games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Crackdown developer hates used games too photo

Many of you loved Crackdown. I loved Crackdown, too. Maybe we should form a club. If we do form a club, Gamestop isn't allowed to join. Yep, once again a developer did not sell as many games as expected, and those evil, evil secondhand copies are to blame. 

"With Crackdown we sold about 1.5 million copies, but even at that we pretty much only managed to break even," says Realtime Worlds boss Dave Jones. "It was due to the amount of factors that were out of our control as the developer, influences such as GameStop's amazing used-game sales; we know 1.5 million new copies were sold, but it's likely there were 2.5, three million sold when you include used."

To be honest, this kind of thing is expected. It's not like Microsoft exactly pushed the game out of the gate in terms of marketing, even with the Halo 3 beta key, so it's little wonder that people bought it used at a much later date rather than pick it up brand new. I personally think it says a lot more about the game's marketing than the used game market that not even a beta key was enough to make people take the risk on a new purchase.

Once again for those at the back of the class: The games industry is a business. Businesses have competition. Publishers need to man up and compete with used games, not just sit back and whine because they're not making an extra million dollars. I find it amazing how some of these businesses conduct themselves without mercy, morality or scruples of any kind, which I can appreciate, but then expect retailers and consumers to show them the sympathy they've never shown others.

It doesn't work both ways.


Continue: More Xbox 360 stories





prev
next 50 comments

61 comments | showing # 1 to 50

Daxelman's Avatar - Comment posted on 07/16/2009 08:27
Daxelman
This is not a problem.

Gamestop still being able to see Call Of Duty 4 used, 2 years and a sequel after it's release, for 2 bucks less than new.

That's a problem.
ChainThrow's Avatar - Comment posted on 07/16/2009 08:30
ChainThrow
The more concerning thing is that after 1.5 million units, they only just broke even. If their budget was the standard for HD games, then a ton of these games are losing money and the market is going to become even more ridiculously risk averse.
Br0th3rGr1mm's Avatar - Comment posted on 07/16/2009 08:32
Br0th3rGr1mm
The solution is simple, include something with the new game that gets "used up" and makes the resale of the game less attractive. ('m not talking about DRM or some crippling mechanism in-game, but something additional (DLC?) that would only be available if you purchased the game new.
zgerhard's Avatar - Comment posted on 07/16/2009 08:32
zgerhard
I thought Crackdown sucked ass, so I am not surprised they only broke even. Plus, we all know GameStop has amazing used sales, but we also know that GameStop is amazing and pushing reserves on its customers... which lead to NEW game sales. So, get off the hate train!1111111 cHooo CHochO HcochCHOOOO
JACK of No Trades's Avatar - Comment posted on 07/16/2009 08:36
JACK of No Trades
"With Crackdown we sold about 1.5 million copies, but even at that we pretty much only managed to break even.."


If it was multi-platform then it would have sold alot more.
zombiekiller13's Avatar - Comment posted on 07/16/2009 08:38
zombiekiller13
I bought it new!

...for $10 off of NewEgg a while back. Does that count?

I try not to buy used games. It's impossible to do when you can't find the game new anymore...but that's a given.

But if a company isn't going to give us a reason to buy the game new, some people are going to get the game used so they can save a few bucks. Take a look at what Atlus is doing; almost every game they are releasing comes with something. An art book, CD, a little figure. Throw something in with the game, people will feel more compelled to buy it.

I was honestly going to wait to buy Overlord II used, but when I heard they were including a minion figurine...I caved. I'm a sucker for free crap.
Char Aznable's Avatar - Comment posted on 07/16/2009 08:38
Char Aznable
I refuse to feel guilty for buying used games. I bought Crackdown used for $30 and had a great time with it.
CelicaCrazed's Avatar - Comment posted on 07/16/2009 08:39
CelicaCrazed
With games going for $80 new here in Canada, expect resales to climb. Not exactly smart business in this economy.
Cowboy TTop's Avatar - Comment posted on 07/16/2009 08:39
Cowboy TTop
It all comes down to developer would need to invest in their own warehouse space in order to accept old games back. Gamestop still have to store and sell these games everywhere

Speculation is rife in the industry of lost sales, but its just that, speculation. Unless you can prove that a customer would have purchased a brand new copy of a game instead, all this noise is moot.

In an ironic way, the games industry is trying to trap itself in a safe loop of new only games, similar to what Marvel and DC do in the comics industry, where its designed to nickel and dime us all. Sod that.
JACK of No Trades's Avatar - Comment posted on 07/16/2009 08:41
JACK of No Trades
Also, if that means Crackdown broke even then Infamous and Killzone are hurting too. This really does suck. I guess a OnLive type of console would be the best for developers.
Black Nexus's Avatar - Comment posted on 07/16/2009 08:46
Black Nexus
I bought it used, guess I'm evil.
Chronic Logic's Avatar - Comment posted on 07/16/2009 08:48
Chronic Logic
Why don't publishers just open up their OWN retail stores? EA has one.
Dimnos's Avatar - Comment posted on 07/16/2009 08:48
Dimnos
I had never heard of crackdown until almost a year after it came out. Im on bored with what Jim said about flaccid marketing.
Dnky666's Avatar - Comment posted on 07/16/2009 08:52
Dnky666
The developer seems to have a "were all in this together as gamers" thing going on. As if, he's our mate and he's, like, made a game Dude, go buy it...new.

What he is forgetting that we may all be enrhusiasts but we are also consumers and if we can get a game for cheaper then we will regardless of how much sympathy or love we have for a particular studio.

Perhaps they should put games out cheaper from the off which would boost sales on well reviewed games AND undercut the difference in price between new and used. Given the choice of $20 for a copy covered in 12 year olds fingerprints or $25 for a new sealed copy then I know what I would choose.

Also if you need to ship 1.5 million copies JUST to break even then it is not used games that are to blame it's the size of teams that need to be adressed.

Poor bloke. Without a beat key and in the current economic climate I doubt that Crackdown 2 will fare even as poorly as Crackdown.
Sexualchocolate's Avatar - Comment posted on 07/16/2009 08:55
Sexualchocolate
They should ban used game sales and HALVE the price of new games.

I refuse to pay £40 or even £50 for a game that I'm not 100% sure about. If I'm 100% sure, i'll pre-order and buy new but generally I check the used racks and pick up whatever takes my interest for like £10/£15.

it's like the piracy argument, "every download / copy is a sale lost" - It's not! Used sales are sales to people who will only pay a lower price for your product, at full price they generally wouldn't have bought it, so it's not a lost fucking sale because of used games, it's a lost sale because it's too fucking expensive!
Sexualchocolate's Avatar - Comment posted on 07/16/2009 08:56
Sexualchocolate
They should ban used game sales and HALVE the price of new games.

I refuse to pay £40 or even £50 for a game that I'm not 100% sure about. If I'm 100% sure, i'll pre-order and buy new but generally I check the used racks and pick up whatever takes my interest for like £10/£15.

it's like the piracy argument, "every download / copy is a sale lost" - It's not! Used sales are sales to people who will only pay a lower price for your product, at full price they generally wouldn't have bought it, so it's not a lost fucking sale because of used games, it's a lost sale because it's too fucking expensive!
Dr Perscitus's Avatar - Comment posted on 07/16/2009 09:05
Dr Perscitus
My good god.....they only just broke even with 1.5million copies sold? At £40 quid a pop that's a deveolpment cost of £60million.

Are all of the developers at RealTime Worlds driving gold cars?

(Also isn't 1.5 million copies pretty good for a mediocre game?)

I hope for their sake they're not second-hand gold cars.

People buy used games because they are cheaper. Simple as that. You can't count used games as a lost sale if you had priced the consumer out of it in the first place.
Doos's Avatar - Comment posted on 07/16/2009 09:19
Doos
Lower your game prices. I'll buy less used games.
Dimnos's Avatar - Comment posted on 07/16/2009 09:24
Dimnos
If they lower the prices of new games (assuming they could without going broke. Like he said they just broke even) then used game prices would drop too. That fixes nothing other than taking money out of the industry. The idea of adding some sort of DLC that comes with only new content is still a better idea.
Cowboy TTop's Avatar - Comment posted on 07/16/2009 09:26
Cowboy TTop
You are right, Doc. 1.5 million is damn good consider the game was only on 360. Perhaps they should look at spreading to other formats if Crackdown done well enough on 360.

I care not if you port Crackdown onto PS3, as PS3 owners get another cool game and you'll make more money. But don't go waving that used games bs around.
-PL-'s Avatar - Comment posted on 07/16/2009 09:51
-PL-
If their game was so awesome, people would keep it after finishing it instead of trading it back in. It's ridiculous for game developers to think that once people buy a game, they are obligated to keep it forever.

Do car manufacturers do that? "Oh hey we sold 500,000 mercury mystiques, but with used sales it would TOTALLY be 2 million." How would they even know? Game developers need to escape from this little dream world that they've conjured up regarding used game sales.
Bioautographical's Avatar - Comment posted on 07/16/2009 09:54
Bioautographical
There's a margin GameStop has to mind when offering credit for used games. If the price (or really, value) of a new game went down, the value of a trade-in would have to go down with it, and the amount of store credit generated would have to go down even lower than that. I think lowering prices would dramatically reduce most of the incentive to want to trade in so many games - you'd probably have to trade in five or ten JUST to cover the cost of ONE used or new game.

So, I'm with the "lower the prices" crowd, as well as the "offer extras with new copies" crowd.
grisser's Avatar - Comment posted on 07/16/2009 10:07
grisser
Look, I like used game as much as everyone else, but you have to at least see where they're coming from regarding their stance on used games. I can't make any parallel regarding your blog job here and used game without sounding stupid so I won't. But really, are you ABSOLUTELY and COMPLETELY unable to sympathize with their reasoning?
protomark's Avatar - Comment posted on 07/16/2009 10:18
protomark
yeah, i don't know what makes games soooo SPECIAL ENOUGH to PROHIBIT EVIL CORPORATE POISONING [u] RESALES. [/u] i think it's because the gaming community as a whole is full of whiners.

I mean, i buy clothes from goodwill. Are clothing companies going to sneer and turn up their noses at me now? oh heavens no!
Bioautographical's Avatar - Comment posted on 07/16/2009 10:18
Bioautographical
I can sympathize with their overall concern - getting the most money they can out of their investments (because making a game IS an investment, for many people) - but I can't sympathize with where they're trying to go to accomplish this. When you start trying to suggest that your industry is somehow exempt from the effects of secondhand sales while the movie, music, automobile, clothing, publishing, furniture and other such industries have to work their way around it, you're essentially just throwing a tantrum that not many people are going to identify with.

Yeah, guys, we know you want money - but then again, so do we. We gots bills to pay, and in the Western world, everyone's going to try and find the best price for the goods and services they want. If someone else is looking for that same good, and you have it yet don't want/need it, you're going to sell it to get a small bit of a return on the higher initial cost YOU paid - I mean, after all, you no longer own the game (or, I'm sorry, the "license" to play the game) and you're still out $60, so you might as well get something from someone else who is willing to take what you no longer have use for.

It's trade, man. I'm really not sure what the hell they want us to say beyond that.
boabie86's Avatar - Comment posted on 07/16/2009 10:22
boabie86
I bought Crackdown used a while back. It was one of the first 360 games I bought along with GRAWR 2, got them both in 2 for £30 deal at Gamestation. Both really good games.

I don't tend to sell my games on afterwards simply because I can't be arsed with the hassle of ebay and I don't think you really get a fair price when you trade games in to a shop.
zer0faults's Avatar - Comment posted on 07/16/2009 10:27
zer0faults
Gamestop should pay a percentage of sales back to the developers. Its the only right middle ground, else the next step is to have users enter their names and info when they first play a game, have it transmitted, then stop the next person from playing if they enter something different. The alternative to Gamestop is annoyance to customers.

Its entirely wrong that a company can sell 2-3x to the ammount of the game, and not pay anything to the developer for those sales.
xiaolinstyle's Avatar - Comment posted on 07/16/2009 10:34
xiaolinstyle
@zer0faults um.... OR NOT. Are you insane? I thank God everyday that we dont live in your convoluted world.

While I despise Gamestop and its business policies they do provide a very useful and frankly needed service. I generally shop at alternate resale game shops if I can but this is the height of lunacy to expect someone who bought something from someone else to then pay an additional percentage to a 3rd party when they resell it. That would be the same as if you had to pay a car co for reselling your car. Its patently ridiculous and thankfully quite against the law.
stevesan's Avatar - Comment posted on 07/16/2009 10:35
stevesan
How bout dropping the price when your game is old...and do it sooner than later.
megaStryke's Avatar - Comment posted on 07/16/2009 10:36
megaStryke
@ChainThrow, JACK of No Trades, Dnky666, Dr Perscitus

Seriously. Calling out used game sales for your financial troubles rather than your astronomical development budget is really ignoring the elephant sitting on your bed. I thought one million was this major benchmark, a badge that signified out-of-the-ballpark financial success. Realtime Worlds is an independent studio and Crackdown was its first official game. How much money do they think they can throw around as an unproven developer? They need to seriously scale back.
zgerhard's Avatar - Comment posted on 07/16/2009 10:36
zgerhard
Used car dealerships don't pay anything to the car manufacturers, why should it be different with games?

Pawn shops don't have to pay anything back to the manufacturer or developers. Daddy's Junk Music, a store that handles in used music equipment in exactly the same fashion GameStop does games doesn't pay anything back and we don't hear music industry people bitching.

Fact here is, games is the fastest growing industry at the moment and there is a shit ton of money to be made, so naturally, people try to get their hands on as much as possible, and thanks to the corporate/capitalist environment that is america, they'll do it any way they can.
falinter's Avatar - Comment posted on 07/16/2009 10:38
falinter
How about they just shut up because used sales are a fact of life. All businesses have them.
Frohike's Avatar - Comment posted on 07/16/2009 10:39
Frohike
@grisser: Simply put, no.

You want success in a capitalist economy, you compete. Sympathy means jack. Sorry.

If they want to compete with the used games market, they need to aggressively cut their prices at the right time and stop assuming that a 1+ year old game will continue to draw sales at $60.
silvain's Avatar - Comment posted on 07/16/2009 10:40
silvain
So here's the interesting part. People are going to push digital download as a way to kill the evil used games market and suddenly realize, without the ability to transfer rights, their current price point is bankrolled by used games. There are many people who buy new and resell for $30 in store credit. To them, they are spending $30 a game. The people who wait for the price drop are spending $20-30 a game.

I would be willing to bet that there are few people who will keep on buying at the current price. In effect, if they do this, they will be raising their prices on almost everyone during a deflationary recession. We can watch the tide roll out them then and there.


...and, if you take 1.5 million games, a hearty feat, to break even, then your business model is wrong. Period. This industry will collapse under its own weight; it has to with the current budgets and market fragmentation.
Bioautographical's Avatar - Comment posted on 07/16/2009 10:43
Bioautographical
"Fact here is, games is the fastest growing industry at the moment and there is a shit ton of money to be made, so naturally, people try to get their hands on as much as possible, and thanks to the corporate/capitalist environment that is america, they'll do it any way they can."

Well, it's also "capitalist America" that allows a person the free ability to trade with one another on those used products. There are downsides to the system for corporations, and this is one of them. I don't resent games publishers and developers for wanting to make money off their games (they've all got to live and eat, too, as well as have enough shored-up capital to continue putting out games for people to buy and enjoy); I do resent the idea that they should somehow be considered special and benefit from our capitalist economy, but not have to deal with the risks and pitfalls inherent.
xiaolinstyle's Avatar - Comment posted on 07/16/2009 10:47
xiaolinstyle
As a publisher I would be wholeheartedly for Digital DL's. As a consumer Im very torn. Its incredibly convient but then it totally robs me of first sale rights. On the whole I would have to say that as long as game co's are charging 60+ dollars for a new game they are basically ENCOURAGING people to buy used.
Rigby's Avatar - Comment posted on 07/16/2009 10:55
Rigby
65% of my collection is used games, for I am not rich and all of those games I missed the first time around I buy on the cheap used - especially if they're really not worth 60 bucks but are totally worth 15 to 20 bucks.

I buy used books, too. I even buy used cd's sometimes, even though no one actually BUYS cd's anymore.

...I'm probably worse than a pirate though actually. :( I should be ashamed of myself and my consumer habits, they obviously don't support those poor megamillion developers -

I mean, how the hell is Denis Dyack going to complete his opus, the wonderful Too Human series - if everyone buys his first game used or not at all?

...Emphasis on the 'not at all'?
brainderailment's Avatar - Comment posted on 07/16/2009 11:00
brainderailment
excuses.
FatherChesz's Avatar - Comment posted on 07/16/2009 11:03
FatherChesz
I wonder just how many of those 1.5 million copies were sold for the Halo 3 beta that was included? I know just about all of my friends bought it for that purpose alone. After the beta ended, I saw shelves upon shelves of Crackdown at every game store I went into. The prices dropped, and I'm sure that contributed quite a bit to their predicament.
ScrewAttackDestin's Avatar - Comment posted on 07/16/2009 11:07
ScrewAttackDestin
If you purchased Crackdown used you may as well have kidnapped a woman from her family, burned down her house as she watched her loved ones suffer, held a gun up against her head and blown her brains out.

Buying used games = murder. What I described above happens every time you buy used....probably.
aaronf's Avatar - Comment posted on 07/16/2009 11:11
aaronf
Crackdown was only mediocre for me. Maybe that's why it sold "only" 1.5 million copies.
Nerdy Suit's Avatar - Comment posted on 07/16/2009 11:16
Nerdy Suit
As a businessman and soon-to-be MBA graduate, I find it amazing that Jim Sterling, a journalist who writes about video games for a living, has more business sense than some of the so-called business leaders in the video game industry.

"The games industry is a business. Businesses have competition. Publishers need to man up and compete with used games, not just sit back and whine because they're not making an extra million dollars."

I could not have said it better. That is the reason the music industry has been killed...because it whined and cried about people illegaling downloading music over the internet and tried to take everyone to court instead of figuring out "What can we do to make it worthwhile for the consumer to buy the music".
Holyetheline's Avatar - Comment posted on 07/16/2009 11:21
Holyetheline
It's funny because I totally bought Crackdown used.
HiddenAHB's Avatar - Comment posted on 07/16/2009 11:25
HiddenAHB
I will buy Crackdown 2 first hand, first because is awesome, second to make them shut up.
mgmgarcia01's Avatar - Comment posted on 07/16/2009 12:02
mgmgarcia01
Jim, you should interview some of these publishers and put them in their place. Great read I would imagine. Although they would probably be too pussy to debate it.
Kyousuke Nanbu's Avatar - Comment posted on 07/16/2009 12:53
Kyousuke Nanbu
"Jim, you should interview some of these publishers and put them in their place. Great read I would imagine. Although they would probably be too pussy to debate it."

BWAHAHAHAHAHAHA

And Jim and wouldn't be to pussy to do it?

Please, he talks a lot of shit because nobody from the industry responds back to him.
St1nkyP33t's Avatar - Comment posted on 07/16/2009 13:27
St1nkyP33t
just curious how much business and/or game industry (either developer or publisher) experience Jim has. No offense at all, I just dont know if he has spent time either developing, marketing, publishing, or otherwise making his living of of game production/development.

I really enjoy reading his posts/rants for his energy and wit, but nothing is ever this one sided, and this is a huge topic..

I remember hearing my producer bitching about used game sales 10 years ago while we were doing PS1 games.. and it seems finally now, with DLC and other online tactics, He finally has ammunition to take on the issue of "used game sales".

I hear a lot of people talking about Capitalism/etc.etc. Without used game sales i dont know how well Gamestop will do, and we are heading there. Game Devs, and especially publishers arent neccesarily stupid about making money (well sometimes :) ). Systems are starting to get in place to make the use of a physical disc/media go away over time. Steam, OnLive, Gakai.. etc.etc.

I suggest Jim (or other Dtoid staffer) to, as many here have suggested, take himself on a little tour of EA, MSoft, Valve, then sprinkle in some smaller devs.. to all get their take on this situation. Dont get all your info at E3 when you have half of peoples attention, or from Press Releases...

set up some visits and have a little sitdown. I'd love to hear what you have to say after that.
Karma-Suture's Avatar - Comment posted on 07/16/2009 14:02
Karma-Suture
"After the beta ended, I saw shelves upon shelves of Crackdown at every game store I went into."

Bingo.

I loved Crackdown, had an absolute blast playing through it twice, hunting for all the orbs and all that shit, but I bought it used, and I only decided to buy the DLC because it was on sale, so all in all, I spent less than 20 dollars for the complete experience. Awesome for me. Not so much for Realtime.

However, if I could have purchased the game new for around 20 bucks (over a year after it was released, mind you), they would have gotten my money. But I couldn't, so they didn't. Point being, those talking about aggressive price adjustments throughout the life of the title are spot on. Games stagnating at 40-60 buck price points when they're well past their prime simply will not sell.

You don't even need to give people one-time DLC out of the box or a swanky figurine (although those are fine incentives), just don't ask folks to pay 60 bucks for a 6 month-old game of negligible quality with 10 hours of gameplay and zero replay value. And if you do, don't dare whine when people sell it back to GameStop for a slight return on their purchase so that they can reinvest it in another game, possibly new to boot.

"just curious how much business and/or game industry (either developer or publisher) experience Jim has."

His points are relevant, regardless. The perspective of the consumer is the only applicable perspective here, as other industries have survived alongside secondhand markets for decades just fine. Frankly - and I mean this in the nicest possible way - it doesn't matter what pubs and devs think. They want more money. There is literally nothing more to it than that, so don't allude to supposed complexities that require firsthand knowledge of the business/industry.
CloneTrooper's Avatar - Comment posted on 07/16/2009 14:29
CloneTrooper
Well I bought 2 copies...both new, One for full price on release, which was around $100, and then traded it last year...

Realising my error I picked up another new copy this year for $30...

So I've done my duty to Realtime Worlds =P

I'll be buying Crackdown 2 new as well ;p
grisser's Avatar - Comment posted on 07/16/2009 14:32
grisser
@Frohike Cutting game price will only make people EXPECT lower price for used game.

I think digital distribution AT LOWER PRICE POINT is awesome.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51001 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Ashley Davis: Badass of the Month Club: Terry S. Taylor





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006