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Crack in Time's Crank-recording mechanic could give Portal a run for its money photo

A few months back, I had the opportunity to sit down with Insomniac's James Stevenson who gave me my first demo of Ratchet & Clank Future: A Crack in Time. As a huge fan of the series dating back to 2002, I was pleased with what I saw -- a polished, action adventure title that was looking even better than the previous PlayStation 3 Ratchet titles.

As expected, the game looks wonderful, Insomniac "tightening up the graphics" and improving on the Insomniac Engine it had used for previous PS3 Ratchet adventures, as well as the two Resistance titles. The weapons were wild and creative, something that's become somewhat of a trademark of Insomniac's games. Ratchet's new hover boots (boots that allow him to -- wait for it -- hover quickly as he moves) were a blast to deploy and made traveling the lush, jungle-like planet I was on not only easy, but fun. Even more impressive were the game's cut-scenes, artfully directed and written to the point where I openly joked with Stevenson that they should drop this videogame crap and start making full-length feature films.

But it was the Clank gameplay that really had my head spinning. While some say that the Clank portions of the games are never really their favorite, this might catch your attention -- Ratchet's little robot buddy can now control time. Not in the Prince of Persia: Sands of Time "OMG we're slowing down and rewinding time sense," but more in the sense that Clank can record and sort of bend time to create multiple versions of himself that work in tandem to solve environment puzzles.

The results are all a bit mind-melting, enough so that following along (surrounded by other journalists and, strangely, The Daily Show's Wyatt Cenac) proved to be a bit difficult. So when I fired up the five level preview build of Crack in Time that Sony handed me at PAX, I was glad I'd get some alone time to sort all of this temporal copying/time-shifting mess sorted out... alone. And slowly.

A few levels into the preview build, in the Great Clock Sector (the birth place of Clank), is when I was re-introduced to the temporal recording game mechanic. A helper robot named Sigmund -- who seems to know more about Clank's past and creator, Orvis, than even Clank does -- held my hand to get me started. To begin, I was placed in a large room with a single door straight ahead of me, and a big red button on the ground. Stepping on the button opens the door ahead of me; stepping off of it closes the door. First gamer instinct: I gotta find a box to drag on top of this thing. The problem here is there are no movable boxes in sight.

Sigmund shows me what to do, pointing to two other pads -- a green and a blue. By stepping on a pad and pressing the triangle button, a radial menu pops up giving you a few options, among them is recording your movements. I step on the blue pad, begin recording, and move to the red button which causes the door to slide up and open. Pressing, triangle again stops the recording and I automatically zip back to where I originally started. Next up, I was moved to the green pad, which gave me the opportunity to create a second recording while also triggering my first recording. By doing so, my first recording raced to the red button, and as the door opened I was able to run past the open door.



Confused? It certainly makes more sense when doing it than reading about it, that's for sure. But you'll soon find that these types of puzzles can get even more complicated, adding more pads and having the player make multiple Clank recordings. One particular puzzle required a single Clank temporal recording to step on a button to raise a platform, a second one to make it to said platform before it's raised so it can reach another button to open a door, and then a final recording to navigate a series of spinning rings. (Clank uses a time-stopping grenade of sorts to slow them down; because you can only throw one at a time, the tricky part comes in deploying another bomb after you've hopped off the first, slow-moving spinning ring.)

Going back to my original "I should have to push a box on this button" veteran gamer instinct, these type of temporal recording puzzles felt new and exciting (albeit initially confusing). In many ways, it reminded me of the gameplay mechanic of Portal -- simple in theory, but lends itself to layers of puzzle depth. If Insomniac wanted, they could get pretty damned trick with the temporal recording stuff, adding a handful of recording pads to a more complicated puzzle. From what I understand, temporal puzzles that are required for game progression won't get more complicated than a few pads, buttons, platforms, and what have you. However, more complicated (optional) puzzles may be introduced for off-the-beaten-path collectibles.


Whether or not every type of gamer will take to this kind of gameplay remains to be seen. Still, while I was certainly left scratching my head at a few of the puzzles, it was definitely a nice break from moving a box. Or shifting a mirror to reflect light. Or turning some cranks.

Coupled with the already solid third-person action Ratchet gameplay, new space exploration modes, and near-Pixar quality visuals in a videogame, Crack in Time could be the most fulfilling Ratchet & Clank title to date. Crack in Time is certainly one of my most-awaited titles this fall, and I've gone ahead and drawn a crude picture of Clank on my calendar in anticipation for this October.









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29 comments | showing # 1 to 29
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J Dizzly's Avatar - Comment posted on 09/22/2009 12:08
J Dizzly
This looks awesome. Hopefully this one sells better then the 1st PS3 Ratchet & Clank. Wish I had a PS3.
wutang4ever's Avatar - Comment posted on 09/22/2009 12:12
wutang4ever
uncharted and R&C in one month? man! Then l4d 2 the month after? fall always takes a hit on my wallet
Spike941's Avatar - Comment posted on 09/22/2009 12:13
Spike941
Well it was only a matter of time before someone made a BETTER Portal. Should be no surprise to hear that Insomniac was the one to do it.
Holyetheline's Avatar - Comment posted on 09/22/2009 12:15
Holyetheline
this game looks/sounds so fkn fun!!!
king kong five's Avatar - Comment posted on 09/22/2009 12:15
king kong five
Wasn't there a flash game that used this mechanic? It had like a Koala robot or something that you controlled.
Buddyleej's Avatar - Comment posted on 09/22/2009 12:18
Buddyleej
Love Ratchet and Clank!
DF's Avatar - Comment posted on 09/22/2009 12:42
DF
I know I've heard of the "create duplicates of yourself through time-travel to work puzzles" mechanic somewhere before, but I really can't put my finger on where exactly. Dammit, now that's gonna bother me all day.
Turbofail's Avatar - Comment posted on 09/22/2009 12:42
Turbofail
Sounds a lot like certain levels of Braid, or Time Donkey, or any number of flash games. Hardly a mind blowing new concept.
ShamblingCat's Avatar - Comment posted on 09/22/2009 12:44
ShamblingCat
This technique has been used in a number of games I've seen before:

cursor*10
time donkey
choke on my groundhog you bastard robots

This looks fairly polished but it's not exactly new ground.
GoldenGamerXero's Avatar - Comment posted on 09/22/2009 12:46
GoldenGamerXero
It's not really a that new a feature gamewise is it. I've seen a lot of games with puzzles like this where you duplicate yourself in some way. I don't even see how you could compare this and Portal with them being two completely different genres and types of puzzles.
Qraze's Avatar - Comment posted on 09/22/2009 12:48
Qraze
sounds nice.
psycho terror2's Avatar - Comment posted on 09/22/2009 12:57
psycho terror2
as mentioned the time duplicates thing is straight out of braid. like totally ripped straight out and shoved into this game.

i don't think i'd be able to play this without seeing the developers laughing about how they ripped off braid and thought nobody would notice.
Xzyliac's Avatar - Comment posted on 09/22/2009 13:10
Xzyliac
Hmm...Portal is my favorite puzzle game ever.

Hey where is that sequel Coulton said he was writing a song for?
Takeshi's Avatar - Comment posted on 09/22/2009 13:16
Takeshi
I did not read this article. I don't want to know any more! It's gonna be so damn good!!!
ToxinBlackheart's Avatar - Comment posted on 09/22/2009 13:20
ToxinBlackheart
I haven't played a Ratchet and Clank game since the second PS2 game. I feel so behind and alone.

This new time mechanic definitely sounds nifty to say the least. Good job Insomniac! :D
Primo's Avatar - Comment posted on 09/22/2009 13:31
Primo
@psycho terror2

Yeah I'm not going to play it either because they stole the platforming right out of Mario 64.
loki d20's Avatar - Comment posted on 09/22/2009 13:43
loki d20
Played a flash game over at Kongregate a while back that had similar gameplay elements. Glad to see this concept make its way to a game like this.
loki d20's Avatar - Comment posted on 09/22/2009 13:52
loki d20
Here's the link to the game I was talking about: http://www.kongregate.com/games/Scarybug/chronotron

The game came out in May 2008. Braid came out in August 2008.
Leathersoup's Avatar - Comment posted on 09/22/2009 14:06
Leathersoup
That's not really a new mechanic. There have been several flash games on the net you can play that deal in time travel and multiple instances of yourself.
Holyetheline's Avatar - Comment posted on 09/22/2009 14:17
Holyetheline
Phantom Hourglass did something similar.
Elsa's Avatar - Comment posted on 09/22/2009 15:08
Elsa
Sounds awesome! :)
BiroBiro's Avatar - Comment posted on 09/22/2009 15:09
BiroBiro
@Nick

You should play a flash game called Chronotron on the puzzle section of Newgrounds. its just like that but you can coop with an infinite number of yourself. its really awesome and pretty addictive.
silvain's Avatar - Comment posted on 09/22/2009 15:35
silvain
I'd just like to point out there was another free flash game called time bot that did this mechanic in addition to cursor x10, chronotron, and others. Sloppy fact checking.
ace of knaves's Avatar - Comment posted on 09/22/2009 15:59
ace of knaves
I cracked up at the calendar.
N Retrograde's Avatar - Comment posted on 09/22/2009 16:02
N Retrograde
Yea this isn't exactly new, and I'm not sure why you're comparing it to Portal.

Looks fun though.
BJ Blazkowicz's Avatar - Comment posted on 09/22/2009 18:16
BJ Blazkowicz
Didn't Blinx do this, too?
Kalmah's Avatar - Comment posted on 09/22/2009 18:56
Kalmah
Didn't Braid do something remotely similar?
Darren Nakamura's Avatar - Comment posted on 09/22/2009 19:38
Darren Nakamura
Looks pretty rad. Reminds me of P.B. Winterbottom.
thisissami's Avatar - Comment posted on 09/24/2009 02:21
thisissami
@ace of knaves

haha same here! :D and that clank drawing is beautiful!

also i'm so pissed this game is coming out soon since i have a back-catalogue of games i need to finish/start first :(
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