Quantcast
Counter-Strike: Source gets a sizable update, Mac version - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Counter-Strike: Source gets a sizable update, Mac version


8:00 PM on 06.23.2010
Counter-Strike: Source gets a sizable update, Mac version photo



Counter-Strike: Source is still being updated, believe it or not. New features -- available for both the new Mac version and on PC -- include: improved player stats, Steam achievements, updated scoreboards, and a few other additions that bring CSS up to speed with newer genre conventions.

Already own the game for PC? You now own it on Mac, too. And for those who don't have it, there's a temporary price slash that brings CSS down to $6.80.

Valve has whipped up a fancy custom Steam page for this news, which includes pictures of said newness and a link to purchase CSS. I don't know who would hold off on buying the game for this long only to decide 2010 is the year to get it, but crazier things have happened.

And yeah, if you literally only own a Mac, you have an excuse. That goes without saying, but I've been doing this long enough to know that "oh wait, no it doesn't!"

General

  • 144 achievements added
  • New lifetime player stats and summary screens
  • New match player stats and summary screens
  • New end of round display with MVP and interesting fact about a player
  • Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
  • New cinematic death camera
  • New domination and revenge system
  • Added avatar icons to voice chat, scoreboard, and end of round display
  • Incorporated many source engine updates
  • Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
  • Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
  • cvar mat_showlowresimage is now a cheat command.
  • Many development console commands which would crash the server removed.
  • Updated source engine addresses many issues:
  • Better flashlight effect
  • Better HDR behavior
  • Multicore rendering support
  • Added sv_disablefreezecam cvar to turn off the freezecam on a server.
  • Added sv_nonemesis cvar to turn off domination/revenge on a server.
  • Added sv_nomvp cvar to turn off MVP stars on a server.
  • Added sv_nostats cvar to turn off stats on a server.
  • Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
    • Tick rate affecting how fast doors open / close
    • Tick rate causing players hitting the ground to stutter
    • Tick rate affecting the firing mechanisms of certain guns

UI

  • Added the following cvars to allow players to customize their scoreboards.
  • cl_scoreboard_ct_color_red
  • cl_scoreboard_ct_color_green
  • cl_scoreboard_ct_color_blue
  • cl_scoreboard_t_color_red
  • cl_scoreboard_t_color_green
  • cl_scoreboard_t_color_blue
  • cl_scoreboard_dead_color_red
  • cl_scoreboard_dead_color_green
  • cl_scoreboard_dead_color_blue
  • Changed the screen that appears when the message of the day fails to load to display proper error text.
  • Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
  • Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

Gameplay

  • Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
  • Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
  • Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
  • There’s now a priority order for displaying win conditions when multiple win conditions are set.
  • If timelimit exists and is not 0, then show timelimit.
  • If timelimit does not exist, show maxrounds if not 0.
  • If both timelimit and maxrounds are 0, show winlimit.
  • If timelimit, maxrounds, and winlimit are all 0, show nothing.
  • Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.





Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






First-person shooter

12:30 PM on 10.17.2014
I picked up the Excalibastard in Borderlands: The Pre-Sequel

There has been a bit of talk about an interesting legendary weapon in Borderlands: The Pre-Sequel that is in plain sight, but unavailable at first. Excalibastard is stuck in a stone in the area Stanton's Liver, and only those...more



3:30 PM on 10.16.2014
Payday: The Heist is free on Steam today

We told you way in advance that Payday: The Heist would be free to download (and keep!) on Steam for 24 hours, but the original date has since been moved up to ... today! Claim your free copy here. You know what this game is ...more



12:00 PM on 10.16.2014
Destiny has so much lore, it's sad that almost none of it is in the game

In-game, Destiny's story is probably the worst part of the experience. Constant Dinklebot "defense" missions and short exposes during load screens are hardly what I'd call a narrative, but that's what Bungie ended up giving u...more



View all First-person shooter






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more