The latest Game Informer is stuffed with information about the Xbox 360's upcoming superpowered crime fighter Crackdown 2, and the first details have spilled onto the Internet like so much baked bean juice on a white wedding dress.
Crackdown 2 revolves around a three-way war between The Agency, a race of infected zombie-like mutants and a civil uprising of angry rebellions who feel the government have failed them. The big news is that Pacific City, the setting of the original Crackdown, remains largely unchanged, with the same familiar map as before. That said, a number of roads and buildings have been demolished since we last saw the place.
As with Crackdown, players will be able to level up their crime fighters and hunt for skill orbs. A wider range of melee attacks will be available this time around, and you will also be able to call in for supplies at any time. In addition, a "more precise" targeting system has been implemented too, with rewards available to skilled shooters.
The vehicle roster has expanded, with helicopters now available, and new weaponry includes an upgraded shotgun, a railgun and sticky grenades. Four-player co-op will be catered to with mounted gun turrets on vehicles to accommodate comrades, while 16-player deathmatches are said to be very fun and posses a Call of Duty-style level system.
Finally, the city will decay throughout the course of the game thanks to this infection, while civilians will be more dynamic, offering to sell you goods and providing rescue opportunities. They'll also be carrying their own weapons and driving armored vehicles to protect themselves.
What do you make of that lot, then? Excited yet?
Looks like it's time to go back to pirates!
Are we just pretending that the whole "twist ending" thing never happened in the first game? Hell, it practically didn't happen, since it took up like 5 seconds of voice-over to convey the "twist."
I want bosses that have similar powers to the agent. Or some sort of giant mechanzied or monster bosses. I want battles that cover multiple city blocks.
Oh well, 4 player co-op is still a great boost.
Yeah, I had been hoping that Crackdown 2 would feature agents against the Agency and their fellow agents. I'm still getting this without a doubt, I love Crackdown.
Despite the played-out, popularized zombie fad, this game is focused around co-op... and good co-op games are rare. Also, having fun with your friends can easily let you look past cliched plot points and settings.
you win
Crackdown has jumped on the zombie bandwagon, but it's still Crackdown. Four players tearing up the city is going to be a blast.
I think/hope L4D2 (or maybe Dead Rising 2) will end this obsession developers have with inserting zombies at any chance. Post-L4D2 (or again, maybe Dead Rising 2), I don't want to see another zombie until L4D3 (if at all)!
I did enjoy the first game, though, so I'll probably go right back to jumping from roof to roof looking for orbs as soon as I can.
I'VE MISSED YOU SWEET BABIES
Also Crackdown 2 will hopefully be more detailed then Prototype in how the city functions because there was a lot of room for exploration of the infection theme that didn't get explored (dynamically decaying city? DYNAMIC INFECTION? come on this stuff writes itself). Just one thing could we PLEASE get a split screen co-op - I don't care if you 1/4 the draw distance and 1/2 the number of characters on screen it's just fun to much around with friends.
Again...DO WANT !!!
FACT