Also, Ryu has Black hair with blue highlights (See: SF3 3rd Strike, if we're talking canon)
Also, Ryu>all ben affleck wannabes.
On topic, it is a bit boring that a lot of the action stars look the same, but fortunately it's not all we've got. We've still got our Ratchets, our Noby Noby Boys, and other stuff. I wouldn't say we need fewer Hollywood action star dudes in our games, just so long as it's not the only thing we have.
The same thing happened to me last year when all my friends did nothing but praise Red Dead Redemption and Heavy Rain, and gave me a crazy look when I said I considered Kirby's Epic Yarn to be my GOTY 2010 (an opinion I'm willing to defend until the end of time). It seems that we the gamers are to blame for this rise in generic looking guys, not the developers themselves. They're just giving the people what they want.
And this episode was fucking funny!
With that out of the way, your argument with generic actors is pretty good. This is really a problem that you don't have in video games. You can design whatever you want. New characters like Kratos and Monkey couldn't be more far away from the hollywood stereotype and people still love them.
With that said. It seems like female character design is a lot better and more varied. Anyone with me?
Also, I'd rather see attractive people in a game with human characters, same as many many other people out there, that's about all it comes down to.
Another great topic! The only "Hollywood" characters I can truly say I love are probably the Contra dudes, even if they're just generic rambo guys with big guns and muscles.
Also, I think Prey 2 going the way it is is a perfect illustration of how dumb character design can really get. Perfect timing, I'd say.
I will spread this around to all my friends, because I would very much hate to see this series stopped. It was great meeting you at PAX!!
Couldn't agree more with today's message, too. I absolutely hate the video game industry's trend towards boring, Hollywood-type characers, and I'm thrilled when studios like Ninja Theory (to name just one of many) take a chance on characters that are slightly more interesting looking. I seem to be in the minority right now though, as Enslaved tanked and everybody and their mother is bitching about the new Dante in DmC. I am hopeful though that smaller studios that simply can't afford to pump endless amounts of money into one-upping the latest breakthroughs in Ben-Affleck-Style-Super-Duper-Realistic modelling technology will turn back towards the more distinctive and interesting characters that we used to see so frequently in gaming.
I was on this website looking at paintings, and there was this painting of a naked women. It was gorgeous, the tones were subtle and she was painted in a manner that reflected the beauty of the female form - she was probably an average weight. There were several comments about how fat she was. Really too bad, I agree that this is more a result of the population's disposition than the developers. Good work though holmes.
did you actually watch the episode?
Also, are you saying the only way for male characters to be attractive is for them to all be caucasian males with short brown hair, a medium build, ken-doll faces, and blue jeans on?
@ Everyone else- Thank you so much watching the show! I am still dead tired from all the PAX coverage (much more to come!), the Okamiden review, and doing this feature/video all in the the span of four days. I have to sleep now, but I hope when I wake up, there are a bunch of new comments for me to read and respond to.
Except the point Holmes is making is that video games don't require the main character to be a young attractive male. Video games are meant to entertain us through gameplay, immerse us in their world by making us take control of fleshed out characters with colorful personalities not to emulate a movie by having flash cutscenes and unlikable pretty boys with as much personality and charisma as a dead dog being playable characters. For me personally, games like Dead Rising, where the main character is a average looking guy, are more complelling and interesting than Resident Evil, where every playable male character is either a muscle bound moron or a pretty boy that needs a good punch in the gut (and this is coming from someone who likes the Resident Evil series).
Holy fuck! That is verbatim everything that I've been saying for the past 3 years. Fucking thank you. Good to know I'm not alone.
Video games are video games for a reason and should take advantage of that trait by making themselves LESS realistic. A few realistic games are alright, but right now the industry is just over-saturated with them now. We need more crazy, over the top games these days honestly, more fantasy and surrealism, that is what we need in my opinion.
Yes I did, it clearly associated him as indistinguishable from the rest besides his nose. Also how would I have even know to mention him if I didn't watch the video, nice "you disagree with me so you don't know what you're talking about" argument ya got there. As for the rest of your comment, that's quiet a completely baseless and ridiculous assumption, try being a tiny bit less defensive, I didn't say any such thing.
Did you actually read my comment? (olool I can be a jackass too)
"Also, are you saying the only way for male characters to be attractive is for them to all be caucasian males with short brown hair, a medium build, ken-doll faces, and blue jeans on?"
http://www.sfgalleries.net/art/sf4/sf4/series1/sf4-ryu_big.jpg
Yes, what a white, brown haired, medium built, ken faced, blue jean wearing character main character.
And nooooooooooooooooooo...Constructoid is amazing, and I look forward to it continuing...hopefully ;_;
@ Everyone saying that giving the starring role to a "Hollywood" looking guy to is mandatory for having a successful game- Kratos, Master Chief, Niko Bellic, Meat Boy, Big Daddy, and Gordan Freeman strongly disagree with you.
@ Kefkeesque- Whoa, a little hostile there buddy.
Yeah, Ryu is sort of the exception. He's not a generic, short brown haired, a medium build, ken-doll faced guy with and blue jeans on, he's a generic short brown haired, a medium build, ken-doll faceg guy with a karate Gi and a headband on, just like Akira, and hundreds of other "karate guys" in videogames, TV, and movies.
He didn't used to be that way though, but allegedly Capcom changed him to that design for SF2 to "capture a wider audience, which is just silly. SF2 would have been just as popular if Ryu had red hair. More importantly for Jordan Devore, it would have been a victory for Gingers everywhere.
i guess generic, short brown haired, a medium build, ken-doll faced guy with and blue jeans are the generic space marines for this decade.
To counteract this though, the capacity for cool custom player characters is growing. My 2010 GOTY was Lost Planet 2, where you play as your own custom-built generic masked space marine. or albert wesker. The best part was that i could put MY CUSTOM CHARACTER in the game and cutscenes and not give a crap about how silly or awesome my guy (or girl) looks.
Same with mass effect. My first play through was with an Obama character!
This is actually one of the reasons why I think Silent Hill became so popular. Not only did you not have a guy who was highly trained in killing going up against hordes of monsters but the guy was -well- all around normal. On top of that every other character in that game was average looking up until you see Alessa and she wasn't really even a knock out, however her prettiness was part of what made such an impact to what happened to her leading up to her condition when you see her. Even Lisa Garland could be considered good looking but given her role in the story her looks make no difference.
Then Konami carried that train of thought through to Silent Hill 2 where the characters were still all very average looking people with the possible exception of Maria, who's beauty (although still fairly plain) was a facet of the story. With Silent Hill: The Room (which is actually the game that made me think to write this comment) it was much the same idea even to the point where Konami supplied plenty of images of the average looking characters (with the exception of Walter to a degree, he looks very "creepy anime enemy" sometimes), including Eileen, who they went the extra mile to show had blemishes and freckles but turns out to be completely gorgeous (to me, at least) in her plainness... And it seems to go on and on from there really for the series -even the movie based on the series didn't have "attractive" characters.
Beyond all that though this article also makes me think that your asking us to look at games like abstract art (as realized through your comments about the Mario series) and I like that. When thinking about that I couldn't help but immediately zoom in on the Katamari series and how --despite the kings awesome package-- the characters aren't at all realistic (none of them are even normal) yet we are instantly drawn in by them and their insane world.. I do think we (and the industry proper) need to step back and see the picture you painted here come into focus Jonathan, because once it does that, and lets down its guard, I'm sure we'll get even better games out of it.
I'd say more, but I'm really behind on writing this Child of Eden post. Suffice to say that I agree that Harry wasn't the best example of an unnecessarily bland character. Still, I personally would have preferred it if he had a little more visual character. You can pretty much interchange his character with any other average man, and it wouldn't make a difference. The same isn't true of his daughter. She has a very iconic look. The way you can tell is by how long it takes your mind to emotionally and conginitvely register that it. sher. When I saw new photos from the new Silent Hill movie, I immediately recognized her, just from her outfit. Yet, she still doesn't look "unrealistic" in any way. Same goes for Travis Touchdown. They are both examples of exceptional character design.
In short, with enough imagination and craftsmanship, you can design a characters that's realistic, iconic, and cool looking. I wish more designers in the industry would strive for that.
Actually his hair is black seeing how he's asian, and he's not medium built what-so-ever, he's fucking huge, the picture I posted was pretty important to my post. And ken faced? Are you kidding me? Once again, the picture (official SF4 artwork, aka what the best image of him currently is) is pretty important to the post. I'm still completely confused as to how this went from me saying I and many other people prefer attractive characters, to you telling me that that means I only like ben affleck white guys. I wasn't aware that everyone who isn't a "fatty" (the example you gave as what you wanted) is actually just ben affleck in disguise.
Again, did you watch the video? It seems like you're just seeing what you want to see here.
And I don't know why you're so hung up on the Ryu thing, but since you are, I'll pick it apart for you.
Ryu has red hair, which turned brown in the Alpha series, then black-brown in the SF2-SF4. I agree, I should have said "dark" hair instead of "brown" hair. I didn't think the difference between black and brown hair would mean so much to you. My mistake.
As for his build, it's definitely medium, in relation to his peers. Ryu exists in the SF universe, where everyone is hugely muscular. Even though he's got the muscle of a champion body builder, he's still dwarfed by the the likes of Zangeif, Hakan, Blanka, Abel, Seth, Bison, and so forth. The only characters who are less built than him are Dhalsim, El Fuerte, Fei Long, Yun and Yang, and the female characters (with the exception being Chun-Li's thighs).
He also has a very generic, Ken doll face. That's what I think. Feel free to disagree.
Overall, I feel like you got really hung up on the idea that I don't want videogame characters to be attractive. That's not what I said, but I can see how you go that idea, so I'll clarify.
What I said was, I don't want all videogame characters to all look the same, or more specifically, I don't want them to look like Hollywood actors who all look the same. You can be attractive without being boring and generic looking. There are many ways to be attractive. Dante from DMC, Travis Touchdown, Gordon Freeman, all guys who have distinguishing characteristics, but don't fall into the same "handsome boy" look.
I just want characters who have... character. Is that such a ridiculous thing to ask for?
Personally I think intresting characters will only be made by a few Japanese developers and plus the indies.
With the indie devs of today I see an continuation of the old Spectrum and other 8Bit British bedroom developer era with all the wacky stuff they put in their games. (think of Jet Set Willy)
Also this is funny as hell and I always ignored it because I saw your name and thought it was a another annoying live talky thingy.
@ Wedge- I didn't think the original Max Payne's face was a parody. I thought it was just unintentionally ridiculous. Maybe I'm wrong though.
And I really hope balding fat middle aged May Payne 3 happens, but it doesn't look good right now. The game has been in development hell for a long time. I'd like to think that the game's troubles have nothing to do with the fact that it's set to star a truly "realistic" character, but I doubt it. I bet the devs and the marketing department battle daily on that issue.
And thanks for watching the show. If you want more, tell your friends who also avoided it because they saw my name on the post to watch it too. Without more views, I can't make more episodes.
Hope to see more in the future! :)

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