or 10% to people who are moderately interested and that would be any salesman's wet dream to consistently have that sales ratio.

You never see "Oh yea we have 10 copies downloaded for ever 1 copy we sell, out of those 10 copies downloaded MAYBE 1 of those would have bought the game if he wasn't able to download it". That would be a more realistic figure that corresponds with the reality of selling a product, not "We lost 10 sales cause 10 people downloaded".

And if that doesn't sounds so incredibly retarded to you then you need to read it again and comprehend it cause you are just not getting it or you just don't wanna get it.
Resonance's Avatar - Comment posted on 06/30/2008 00:01
Resonance
If they want their games to sell better, why don't they just make BETTER GAMES!
Chilly's Avatar - Comment posted on 06/30/2008 04:48
Chilly
If it wasnt for the pirated games, I wouldnt even be a gamer, your i buy 50% of the games i play, but if it wasnt for the downloads and copies I'd have give up on games all together and continued being a full time artist, so in that light pirating helps games sales.
AliasWyvernspur's Avatar - Comment posted on 06/30/2008 18:02
AliasWyvernspur
@Cowboy
Ah, forgot you can play imported games with a modded system. But still, I'm sure some of those ppl aren't that entirely honest.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!