This past weekend, when I was off hunting for games to talk about from the 2010 Independent Games Festival Student Showcase, I came out with a few solid candidates. One of which was called Cave, and the others -- well, I'm saving those for slow news days.
Today happens to be one of those dreadfully dull days. This time, I'll be discussing a flash-based game called Continuity. In a nutshell, it's what I imagine you'd get if you were to combine a jigsaw puzzle with a platformer.
Levels are split up into different "cards," which you can shuffle around in order to accomplish your goal: grab the key, and make it to the door. Easy enough. It's starts getting tricky when you realize these cards have to line up perfectly, and that there's way too freaking many of them to handle.
Admittedly, it's a relatively simple concept. But since I had never seen anything like it before, and often times the simplest games end up being the better ones, I thought it was worth sharing. Once you start encountering those complex levels towards the end, you'll hopefully agree.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
Likes
Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards
Meet the rest of the team
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Be nice if it included rotation too, for the sadists among us.
If you have to use every card provided: Oh crap, this should be good.
Call me interested.
I love indie games.