Every year at GDC, part of the show floor is taken over by indie developers. This glorious plot of convention floorspace is called the IGF and it's where I met Yann Seznec. Yann is part of the team behind the IGF award nominated iOS game Bad Hotel. The game plays a bit like a fusion between Tiny Tower and Sound Shapes. It's also approximately twice as awesome as that description makes it sound.
When it came time to record a video with Yann, I knew what we had to do. We had to talk about Pterodactyls.
Sony does more for Vita than it gets credit for, but it's okay to be frustrated
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What's Up: Guardians of the Galaxy, gettin' zen with Sentris, and our dumb PAX panel
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