Audio Inc., the studio responsible for the slightly sinister RPG Contact, has a brand new DS game in the works, featuring the same retro graphics and broken English as its predecessor. This is Space Agency, and the developer is currently looking for a Western publisher.
Billed as a "space action RPG for world gamers," Space Agency is set in the year 3010 during the Christian Era. The story revolves around a "lad" who joins the Space Agency to defeat space pirates and the "Wire Puller" in order to save eight planets across the galaxy. Battles apparently "break out in the seamless" and spaceship piloting appears to be a feature.
Players will also need to learn social skills and raise negotiation, character, environmental, pheromone and table manner skills. Seriously. Also, one of the screens shows dialog that reads: "Are you a Space Agent? I'm not doing a bad thing of anything."
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I think I was probably one of five people in the entire world who liked Contact, even with all its flaws, so I'll probably give it a look-in if it surpasses this awful teaser.
Wasn't the broken English intentional in Contact? I mean, there were loads of references to Engrish memes and E3 speeches. Now I'm not so sure after reading the line 'Now, the possibility of achievement is undecided as the product.'
Yeah, it's an absolute chore at times for so little reward and the game screws you over for being too cocky. For what it's worth, if you've been enjoying the videogame references and the fourth wall interaction, the ending is amazing. It's a shame the journey takes the shine off the interesting story.
Contact's almost completely automatic combat drove me away from the great style of Suda 51. Since Space Agency has the same developer as the last one and the composer from No More Heroes, maybe Suda 51 is involved with this one as well? Either way, this one seems to be a no-brainer for Atlus to pick up. I mean, improving the one bad aspect about Contact, and letting us play as an adult in a JRPG for once, is very appealing.
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If this music is in the game, I am all over it.
Wasn't the broken English intentional in Contact? I mean, there were loads of references to Engrish memes and E3 speeches. Now I'm not so sure after reading the line 'Now, the possibility of achievement is undecided as the product.'
I really love Contact for whatit offers, but pulling my HP and advancing feels so taskful for me. I really want to beat this game.