You might recall about a month ago when Nick Chester told us about the possibility of Dead Space completely lacking the ability to pause. Many of you shared your disgust at such a thought, and rightfully so. I mean, someone has to look out for the bladders of gamers everywhere.
Dead Space's Executive Producer, Glen Schofield, revealed the truth behind the game's pause functionality in an interview with MTV Multiplayer:
What a relief! I get what he's saying about being taken out of the experience -- it really can be a big deal when you're playing a game that's supposed to scare you. Then again, there should always be the option to pause, no matter how tense the player was before pressing the start button and taking a break.