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Crysis 2's story bringing 'massive emotional charge' photo

I’ve lived nearly my entire life in and around New York City; it’s a place that’s very close to my heart. So when Crytek’s CEO and President, Cevat Yerli, got up behind a podium at Tuesday’s Crysis 2 press event in Manhattan and declared, “If I would pick one city to protect [in the event of an alien invasion], it would be New York,” it really struck a chord with me.

Crytek wanted a hard-hitting, engaging narrative in Crysis 2, so they turned to British science fiction author Richard Morgan to pen the game’s story. He talked about why he took on the endeavor, and I got some more details on the importance of story -- and how Crytek is integrating storytelling into Crysis 2 -- from the game’s executive producer, Nathan Camarillo.

[Editor’s note: This preview discusses the structure of the story in Crysis 2 (of course, it’s completely spoiler-free; Crytek wouldn’t tell me anything specific). Click here for the gameplay/tech preview. --Samit]

1

Morgan is an avid gamer, but most of the videogames he’s played didn’t satisfy him emotionally like the stories in books and films. Still, he told us that he sees a largely untapped “massive potential” in games for storytelling. He brought up Ray Bradbury’s classic dystopian novel Fahrenheit 451, in which the protagonist learns that books are worth saving from a fiery fate because of what’s in them: their capacity to capture all the facets of human existence. It’s these kinds of literary values, Morgan noted, that you don’t usually see brought up in videogames.

The first step toward a story that would resonate with gamers was to shift the setting to a specific, significant place. Crytek CEO and president Cevat Yerli explained that New York was the perfect choice because it’s a city that -- thanks to its appearances in countless other pieces of media -- almost everyone has some conception of, and some relation to, even if they haven’t actually been there. When I asked Camarillo about the potential pitfall of a New-York-in-peril story -- namely, that we’ve all seen it before -- he agreed that the setting had been used many times in film and videogames, but he was confident that the New York in Crysis 2 will stand out. “That’s the great thing about New York, is [that] it has all these stories to tell, and you feel like you can tell a lot of different stories in this space,” he asserted.

As an immediately recognizable place, New York takes on a life of its own in a game. Camarillo explained that a key aspect of the story in Crysis 2 is the locations you play through, and what they mean in the game world as well as what they mean to New York. And of course, the essential connective tissue is the player narrative, which has to lead you through those locations in a meaningful way. Camarillo acknowledged the storytelling shortcomings of Crysis -- it had “a very loose narrative with, kind of, story highlights” -- and then told me why the sequel will be better.

2

Crytek is doing their best to put you in an area and have you feel like there’s a reason for you to be there. You also need clear objectives -- and not only does the game have to communicate them to you, it has to provide compelling reasons for you to complete them and move on to the next sequence. So Morgan’s narrative is “floating over the top” of the entire game, but Crytek also wants to have the player learn more about himself. Morgan called the Nanosuit 2 an “amazing piece of kit” that “becomes a character in its own right” in Crysis 2 because there’s a mystery to it -- “it’s not what it seems.”

Three facets of the story combine to provide a compelling experience. There’s the narrative of the player, and his mission to rid New York of the alien infestation; the narrative of the Nanosuit 2 -- its powers and its relation to the player; and the narrative of New York City itself -- its transformation from bustling metropolis to crumbling urban jungle. Morgan also remarked that he likes his stories to be unpredictable, and he assured us that Crysis 2 will have plenty of twists that you won’t see coming.

Camarillo pointed out that the story “shouldn’t feel like a contrivance, or that we’re shoving something onto you,” and to that end, Crytek is layering ambient storytelling throughout the game. You’ll see certain spaces in which your mind will naturally start to fill in a story. It’s a technique that Valve has mastered in games such as Left 4 Dead, and it helps to “make the world feel richer, [and] more alive.” In conjunction with the overarching narrative, these moments will bring up the kinds of fundamental questions that Crytek wants you to ask: What the hell happened here? Why here -- why this place?








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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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69 comments | showing # 1 to 50
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next 50 comments

ChineseDogMeat's Avatar - Comment posted on 04/09/2010 10:06
ChineseDogMeat
Today is Crysis news day!!!
burglarize's Avatar - Comment posted on 04/09/2010 10:11
burglarize
The way the writer talks about the industry at the moment and what they've tried to do with Crysis 2 is really interesting (worth checking out the interview on Giant Bomb).

Sorry if I came off a little rude in the comments earlier Samit.
bunnymud's Avatar - Comment posted on 04/09/2010 10:12
bunnymud
So, what's happening with Crysis 2?
Mildudon's Avatar - Comment posted on 04/09/2010 10:26
Mildudon
What about the island. Prophet was still on it.
Bolduk's Avatar - Comment posted on 04/09/2010 10:33
Bolduk
Naughty Dog developers possess a sixth sense for story telling and emotionnal stuff.

If this guy Morgan can write a script that challenges Naughty Dog, then Crysis 2 will become a day one purchase for me.

All of those shooters are so generic that they need something to step out of the 'only another FPS' thing.

And a story never killed anyone...
Occams electric toothbrush's Avatar - Comment posted on 04/09/2010 10:35
Occams electric toothbrush
"Massive Emotional Charge" sounds like something that you would hear in a hentai video.
Ninja In Distress's Avatar - Comment posted on 04/09/2010 11:07
Ninja In Distress
Boy, there sure it a lot of Crysis 2 stuff today, which is fine because I'm interested and I can finally play it without my computer exploding.
Mr Zurkon's Avatar - Comment posted on 04/09/2010 11:15
Mr Zurkon
regardless of how well-received this author's books are, I severely doubt he's going to make the story in this game any less generic and boring than the current standard.

it's not the first time a prize-winning author is attempting to make a good video game story.
father33's Avatar - Comment posted on 04/09/2010 11:46
father33
He's right. New York is fucking awesome! Bklyn in the house!
jettpack's Avatar - Comment posted on 04/09/2010 13:54
jettpack
im really psyched. thx for the info, Samit.
Genius's Avatar - Comment posted on 04/09/2010 13:58
Genius
Man I cant wait for this game, it looks great so far.
Manthai's Avatar - Comment posted on 04/09/2010 17:55
Manthai
For me it's a case of I'll believe it when I see it. They hired a supposedly decent author for Crysis 1 too, even had interviews with him where he spouted off all the mistakes video game narratives make, only to make new ones himself.

I mean I really hope this is going to be great, I do like the look of the New York setting, but it won't be a pre order for me.
EdgyDude's Avatar - Comment posted on 04/09/2010 19:15
EdgyDude
So, "Massive Emotional Charge" huh?, let's just hope not it's not the same type as the one in "Dom's missing wife" subplot in GoW2.
Mr. Leo's Avatar - Comment posted on 04/09/2010 21:46
Mr. Leo
I'm looking forward to this game, I dunno if that's good or bad.
Abhishek Dey's Avatar - Comment posted on 09/15/2010 13:04
Abhishek Dey
Adding to "Massive Emotional Charge" and about the story of Prophet going back to the island. See this is a shear strategy by Crytek. Crytek knows if it ends the Crysis, then there will be no story left to develop future Parts. I'm pretty much sure these guys are coming up with more new stories and u'll see that the prophet's story will be left behind.....and gamer's would be waiting like fools!!

Still looking forward for this game but definitely not becoming a Fan!!
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Katy's Avatar - Comment posted on 02/23/2011 16:25
Katy
Quite recently leaked early beta version of the title. After what could be seen on YouTube, it is going to be pretty interesting game. I can not wait to have the official release.
badjoker's Avatar - Comment posted on 03/11/2011 17:23
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Indeed Samit Great game,thanks for the preview,fun of the game.Love your post.
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badjoker's Avatar - Comment posted on 03/11/2011 17:24
badjoker
Great game samit,thanks for the preview.
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hushcat's Avatar - Comment posted on 04/21/2011 00:00
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For me it's a case of I'll believe it when I see it. They hired a supposedly decent author for Crysis 1 too, even had interviews with him where he spouted off all the mistakes video game narratives make, only to make new ones himself. Breather Membrane
Mixalseas Kalos's Avatar - Comment posted on 04/30/2011 19:07
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The game is one of the best ever,i play it for a long time now and i just dont quit!online forex signals trading
Katy's Avatar - Comment posted on 05/02/2011 15:33
Katy
Fortunately, the game was released some time ago. I must say that I was not disappointed. Watching the clips on U Tube before, I expected a good game and this was also given. Crysis 2 is a really good title.
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