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Croteam: HD remakes take a lot of work photo

HD remakes are all the rage these days, and Serious Sam HD: The First Encounter was but one of them. Since the groundwork for a remake has already been laid out, one could be forgiven for thinking that they're easy to develop. However, studio boss Roman Ribaric has told us just how much work goes into a game like Serious Sam HD. 

"Funny how some think that HD is achieved by raising the resolution and that's it," states Ribaric. "Well, that's not what HD actually means in the games development. At least not when it comes to Serious Sam HD. It's changing key aspects to a higher quality level, adding some new things like leaderboards and achievements and making it possible (financially and technically) to have the continuous future improvements.

 "A lot of work had to be done to achieve HD mark. We first had to code the converters to import the old levels, so the gameplay could stay intact. Then we redid most of the levels geometry to get more details and also increased the quality or created the new level textures. Further, we recreated enemies in high poly, since we only have them previously modeled in low poly. Same was for enemy skins, first newly created in Zbrush and then finalized in Photoshop. Same procedure was also done for weapons. Key with all that work was not to loose that original feel."

Ribaric also tells us about the new Serious Engine used in Serious Sam HD and reveals that Serious Sam 3 shall show off its true power: As for Serious Engine 3, it's built from the Serious Sam 2 engine, but it was also heavily recoded. Multiplayer code was also heavily recoded. And a lot of work was invested to get that true HDR lighting, which calculates in a matter of minutes and not days or long hours as with other such engines. Although, you can't see all the bells and whistles of new tech just yet. All that will be shown in full color in Serious Sam 3."

So there. Not easy work.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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11 comments | showing # 1 to 11
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Mr Andy Dixon's Avatar - Comment posted on 12/21/2009 12:06
Mr Andy Dixon
Scoff. I remake shit in HD all the time. Just last night I remade my first BJ in HD AND 3D.
-PL-'s Avatar - Comment posted on 12/21/2009 12:25
-PL-
Well duh, Roman. Anybody that thinks that the Serious Sam HD remake is just a change in resolution is dumb. Anybody that knows anything about anything knows that you have to re-texture and re-model the whole game or else it still looks like shit.
timtheterrible's Avatar - Comment posted on 12/21/2009 12:35
timtheterrible
And here all I thought they did was tighten up the graphics a little bit on level 2.
Occams electric toothbrush's Avatar - Comment posted on 12/21/2009 12:44
Occams electric toothbrush
What's HD mean?
Anjo's Avatar - Comment posted on 12/21/2009 13:02
Anjo
Yeah, well, they're hardly gonna say that they crapped it out in an afternoon.
Mulk Calathar's Avatar - Comment posted on 12/21/2009 13:03
Mulk Calathar
HD = Very Big Happy Penis.
Primee133's Avatar - Comment posted on 12/21/2009 13:03
Primee133
They use Zbrush too, huh? I'm currently in a games development course at college, so I know what it's like having to improve the work. having the old levels, characters models, and textures will only give you the basic idea of how to improve them, not "Fix it up a little and put it up in the marketplace."
KingSigy's Avatar - Comment posted on 12/21/2009 13:15
KingSigy
It makes sense that an HD remake would take work. You have to rewrite the engine, create new textures and polish out old code to work properly. It's sort of like developing a game....who would have thought?
Holyetheline's Avatar - Comment posted on 12/21/2009 16:08
Holyetheline
That makes sense to me. I always assumed such things to be true.
StingingVelvet's Avatar - Comment posted on 12/21/2009 20:19
StingingVelvet
The term "HD" is such marketing fluff, of course. High-definition has no real technical meaning, it is ascribed to high-resolutions which itself is dubious, since there are resolutions much higher and we had resolutions higher than "HD" years and years and years before the term was even mentioned.

All around it is a marketing term to assist the common man in understanding the picture looks crisper, which is fine, but not what Serious Sam was about. On PC the original game was HD.

Anyway, I don't begrudge them taking part in a marketing gimmick that has worked for 5 years now, it just kind of bugs me.
Fiat Mediocrity's Avatar - Comment posted on 12/22/2009 08:37
Fiat Mediocrity
YOU'RE RIGHT.

ADDING SOME EXTRA POLYGONS AND HIRING TEXTURE ARTISTS WHO DON'T SUCK IS HARDWORK.

THROW IN SOME EXTRA CONTENTS LIKE... LEADERBOARDS... AND YOU'RE ALL SET TO NOT LOSE SLEEP OVER BEING A CASHWHORE WHO ISN'T HELPING BRING NEW IDEAS TO THE PROVERBIAL TABLE.

Also, capscock.
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