8:00 PM on 08.14.2009 |
|
|
The PC version of Champions Online launches September 1st. The Xbox 360 version of the MMO -- once listed to hit day and date with the PC version -- is rarely mentioned. Developer Cryptic Studios doesn’t talk about the port and it hasn’t been shown to press at public events. I spoke with Cryptic boss Jack Emmert during a demonstration for Champions Online at Gen Con '09 and pressed for details about the Xbox 360 title. He suggests that the apparent delay has something to do with the Microsoft on the business end.
“We just have to work it out with Microsoft,” Emmert says. I ask him if the issue is related to what Turbine is going through with the rumored Xbox 360 version of Lord of the Rings Online. He answers, “No, I think it’s probably a different problem than LOTRO. But it’d be all set -- we just have to wait for the business guys to do their thing.”
According to a reliable source in our previous story, Microsoft brass won’t allow Turbine to use a free-to-play model with the Xbox 360 version of LOTRO. In April, when we ran the story, our source claimed that Microsoft was close to hammering out an MMO model for Xbox LIVE. Considering the pitiful amount of MMOs available on the service and the lack of the brand new Champions Online, it seems that deal is nowhere near done.
After showing me the battle system -- a cool mixture of fluid action and traditional MMO keyboard smashing -- I ask Emmert if there’s any ETA on the Xbox 360 version. He responds, “All I know is that I’m ready and rearin’.” Yeah, I am, too.
Odd Society is an indie title that flew under our radar. Developed by Odd 1 Incorporated, it’s a simplistic point-and-click title created by a team of 20 or so passionate people. It launched at Gen Con ’09 and was...
If you want a good laugh, take a gander at the ESRB listing for Dragon Age: Origins. It confirms the existence demon breasts, gratuitous violence, and heavy caressing. It also reveals the existence of a brothel and an interes...
A few weeks ago, Obsidian lead creative designer Chris Avellone told us that story is an important game component, but it’s not as important as systems or level design. While a rich never draws players into a game unive...
Offering crisp visuals and twisted slaying scenes to boot, Dante’s Inferno can sicken the most iron-bellied players with its gore. The narrative content may also sicken most classical lit majors, but the game is what it...
Dragon Age: Origins is one of the few games at Gen Con 2009. Like Dante’s Inferno, this booth has some serious style. Four brilliant white sheets with crimson splashes (some resembling a dragon) surround the eight kiosk...
The software side of Gen Con 2009 is lacking this year. It’s depressing to see so few videogames lining the West side of the convention floor. With crushed spirits early in the morning, I turned my attention to the cost...
We spied this statue of Dante and scythe back in June at E3 2009. Now this darling monument to EA Visceral’s God of War-style brawler is sitting proudly in the middle of the game’s gothic booth at Gen Con 2009. Be...
A few days ago, at Gen Con, I was invited to talk to Russell Williams, CEO of Flying Lab. Flying Lab’s booth on the show floor was all about Pirates of the Burning Sea. The company’s main focus was to establish th...
Russell Williams, CEO of Flying Lab Software (Pirates of the Burning Sea), recently sat down with me to talk about his future console game and the reason why MMO developers have such a hard time getting their games onto the X...