I agree with most of this. I thought the game was a solid 7.5. It did feel a little restictive at times, but after I got into the whole "fugitive on the run" mentality, it stopped bothering me. I loved the characters, had a great time with the battle system, and I thought the story was ok. It wad very different, and FFVIII and XII have taught me that a lot of people are going to automatically hate the "different" Final Fantasy games, no matter how good they may be.
Still, I respect Jim's opinion. And anyone else's who didn't like the game, but acknowledges that other, more open-minded gamers, could find a lot to love in FFXIII.
I tend to agree that Jim's reivew was overly harsh, but every point he made was valid (my score would have been a 6.5). If gamers continue to accept pretty eye candy in place of actual gameplay and content, this industry will slide down the crapper like TV of late. I'm not saying it will go belly up, it will just not produce anything worth my consideration or gaming dollar.
I agree with you. I don't necessarily think the original score should have been higher (although I would have scored it higher, that's for sure). I just feel there are many more things to admire about the game -- the graphics and classic feel were huge factors in why I love it. That's what I wanted to point out. :)
XIII is not a classic, I hope it gets marked as a mistake (Hi there, Second Hand shops in Japan) and the next Non-online FF isn't an up and out mistake.
Less XIII and more Strange Journey.
But I disagree all over the place.
I'll apply my disagreements in a little bit after this thread fills up with banter. Or maybe I won't.
FYI: I really like these counterpoints. Want more.
If all you get out of FFXIII is a prettier RPG to grind XP and random items in, go ahead but don't make any big pronouncements about how "everyone else" is killing creativity in the game industry.
I liked the story, although somewhat like a poor-mans Soul Reaver 2 with a lot of pink melodrama, but I think I only liked it because I went through the annoying chore of reading the Datalogs, because without them nothing makes sense.
Next game that tries to only make sense through repetitive texts while at the same time having long video sequences, will be a no buy for me. Fool me once shame on you...
I am actually excited to hear your thoughts! I know a lot of people are going to disagree with this. But what can I say? I loved the game! :)
See? That's where I disagree. Final Fantasy XIII does take a long time to truly "open up", but, for me, it is good from start to finish! :)
It was too...real.
This is kinda hard to explain and probably sounds stupid but I think it would have worked better if it was a PS2 game with generic PS2 graphics, shorter storyline, even worse voice acting and dialogue, and worse music. Also by not made by Square at all and by not being a Final Fantasy game.
That sounds ridiculous but think about it. That sort of thing could be a cult classic, like Troll 2.
That was why I couldn't love it. For me, it wasn't good enough to be "good" but it wasn't bad enough to be "so bad it's good". The blockbuster treatment and whole Final Fantasy branding kinda ruined the experience for me. :/
Which isn't a bad thing in FF - in VII Midgar is very linear, it doesn't let you go back to other sections. But - there are still places to walk to NOT IN A STRAIGHT LINE. And Midgar only lasts 5 hours or so before the world opens up. 30 hours is too much.
It's a good game overall but it's not a good Final Fantasy.
I'm glad to see FF XII in your top 5, this is the most underrated/underestimated Final Fantasy EVER. It's for sure one of my favourites.
However, I can see Chad has got a good taste in his favorites FFs. My top 5 is pretty like his, except IX is in first.
It's a great game, but you do need to give it an opportunity to wow you.
It's an easy 8 in my book.
As for the "20 hours to get interesting" argument.
I'd prefer a game to take 20 hours to become interesting rather than 20 hours to be shelved and done.
Plus, Chocobo song with lyrics!
However, the nostalgia of this series and the whole "stopping and spinning the control stick to view the world" thing....yeah, I can completely relate to that. As a matter of fact, moments like that are some of my happiest in gaming.
Thanks for the counterpoint Chad, it assures me that while I don't think this game will make it too high up on my Final Fantasy list, it is at very least worth a play through and the experience.
i have to jump on the "20 hour tutorials suck" bandwagon. eventually i got into the game after i got to gran pulse. i clocked in 85 hours into the game, and i finished it w/o any desire to go back and complete the cieth missions. the boss fights are scripted, the story is just not that great, and the battle system although fun, is basically just the same thing over and over again. (libra, buff/debuff, attack+heal)
XIII seems like an FF for people who really love the FF series. Not just people who bang on and on about VII remakes or swear that one of VI/VII/VIII/IX/X are the best and every other game in the series is the wost game ever created, I mean people who really love the whole series. There are so many references, so many call backs to previous games. It really does feel like an instant classic and it doesn't stick out (in a negative way) from the other games.
The battle system feels like a natural step forward, where we aren't limited by artificial MP systems. That kind of thing just wouldn't work given how fast you are required to make decisions and actions.
I would add a point about the 20hour mark issue. You can easilly spend 70 hours in this game, 50 hours of good certainly outweighs 20 hours of adequate IMO.
Once the game opens up there is so much to do and lots of customizations.
The same thing happened to me!
I would suggest completing the early missions (#1-16) to unlock the Chocobos. Once you have them it makes running around Pulse SO much easier and will allow you to find groups of enemies that you can actually defeat.
The best thing you can do to level up is complete the "red" mission that opens up the red gate in the hidden alcove near the south-wast (I think) end of Pulse. This path will lead to a vast subterranean level where a bunch of easy-to-defeat enemies live. The great thing about these enemies, though, is that they give you tons of Crystarium points. Hang out around there for a while and you will level up super quick!
I hope that helps! :)
To the contrary! I adore that game! But, again, refer to the delicious cupcake analogy. :)
Crafting System
It is pure crap. For starters it's completely unnecessary, I didn't upgrade a single one of my weapons and I got through the first play through which lasted about 55 hours (skipping most side missions). The interface is horrid, you need a guide / print out of what EXP values each raw material gives sitting next to you so you don't have to constantly flip through each item to figure out EXP values. And it's not very intuitive. Why is it I can add a sticky goo substance to my gun and get a EXP multiplier of 0.5, then I add a bone to the gun and it drops my multiplier to 0.25? You'd think a gun would get jammed if I added slime goo to it...
Characters
-> A couple of the characters are very well rounded (Sazh, Vanille, Fang) a couple are stereotypical (Hope and Snow) and the "main" character (Lightning) is so one dimensional / flat that it's embarrassing. I think it has to do partly with the way the character is setup and partly to do with the voice actress who did Lightening. Which will be different for the English version, so lets hope at least the voice actress is good. But over all except for one or two of the characters, the rest don't pop out at you or even leave a lasting impression. And this is a major drawback because the games story relies and focuses on the characters struggles rather than the typical FF world ending story that is present.
Story
-> As much as the story was fairly simple at it's base, I thought it was too understated. Most of the game is focused on each characters struggles and inner turmoils / losses, but because most of the characters are so flat this doesn't really leave a lasting impression. Throw in the basic FF world ending scenario which doesn't get highlighted enough and you get a rather unmemorable story.
Enemy characters
-> The biggest beef I have with this game, the major human enemies you fight. I'm not going to give away spoilers, but a lot of the "major" enemy characters show up, give you their background story in one big lump then you fight them and defeat them. While I understand they didn't want to go the route of say a Kefka or a Sephiroth who is either pure evil or pure conflicted, but most of the main human bad guys barely show up in the story and don't leave any sort of impression on you, so when you do defeat them it's like... meh, whatever moving on.
Having said all that, it is still a game that I recommend to people if they like RPG-ish games. The battle system is layered so new and old will have fun with it (although I now rank Resonance of Fates battle system more fun), and the graphics are so stunning nothing on any of the consoles beats it.
Part of the problem I think is there was so much negative press about FFXIII, fair and a lot of unfair criticisms, that even people looking forward to the game became depressed before ever even playing it. If you go out looking for flaws you're going to find them, and people were already jaded into hating FFXIII.
I'm looking forward to FFXV, since FFXIV is a MMO, and I hope they expand and "improve" on the elements created for FFXIII.
I actually kind of get what you are saying and I appreciate the argument. I am a huge Final Fantasy fan and may have been a little blinded at times. OMG LOOK A CHOCOBO! :)

surf dtoid with 






Rising (10+)
People you follow















Breathtaking
















follow


