Contests Official Rules
No Purchase Required to Enter or Win
1. Eligibility: Destructoid.com contests are usually provided by sponsors who, due to customs and shipping costs (yay budgets), often limit participation to individuals who are legal residents of the fifty (50) United States (unless otherwise stated) and are 12 years of age. We encourage our overseas friends to be super sneaky and make a friend in the United States who can receive your prize, and then you two figure out the customs/logistics. Be cautious about who you trust, obviously. Employees of destructoid.com, their advertising or promotion agencies, those involved in the production, development, implementation or handling of Contests, any agents acting for, or on behalf of the above entities, their respective parent companies, officers, directors, subsidiaries, affiliates, licensees, service providers, prize suppliers any other person or entity associated with the Contests (collectively “Contest Entities”) and/or the immediate family (spouse, parents, siblings and children) and household members (whether related or not) of each such employee, are *not* eligible and will be fired and publicly beaten if are caught participating. All U.S., federal, state and local and regulations apply.
2. Agreement to Official Rules: Participation in the Contest constitutes entrant’s full and unconditional agreement to and acceptance of these Official Rules and the decisions of the Sponsor, which are final and binding. Winning a prize is contingent upon fulfilling all requirements set forth herein.
3. Entry Period: The start and end dates/times of each Contest (the “Entry Period”) will be posted on the applicable Contest site.
4. Entry: To enter a Contest, follow the instructions on the Contest site. Submission will result in one (1) entry. The number of times you can enter the Contest will be posted on the applicable Contest site. The use of any agencies or automated software to submit entries will void all entries submitted by that person.
5. Drawing: At the conclusion of the Entry Period, we will select the names of the potential winners in a random drawing of all eligible entries received during each Entry Period. The number of winners to be selected in a specific Contest will be posted on the applicable Contest site. The odds of being selected as a potential winner depend on the number of eligible entries received during the Entry Period. Potential winners will be contacted via email and will be asked to provide their full name, age and mailing address within a specified time period. If a potential winner does not respond within the timeframe stated in the notification email, we may select an alternate potential winner in his/her place at random from all entries received during the Entry Period. Limit one (1) prize per household per Contest.
6. Requirements of the Potential Winners: Winners will be notified by the e-mail address associated with their account on destructoid.com.com and/or receive a Private Message on destructoid.com.com or through a Twitter Direct Message/Facebook message. Winners have five (5) days from the original message alerting them of their winnings to respond and claim their prize. If no winner comes forward within five business days, the prize will be forfeited and raffled again where Destructoid's hardcore fans are most active (forums/community blogs/facebook group).
7. Prize(s): The prize(s) (including each prize’s approximate retail value) available to be won in a specific Contest will be posted on the Contest site. No cash or other substitution may be made, except by the Sponsor, who reserves the right to substitute a prize with another prize of equal or greater value if the prize is not available for any reason as determined by the Sponsor in its sole discretion. The winners are responsible for any taxes and fees associated with receipt or use of a prize. Prizes will be mailed between 1 to 45 business days after winners have replied with their required info.
8. General Conditions: In the event that the operation, security, or administration of the Contest is impaired in any way for any reason, including, but not limited to fraud, virus, or other technical problem, the Sponsor may, in its sole discretion, either: (a) suspend the Contest to address the impairment and then resume the Contest in a manner that best conforms to the spirit of these Official Rules; or (b) award the prizes at random from among the eligible entries received up to the time of the impairment. The Sponsor reserves the right in its sole discretion to disqualify any individual it finds to be tampering with the entry process or the operation of the Contest or to be acting in violation of these Official Rules or in an unsportsmanlike or disruptive manner. Any attempt by any person to undermine the legitimate operation of the Contest may be a violation of criminal and civil law, and, should such an attempt be made, the Sponsor reserves the right to seek damages from any such person to the fullest extent permitted by law. The Sponsor’s failure to enforce any term of these Official Rules shall not constitute a waiver of that provision. In case of a dispute as to the owner of an entry, entry will be deemed to have been submitted by the authorized account holder of the screen name from which the entry is made. The authorized account holder is defined as the natural person who is assigned to an e-mail address by an Internet access provider, online service provider, or other organization responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.
9.Release and Limitations of Liability: By participating in the Contest, entrants agree to release and hold harmless the Contest Entities from and against any claim or cause of action arising out of participation in the Contest or receipt or use of any prize, including, but not limited to: (a) unauthorized human intervention in the Contest; (b) technical errors related to computers, servers, providers, or telephone or network lines; (c) printing errors; (d) lost, late, postage-due, misdirected, or undeliverable mail; (e) errors in the administration of the Contest or the processing of entries; or (f) injury or damage to persons or property which may be caused, directly or indirectly, in whole or in part, from entrant’s participation in the Contest or receipt of any prize. Entrant further agrees that in any cause of action, the Contest Entities’ liability will be limited to the cost of entering and participating in the Contest, and in no event shall the Contest Entities be liable for attorney’s fees. Entrant waives the right to claim any damages whatsoever, including, but not limited to, punitive, consequential, direct, or indirect damages.
10. Disputes: Except where prohibited, entrant agrees that any and all disputes, claims and causes of action arising out of, or connected with, the Contest or any prize awarded shall be resolved individually, without resort to any form of class action. All issues and questions concerning the construction, validity, interpretation and enforceability of these Official Rules, entrant’s rights and obligations, or the rights and obligations of the Sponsors in connection with the Contest, shall be governed by, and construed in accordance with, the laws of the Commonwealth of Virginia, without giving effect to any choice of law or conflict of law rules (whether of the Commonwealth of Virginia or any other jurisdiction), which would cause the application of the laws of any jurisdiction other than the Commonwealth of Virginia.
11. Contest Results: To enter the contest without needing to buy/sell anything or request a written copy of the name of the winners, send a self-addressed stamped envelope (stating the specific Contest you are requesting the winners for) to destructoid.com Contest Winners 260 King Street Suite 883, San Francisco California 94107. We run many contests, so please be specific in what you are requesting. Winner requests must be received within thirty (30) days from the end date of the applicable contest (they're always posted on our site though). Winners are usually posted the day following the contest on our contest section.
Lastly, Destructoid has the right to kick your ass and take away your prize if you are a total dickhead, so be cool and don't kick any puppies on your way to victory. Have fun with our contests and be a good sport when you win or lose. Remember: First you get the power, then you get the money, then get the baby.
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BEHOLD THE OMEGA TANK. POPULATED BY THE GODS OF OLD ON SPACEHELICOPTER OF DOOMNATION.
CHUHGA CHUHGA CHUHGA is sound it making when KABIINALATION is having by the badguy. KAWIZZLE is sound of skin searing as middles wrapped in beacon came hurliating at heads of soon to be headless.
TASTE MY PAIN!
too easy...
my entry.
Crappy quality i know, But it would have taken too much space to write out not being on the picture.
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BEHOLDING THE MANY PENIS MOBILE.
WITH REAR THRUSTERS AND A MASSIVE HEAD PLATE.
THE SHAFT IS PURE COCKY STEEL.
THE TIRES ARE PURE HAIRY WAX MOLTEN BUBBLING STEEL.
IT HAS ROOF.
WHAT HAVE YOU NOT HAVING IN HEAD FOR NOT BUYING THIS MASTERBAT....PIECE!
"TOPANGA"
You mount it like you would a speed bike for no apparent reason other than to feel the power between your legs [Armageddon reference]. However, unlike a speed bike it can drift on anything (land, sea, air, slipstream etc.). It also shoots out various projectiles: Zombie heads, Monkey poo, Tortoise shells, Dirty Delicates, barf bags donated from your favorite airliners (*coughs* as well as some of the seedy ones), y'know... the usual stuff.
BASICALLY its a laundry hamper powered by Pop Rocks, Soda, and a powerful libido. Also, it can slide across my carpet.
BEHOLD! A 2010 orange ferrari with black pin stripes running alongside the car, running on top of 32'' chrome spinner wheels on front, and 45'' on back. This deadly mother fucker will kill you, With its railgun head lights, it will shoot through 4 concrete buildings. It Features Dual mufflers that shoot rusty nails out the left side and banana peels out the right. The red interior features a blue raspberry snow cone maker. why? cause blue raspberry snow cones are fucking cool thats why! The Green lit LED dashboard features 3 buttons, one that operates the snow cone maker. Another Sets off the NOS system so you can get out of a sticky situation, the last button make two fully automatic machine guns come from out of the trunk, that can rotate 360 degrees to take out the enemy from all angles.
Any way the ultimate experimental is...
Gary Busey
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8=D ~~~~<3
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BEHOLD THE GREATEST FUSION SINCE BREAST AND HAND!
THE OMEGA MIGHTY MANY PENIS MOBILE TURBO HD REMIX!
SO MUCH PENIS SO LITTLE TIME!
IT RUNS DOWN MOUNTAINS. CLIMBS TREES. AND WILL EVEN BANG YOUR ATTRACTIVE SISTER INTO OBLIVION! TASTE MY PAIN!!!!!
Eat your heart out Sweet-Tooth :3
The Mobile Snow is made of ice with a constant cooled environment to keep it from melting, except for the heated areas where people can sit where it's balanced out.
On the front of the vehicle are three small cannons connected to a supply of snow that it gathers constantly (more on that later), which shoot out balls of snow at high speeds.
In the back is a person who can gather from the same container dispensing water that freezes instantly as soon as it hits the ground, working much like an oil slick.
On the top of the vehicle is a turret gun, that works much like the previously said weapon, except it freezes the liquid first, then launches it at high speeds at targets.
The water is gathered from sweat provided from the heated bands that the driver and passengers have to wear. It can also gather water when there is rain, and with the added bonus of freezing liquid it drives over.
I'll take my posters gift-wrapped. Kthx.
So. I'd like to see a Cybran experimental land/sea unit. The Chain Strider would be a mid-weight six-legged unit with particularly tall legs. Like spider legs, these legs reach twice the altitude of the main body before reaching a straight, armored foreleg down to the ground. These legs would allow it to walk through shallow to medium depth water by raising the body far above its normal height. The body would be fairly flat and elongated, like that of a cockroach, and segmented into three sections (one supporting each pair of legs) which can bend slightly with respect to the others, allowing it an organic turn like a segmented cargo truck or limo. The units back carries six weapon pods on long articulated tentacles. Each pod is shaped like a thickened spearhead made of two identical halves, which separate and retract from the tip. Concealed within each of these pods is a harpoon attached to a high-tension line. The harpoon may be shot into an enemy air unit, dealing moderate damage and anchoring it within the lines reach, preventing bombers or fighters from escaping or maneuvering effectively and slowing any other targets effectively hit. The pods cannot aim below the plane of the body, making standard tanks and other experimentals immune to these harpoons unless the Strider can change its position to one significantly below the enemy unit (the Strider could effectively attack up cliffs, and could target ships if in water). When partially submerged the Chain Strider can employ a pair of torpedo tubes mounted below the body's assumed waterline, but also becomes highly vulnerable to enemy torpedo attacks. The units main attack is a powerful but slow firing pulse laser mounted in the mouth of a mandible-bearing dragon-like head affixed to a short but relatively flexible neck. In its traditional combat role the Strider would serve as powerful anti-aircraft support, ensnaring enemy gunships and bombers before obliterating them with its powerful area-of-effect blast. Against ships the Strider could attach multiple cables to a single enemy craft, effectively halting it to allow it and other units to easily destroy it. The slow fire rate of the main laser, combined with a moderate projectile speed, would make the strider relatively ineffective against non-ensnared enemy units. The power of the main weapon could help combat small groups of enemy ground units (destroying a tank or two while seriously damaging surrounding enemies with each shot), but more capable ground-to-ground units could quickly surround and destroy it. At sea, the strider could fulfill much the same role, but with the added anti-ship capability yielded by its harpoons. The foil to this naval versatility is fragility: its nautical vulnerability to torpedoes would put it at the mercy of enemy submarines and destroyers, while the long submerged legs would make perfect targets for the Illuminate Wilfindja Sea Hunter. As a possible upgrade the unit could gain a shield generator with which to protect nearby friendlies. The generator would serve a shield arc instead of the normal personal shield: much like the structure shield generator, this unit could help to defend nearby units from direct attacks. In particular, this unit would effectively compliment the Cybran Bomb Bouncer, an anti-artillery support experimental. The combination of these two units could shield a Cybran force from the most pressing non-conventional threats, forcing an enemy player to fight the Cybran army directly or with more esoteric weapons. Individually, this unit would not be particularly powerful (in comparison with the other giant walkers): health and armor levels would slightly exceed those of the Illuminate Airnomo (a relatively light giant walker), as would cost. Its ideal counters would include any experimentals that significantly outweigh it in raw power (while the harpoons could attack anything taller than it they don't pack enough firepower to make the unit competitive against the heavier experimentals), medium-weight or heavier tank groups (while the main laser of the Chain Strider would be fairly effective, its low health and slow fire rate would doom it in most tank battles, though the shield upgrade could keep it competitive for a short time), and powerful naval groups (while individual ships would be at the mercy of multiple harpoon hits, torpedoes, and laser hits a large group could exploit the walkers low health and vulnerability to naval weapons to quickly bring it down).