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Creative Assembly talks about goals for Alien: Isolation

8:00 PM on 01.07.2014 // Brett Makedonski
  @Donski3

'This had to be a horror game'

We've already talked a lot about Alien: Isolation today. Like, so much. We've shared the game's announcement, a hands-on preview, and what Isolation has in common with Colonial Marines

So, we're going to stop yammering for a bit, and let Creative Assembly tell its side of the story. Have a listen as key developers share the team's vision and goals for its run at an Alien game. Oh, and as you're falling asleep tonight, try not to think about the possibility of a Xenomorph on the ceiling or under your bed, and how you would never even know.




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Brett Makedonski, Associate Editor
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destructoid's previous coverage:
Alien: Isolation


  Jun 07

Sega promoting Alien: Isolation with scary eels

Would you eat this to maybe win a copy?


  Mar 04

Creative Assembly reveals inital pitch video for Alien: Isolation

See the never before shown video that started development


  Mar 04

Never seen Alien: Isolation third-person footage shown at GDC

Gameplay showing abandoned alternate camera set-up shown during panel


View all:powered by:  MM.Elephant

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