Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Console game in handheld: SOCOM: Fireteam Bravo 3

10:30 PM on 01.29.2010 // Ben Perlee

SOCOM is an interesting franchise. Back when the original released for  the PS2, SOCOM was seen as the multiplayer experience for consoles. Times have changed, and the SOCOM series has made itself comfortable on the handheld side of things with the PSP.

Sony is very much looking forward to the latest entry in the franchise, SOCOM: Fireteam Bravo 3. Yes, the third game in the Fireteam Bravo side of things, this PSP franchise seems to have slipped under the radar for a while. This is a shame, as some of the features seen here are even ignored in console titles. If you haven’t played a SOCOM title, it might be time to pay attention. Follow the jump to see what I mean.

SOCOM: Fireteam Bravo 3 (PSP)
Developer: Slant Six Games
Publisher: SCEA
To be released: February 16, 2010

The feature list in SOCOM: Fireteam Bravo 3 is rather large. Coming out February 16 to UMD and PSN, we’ve got 16 player online/ad hoc versus, 8 maps, 5 versus modes, a story driven, 4-player online/ad hoc co-op mode with 9 missions, solid graphics built with the same mo-cap as the film Avatar, clans, 70 weapon modifiers, 4 attachments slots, and voice chat. It’s a long list of features, one that promises to go a long way for players and fans.

The story mode is a single player campaign over 9 levels that can be played with bots or in co-op. Co-op is great, as always, and with voice chat through headphones or the built-in mic on the PSPgo, it means communication is readily available at the push of a button. This applies to all of the multiplayer modes as well. Each of those 9 missions are broken up into chapters with lots of save points, so you are never locked into a mission for more than 5 or 6 minutes at a time, which is very nice for on-the-go play. If you are down on other players, the command ladders for the bots are pretty in-depth, and you can actually queue up layers of commands for changing situations.

After you beat a level, you get Custom Missions. These are the story levels where the player can choose new variables, objectives, the number of SEALs, and more, in the chance to earn more Command Equity points to spend on unlockables. It’s a neat way for creating incentive to return to the story mode/single player mode.

Throughout these campaigns and in the multiplayer matches, players will earn those Command Equity points. These can be spent on unlocking new character models for the multiplayer, but even more interesting, they can unlock new weapon mods. With 70 attachments and 4 slots, by the time you unlock everything, your weapons are going to be very unique to your play style.

Controls for the game took a little getting used to. Limited to one analog stick limits how you can aim. There is an auto target system, which will change a little bit depending on what weapon you use, what you have modded it with, and how you are using cover (which in itself is not a snap-on system like in other titles, but rather a system of dynamic height change over cover where the SEAL will only rise enough to make a shot), but the 4 target points of legs, arms, body and head will be the focus.

However, I actually struggled with one simple motion: aiming up and down. With the auto-lock on, I could only aim on one plane. It was a little frustrating, and I suspect it might have been me struggling with the controls a bit. Honestly, it is a little difficult initially, as there are a lot of things to do, but wasn’t too difficult after a while.

Control-wise, I was most interested in a perspective hardcore players might like. A third–person over-the-shoulder mode, your SEAL will stay in place and free aim until you press the L-trigger, then he can move. It creates a slower style of play. Getting good with this stop-n-pop motion seems like it might become the standard way to play.

Multiplayer is up to 16-players, with maps based on the single player campaigns and more. These are Swiss ski villages, ruined castles, ports, and more, and there is a solid amount of variety to keep things fresh. Modes include an 8v8 team-based Suppression mode, Demolition mode where one team is on the defensive, a control-point based Tug O’War,  Free for All as the deathmatch, and Leader mode, where one player is a leader, and the team must protect him as they move about.

Like in single player, rounds tend to last about 4 to 6 minutes, unless you want to make them longer, and with the really in-depth leaderboard system, the support for clans, and the support for using your PSN account, this is a handheld game that acts like a full featured console title. It looks very solid.

While Slant Six has brought a lot of new features to the franchise, they also made sure to keep any older play options available to the fanbase. SOCOM’s players tend to be very hardcore, and while features like health regeneration is new, you can expect that to be turned off, and features like friendly fire, capped respawn, and other hardcore features to be cranked up. Basically, what I’ve been told is that all options will be returning, and that everyone should be pleased. Entering in, however, the game is fairly friendly to new players.

SOCOM: Fireteam Bravo 3 has some really neat ideas here, many of which look like they are coming through. As producer Michael Kerr says “We wanted to deliver a console experience on PSP,” it looks like they may pull it off.

Photo Gallery: (8 images)
Click to zoom - browse by swipe, or use arrow keys

Ben Perlee,
 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

KeithTheGeek avatarKeithTheGeek
GUYS HELP I KEEP BUYING MORE AMIIBO. Today it was Little Mac, since he went back up on Gamestop's website. I probably would have gotten Captain Falcon as well if I wasn't already running a little short on cash.
BigDoniel avatarBigDoniel
50 hours in and I can safely say that Xenoblade is the best JRPG I've played in years. Should hopefully be finished in time for X too!
Pixie The Fairy avatarPixie The Fairy
One job down on day I should have off, now for the other job.
CoilWhine avatarCoilWhine
I beat Murasaki Baby on PS Vita. Easy 100% trophy. That ending theme tho.
TheGwailo avatarTheGwailo
I have 34 games in my Steam queue alone, 4 on xbone, and a handful on handhelds. I have 3 days to make a dent. Time's up, let's do this!
Archelon avatarArchelon
Community Question: To make up for yesterday, I decided to ask a second Community Question today. Have you taken advantage of any Black Friday deals today? If so, what did you purchase? Feel free to share pictures of your spoils, if you have any.
Jiraya avatarJiraya
Some Black Friday artwork arrived today ! [img][/img]
Lawman avatarLawman
Black Friday is getting to me. All these games I kinda, maybe want that are at anywhere between respectable and deep discounts, but I'm not sure if I want to bite. I'm wondering if Godzilla's worth $12? After checking review scores, I'm not sure.
Amna Umen avatarAmna Umen
Mission complete![IMG][/IMG]
Serethyn avatarSerethyn
Black Friday slowly seems to creep its way onto Continental Europe, but I'm not complaining! I managed to get my grubby little paws on a new physical copy of The Wonderful 101 for €20! Thanks, America!
Archelon avatarArchelon
Community Question: Since I missed yesterday, I am going to do something a little different today. Are there any questions you would like to ask me for a change? If so, please feel free. I may add a second Community Question later today, as well.
RexterNathan avatarRexterNathan
Isn't PES 2016 Free-to-Play model just the demo with extra crap thrown in?
Fenriff avatarFenriff
Damn Gumo, you cold as fuck. [img][/img]
Atleastimhousebroken avatarAtleastimhousebroken
While partially responsible for one of the biggest jokes in the metal, Cold Lake by Celtic Frost, Curt Bryant is doing the soundtrack to the game Slain!. I'm digging the shitty garage band vibe.
LinkSlayer64 avatarLinkSlayer64
How is the Lightening thread STILL GETTING COMMENTS!?!?!? P.S. I am trying to make Chex Mix, but we lost my special recipe I custom designed. sucks man.
Torchman avatarTorchman
Got a deal on a Surface Pro 3 model that I wanted. Now I just need a deal on a PS TV in Canada and I'm golden.
FlanxLycanth avatarFlanxLycanth
If you in the UK, don't have a PS4 and don't mind buying used/display goods there's a few reconditioned PS4 (12 month warranty) on amazon for £199.
SirDavies avatarSirDavies
my dilemma this black friday is a PS4 for bloodborne and little else or like half the games on my steam wishlist. I know in my heart which one I'm going to pick.
El Dango avatarEl Dango
"You had all the lasagna you could ever eat, yet you kept going!" "This isn't about the lasagna anymore, Jon, and I didn't come this far just to quit! Tonight, I'm making sure my name will go down in history!"
Pixie The Fairy avatarPixie The Fairy
Got DeSu2 Break Record from GS' Black Friday sale ($29.99). Love the Arrange CD. It's been far too long since I heard Meguro do something that wasn't tied to Persona. Also grabbed an extra copy of Freedom Wars since they were $5.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -