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Concept art for Awesomenauts shows a very different game

6:45 PM on 05.21.2012 // Jordan Devore
  @DtoidJordan

While it's not uncommon for developers to readily share concept art, we don't always get specific details about how a game's design evolved throughout its development. In the case of Awesomenauts, Ronimo Games is already sharing both.

In a blog post, the original name of the project is revealed as OMG Space; doesn't have the same ring to it, but I dig the logo nonetheless. Early on, Ronimo's artists put together concept art that looked rather convincingly like in-game screenshots, such as the one shown above. Froggy G sure has come a long way.

While nice to look at, this original art direction wasn't the best for readability, particularly given how zoomed out the camera became for the final Awesomenauts. Other scrapped ideas include a multi-stage boss, melee and ranged attacks for every character, and roaming robots that served as towers. Neat!




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Jordan Devore, Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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destructoid's previous coverage:
Awesomenauts


  Jul 28

New map, AI bots headed to Awesomenauts

Looks like I'm coming out of retirement


  Jul 16

Awesomenauts Assemble finally gets its first update

To bring it more inline with the PC version, but not full parity


  May 14

Awesomenauts adds Sentry X-58 and replays

More Starstorm content released on PC


View all:powered by:  MM.Elephant

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