The Cryamore Kickstarter opened up a few hours ago and it's already made over $20K. The dev team roster reads like an all-star cast of indie developers who subscribe to classic game design principals, including Skullgirls animators Mariel Cartwright and Rob "Robaato" Porter. If you like 2D art, then you've probably already got your wallet out.
The game looks gorgeous, but that's not all it has going for it. The plan is for Cryamore to play like Legend of Zelda/Secret of Mana on steroids, with 81 different elemental attacks/abilities, multiple melee weapons, and "comedic tones and a thriving in-game clock system like Brave Fencer Musashi." As someone who thinks about the "action figure collection" music in Brave Fencer Musashi at least once a week, I wholeheartedly approve.
Speaking of action figures, Cryamore backers rewards include not one but two ridiculously well-crafted statuettes of the game's main characters. If the Kickstarter is over-funded, it may get full voice acting, new weapons, new areas to explore, and a lot more. Seeing all this stuff is giving me the "Nintendo 64 kid" feeling that I rarely get from the videogame industry anymore. Expectations are high, but I'm confident the team at NostalgiCO can meet them.