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CryENGINE 3 is ready to be licensed photo

CryENGINE 3 is out and available for other developers to play with. Earlier this afternoon, developer Crytek put out a press release indicating that the fresh engine can now be licensed and touted the engine’s tech to boot. According to that release, CryENGINE 3 will feature a noteworthy thing called Live Create, which will allow developers to create a game for the PC, PS3, and Xbox 360 with a single editor hooked up to a dev PC.

We suppose that’s f’ing metal in its own uber-nerdy way.

Of course, CryENGINE 3 is said to be much more than convenient -- the press release mentions that the engine is “truly Next-Gen-Ready,” featuring “scalable computation and graphics for all major platforms.” So, in other words, it’ll work for a while.

Hit the break for some comments about the tech from Cevat Yerli, and give the official CryENGINE 3 Web site a look while you’re at it. The stuff we’re seeing at the site is looking quite delicious.

“With CryENGINE 3 we are releasing the best development solution available today and tomorrow. With its scalable graphics and computation it is next-gen ready and with new features like CryENGINE 3 Live Create the best choice for game developers and companies developing serious games applications alike. It is the only game engine solution that enables real-time development and can ensure teams are able to maximise their own creativity, save budget and create greater gaming experiences.” said  Cevat Yerli, CEO & President of Crytek.

“We’re delighted to launch CryENGINE 3 and we look forward to seeing what developers achieve with our all-new technology. CryENGINE 3 isn’t just about providing our trademark highest-quality graphics and our out of the box AI and physics for the first time on consoles – it also delivers real benefits to all disciplines in games development.  Programmers will create awesome new effects and gameplay; art, design and audio teams can play as they create with the fastest, entirely real-time WYSIWYP pipeline ever, materially reducing development time and risk – even producers, project managers and suits will love CryENGINE 3! Of course, our international team of more than 20 dedicated support staff are available right now to help our licensees make the most of CryENGINE 3; at their studio or at one of our support centres around the world.” added Carl Jones, Director of Business Development CryENGINE.

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27 comments | showing # 1 to 27

StingingVelvet's Avatar - Comment posted on 10/14/2009 19:04
StingingVelvet
Those console portions of the video they released look amazing... I doubt a console game could really look that good once you add in AI and such, but still, looks to be an amazing engine for console games.

As a PC gamer I am of course more interested in what it can achieve there... I like the idea of making it easier for consol-centric developers to enhance the visuals for PC. So many times the console ports to PC are just the console graphics in higher resolution with more AA and AF, which is nice, but making it stupid easy to add more details, polygons and textures would be extremely appreciated and would drive PC sales.

In any case, I look forward to Crysis 2 and whatever else gets made on this monster.
pedrovay2003's Avatar - Comment posted on 10/14/2009 19:15
pedrovay2003
My God, that looks good...
Jordan Devore's Avatar - Comment posted on 10/14/2009 19:18
Jordan Devore
I want the next Elder Scrolls to use this.
abydos's Avatar - Comment posted on 10/14/2009 19:27
abydos
I hope many people license it which would hopefully translate to less console exclusive games seeing how it will be even easier/cheaper to make the PC version.
reindall's Avatar - Comment posted on 10/14/2009 19:27
reindall


Holy crap.
CelicaCrazed's Avatar - Comment posted on 10/14/2009 19:31
CelicaCrazed
Ooo!! I'd so license Crytek's engine....if you know what I mean ;D
Xzyliac's Avatar - Comment posted on 10/14/2009 20:02
Xzyliac
October 14, 2009. I'm calling it. We're prepping for the next generation of consoles.
RenagadePanda's Avatar - Comment posted on 10/14/2009 20:04
RenagadePanda
Wow...thats nice. I hope they can maintain that quality on the consoles while keeping a steady frame rate. Here's hoping Crysis 2 can overcome the generic feel of the first one.
Jon B's Avatar - Comment posted on 10/14/2009 20:15
Jon B
Those screenshots are of the PC version of the engine, don't be fooled.

Although I must say it's still really bloody impressive what they've achieved, espcecially since it's apparently equal across both PS3 and 360.
gamadaya's Avatar - Comment posted on 10/14/2009 20:31
gamadaya
@Xzyliac:
lol yeah, it looks like it. But we used the shit out of the phrase "next-gen" this generation. I heard the 360 referred to as next gen as little as a month ago.
Gyrael's Avatar - Comment posted on 10/14/2009 20:31
Gyrael
Holy shitballs, that looks amazing.
pascuz46's Avatar - Comment posted on 10/14/2009 20:39
pascuz46
The engine wars. Unreal 3 engine vs. CryEngine 3! How exciting is this!
s0lesurviv0r's Avatar - Comment posted on 10/14/2009 20:59
s0lesurviv0r
Graphics tightening at it's finest!
StingingVelvet's Avatar - Comment posted on 10/14/2009 21:12
StingingVelvet
@ reindall

That's not really much advanced over what Crysis and the Cryengine 2 have now. The problem is no one licensed the engine because it was made for PCs only, and no one makes PC exclusives anymore in the genres this engine is good for.

Well, some people do, but not many.

With Cryengine 3 we will hopefully see more games with that level of graphics on PC since the same engine can be used for consoles and more people will license it. At least I hope more people will license it.
AfroWalrus's Avatar - Comment posted on 10/14/2009 21:43
AfroWalrus
Awesome. Let's hope developers put this to good use. Be a shame to let this engine go to waste on terrible games.
shinigamiDude's Avatar - Comment posted on 10/14/2009 21:58
shinigamiDude
I'll be looking forward to how the trees actually looks like on xbox360.
I meant Crysis games have the best jungles ever, right? :D
Dan CiTi's Avatar - Comment posted on 10/14/2009 22:31
Dan CiTi
I can't wait for everyone not being able to run Crysis 2 on the best settings & highest resolution. Looks great regardless, hopefully it becomes popular and is as robust as they say it is. I already know Crytek can make a good game from it(Crysis & Warhead).
Crunshii's Avatar - Comment posted on 10/14/2009 22:56
Crunshii
here is a task for you guys... can you find out how much does it actually cost to get a CE3 license?
The Cast's Avatar - Comment posted on 10/14/2009 23:01
The Cast
id vs Crytek; here we go.
matrixdude171's Avatar - Comment posted on 10/14/2009 23:56
matrixdude171
Finally! A universal developers tool that can make multiplatform games not look so shitty on one port and great on another.
Emrah's Avatar - Comment posted on 10/15/2009 03:04
Emrah
aionkinah, gtfo.
brimtastic's Avatar - Comment posted on 10/15/2009 04:26
brimtastic
That looks worryingly good.
TheToiletDuck's Avatar - Comment posted on 10/15/2009 05:07
TheToiletDuck
Dear developers please use this instead of Unreal Engine. Would be nice for the world not to look like it has been smeared in Vaseline.
Narishma's Avatar - Comment posted on 10/15/2009 05:33
Narishma
@Grim: Not a chance. If they decide to switch engines it makes more sense for them to use id tech 5 freely now that id software is part of the family so to speak, than pay for a cry engine 3 license.
Stahlbrand's Avatar - Comment posted on 10/15/2009 06:20
Stahlbrand
Heh, I wasn't the only one to look at the beautiful forest and think "Elder Scrolls!".

But as Narishma said, it would make more sense to liscence some Id tech now that they're flatmates under Zenimax.
fozzyozzy's Avatar - Comment posted on 10/15/2009 07:39
fozzyozzy
Awesome shit my computer will never e-e-e-e-ever be able to handle.

That's not a screenshot. That's Brad Nicholson's front yard.
HELLFIRE 117's Avatar - Comment posted on 10/15/2009 15:14
HELLFIRE 117
Take that 'Unreal Engine'!!!

Now let's see some of this action on the consoles where we won't have to spend 2 hours fiddling with options to make Cryisis run properly...
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