While console-based real-time strategy games have made a lot of progress in recent years, we're still quite a bit off from seeing them match what's happening on the PC gaming scene.
Having recently released Empire: Total War, The Creative Assembly studio director Mike Simpson is all hot and bothered about the subject right now. As a matter of fact, he even spoke to GamesIndustry.biz to set the record straight.
"I don't think that for PC strategy games... I don't think it's a threat. There's certainly no sign from our franchise that's happening. We're always looking at ways to expand it, rather than working on an assumption that it's going to decline," he said.
Simpson also mentions the fact that much of what's being done -- in terms of pure graphical might -- is dependent on the console lifespan. Similar to previous generations, we'll eventually reach a point where certain games "can only be made with the power of PCs." Agree? Disagree?
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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Honestly i hope consoles give PCs a huge run for thier money...the competetion could make for some amazing products for us all to enjoy...
/me waits for Diablo 3/Starcraft 2 benchmarks and system reqs...
Well, yeah, just like every other generation. Five minutes after a console goes into production, a PC is made that surpasses it in every aspect. There's no doubt that PC games always have, and always will be able to make more intensive and/or pretty games than the consoles of their day.
The question is, will anyone make them? That's much more uncertain. Whether you blame the money (and/or technical knowhow) needed for a rig or piracy, there's a lot fewer customers (as opposed to players) for PC titles these days.