Think about every GTA game you've played. Now imagine what form of cockroach you'd come back as if karma was involved with them. Are there cockroaches born with cancer who have the heads shoved up their ass? I'm pretty sure that's what any of the protagonists from a GTA game would come back as. I doubt that is what RockStar was thinking about though one they asked participants in a survey if they'd like a karma system in a GTA game.
The survey, which you probably can't read because the image is to small, asks if people think that a karma system would make GTA a better game. People could answer between "big improvement" to "a lot worse." The latter being where I would firmly land. In order for a karma system to really work in a game like GTA it would have to apply to the entire world meaning the random acts of violence would make you bad. Say goodbye to any fun if you want to be good. Maybe I'm wrong, but I always thought that the point of GTA was to let you be a total dick and bad guy? Did I miss the GTA about Bob Thompson, neighborhood watch officer?
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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Also, the fake morality system would be funny. If the next GTA does implement a real one, then I'm sure the next Saints Row game will have the fake one.
Anyway onto the subject at hand. Simply put, this idea would fall on its arse.
GTA is meant for being bad, so leave it like that, as they say, if it ain't broke, don't fix it.
Maybe they will make the consequences suit your chosen play style. eg being "bad" will give you more opportunities for violent action.
Also, they could remove the unrealistic wanted systems from the past and have pervasive wanted levels that follow you throughout the course of the game based on you or your vehicle being identified. A haircut/disguise/costume system could balance that sort of gameplay out. Each car would need to have a unique license plate number, so using cars you committed crimes in (including stealing the car) would work against you permanently, but that could be remedied with a way to legitimately purchase cars. Yeah, see, that sounds like fun to me, but I'm kind a sick guy who actually finishes all the GTA games to 100% completion.
In terms of gameplay mechanics, there should be no overbearing or hampering effects per se, but instead an addition of the opportunity to allow for a unique set of "good" actions and repercussions.
I'd welcome this addition, because after looking at the bleak amount of side activities found in GTA4, there needs to be a resurgence in gameplay options for the endgame --- and original ideas such as this can't hurt if they're merely additions.
But seriously, i don't see how a karma system could work when the game is about committing crimes. which is usually a bad thing (bad karma).
Oh yeah, cause then it would be Saints Row.....nevermind
If they do it for killing civilians and random acts of violence, that would suck ass. I don't know how anyone can drive down a street without hitting at least one jaywalking motherfucker.
and what would be the alternative to stealing vehicles... leasing them?
i mean, the game is called grand theft auto for a reason.
Rockstar's a busta.