I have been privy to some rather interesting game-related things this morning, not least this particular little gem. Passed on by a personally trusted source who I shall refer to only as Mr. Chips, here is a list of what may or may not be achievements for GoldenEye 007 on Xbox Live Arcade.
Bear in mind that this is no proof the game is still in the works. In fact, Rare's official line is that, whether the game was in development or not, it currently is doing absolutely nothing with the IP. Also, while Mr. Chips has shown me plenty of photographs and diagrams of these achievements, there is no official way of confirming that they are definitely related to GoldenEye.
What we do know is that the achievements absolutely exist, are Bond-flavored, and are in line with Xbox Live Arcade's Gamerscore policy, amounting to a total of 200 Gamerpoints. From that, you may draw your own conclusion. Could it be GoldenEye? Or could it be something else from Rare's back catalog, like Perfect Dark 64? The studio is known for throwing some red herrings around, the Bond-themed names could be just that.
Take a look at these achievements (beyond the jump) and let us know if you could earn them all, had the game come out.
Q-Branch (20 GP)
Unlock a cheat - beat the target time on any level
00 Agent (25 GP)
Complete the game on Secret Agent Difficulty
Bullet Proof (5 GP)
Complete a level having collected all the body armour
Sprinter (30 GP)
Complete the game from start to finish in less than an hour
Slapper (10 GP)
Complete a level without firing a shot and having killed 5 guards
Agent (5 GP)
Complete a level on any difficulty
Bullet Shy (20 GP)
Complete a level without getting hit.
Secret Agent (15 GP)
Complete the game on Agent difficulty
License to Kill (10 GP)
Complete any level having killed more than 50 guards.
Dual Wield (5 GP)
Dual wield any weapon.
Munitions Expert (15 GP)
Complete a level having hit enemies with more than 300 shots.
007 (40 GP)
Complete the game on 00 Agent difficulty.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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But if it was for Perfect Dark 64... thats a different story. I used to kick the asses of those Dark Sims. Those things were nuts they defied the game mechanics. They like ran up walls and shit.
Also, I support the spelling of armour as is!
Perhaps they're talking about Armour Hot Dogs?
plus agent moo, i love our intimate times in cinncinnati but i must disagree with your game mechanics issue. in my hay day we played this game religiously in multiplayer, and we had our guru gosu friend matt who memorized all of the spawns for each of the 3 lvls on library and also the office one. so we would spawn and proximity mines would b our down fall. and he also had ridiculously good aim for the crack controls that were golden eye. he must have some defect that makes him more tuned to using them!
Makes me sad, I would have bought the shit out of this.
oh, and @ Junta Baill
Bullshit you shot a mine out of the air, you would have to throw it so high to be able to change weapons in time that it wouldn't be worth it in any practical way. Besides, why would you bother shooting it out of the air when you can just detonate it by pressing A and B at the same time?
IT
ON.... MOTHERFUCKERS.
Ahem. Sprinter and 007 are the trickiest... but if I've done it once, I can do it again :)