Great write up!
Also, that header image is the second worst thing I've seen all day.
The rest of the article was fine, some very fair points made.
I have similar feelings for BFBC2. I remember playing it at launch and it being a really fun game. Then I took a break for like a month and when I came back it was just spawn die spawn die as I got owned by guys with much more powerful perks and weapons. I havent been back to play it again sadly.
The fact that you have to ask that makes me sad. My inner 11 year old will never forgive you.
That was one of the most enjoyable things about Roguelike games, that the map was different each and every time. No two playthroughs were ever the same, and the game was so enjoyable that as a kid I never even realized that there was some destination to all the exploration and an actual "win" condition that I was enormously failing at with each and every character I started over the course of a few years.
Those cookies are pretty fantastic little items.
I love the idea of random generated multiplayer maps, that would keep each round fresh for sure.
The key to taking down the established players in games like Barren Realms Elite(never played SRE myself, but presumably it was similar), was infiltration. You joined the most powerful group on the BBS, siphoned off some of their resources in order to build yourself up, and when the time was right you pulled the dirtiest trick you could figure out and destroyed them using their own money. From what I've heard, that's how you succeed as a noob in EvE as well.
Maybe for you youngsters! Back in my day, we had to fight cacodemons with BFGs that had only 1/3rd of the firepower! And we wore the husks for shoes while we walked up the hill to school in the snow while dragging the ENIAC behind us.
Now I know your going to disagree with me in this aspect, but I still love playing Halo 3, and I totally understand your points about "who gets weapons faster" and "camping better areas" and all that.
But, for Halo 3, there are barely any other FPS's on consoles where players can match according to skill and be even according to weapons from the start. The weapons race doesn't really hold up in team games (MLG) because each team starts off equally. Yes, there still is a race, but its countered due to opening strategies and killing them before they get them.
I also like that there is no stupid perks or exp crap that gets u special in game stuff. The stuff you unlock is all armor from achievements and they are just custom designs with no affect on gameplay other than the look.
Games like Cod will just match people up randomly, whereas in H3 players can play others at their own skill level (the ranking system). Now I know the problems of restarting accounts, boosting, deranking, and all that but that is more apparent now, because not as many people play halo 3 anymore which is sad. There is also the added benefit of being "host", but I still like playing it so much, just because I'm, for the most part, playing with people that I know are just as good as me and thats where the fun is for me as well as getting better.
Sure there is a learning curve, but since it matches up by skill a reasonable dedicated gamer can rise and learn pretty quickly if they have a team to play with. This curve takes longer now, just because most of the people that play have been playing for a long time, and barely anyone new picks the game up.
Anyways I know a lot of people hate halo 3, but whatever I still like it. Again, this was a very good article so keep up the analysis.
If you ever got into the high level GvG in Guild Wars you would find it as much about strategy and planning as actual game skill. Design the Build of your team and plan how they will exploit both their home map and the ones other guilds may be using. Ensure you have a strategy for if the opponent splits their forces or goes for an 8 man push. How are you going to manage flag running? Will you Gank the Lord at VoD? or protect your NPC's while picking the opponents ones off with a split?
Once you are in the game positioning becomes paramount, maintaining your staggered defense and not over extending past your healers reach. Not giving away the s[pike but ensuring your melee characters are in position for the spike. Selecting the correct target and defending the flag runner while stopping theirs(if you hold the flag for 2 minutes you get a health and energy boost)
I don't think that game is the only one that realises the two major things that are required to make PvP enjoyable and strategically challenging
1. An Objective: Systems where kills are the only thing that matter make strategy much less important and twitch reflexes king. These eventually cause stagnation in game play. this is the main failing of most PvP games (especially MMO's) in that they only focus on kills and don't force the players to truly think about what they are doing.
2. An Even Footing: While both sides do not have to be exactly the same (and nor should they be forced to be) they MUST have access to the same equipment and abilities for proper balance and they absolutely must be restricted to the same number of players. Yes this means spawning weapons is always going to be a poor idea (Sean has already described why so I won't go into it.) The best competitive games give you options in your loadout before combat is started (CSS, TF2, Guild Wars and even starcraft and DotA). Maps must be designed so that if the terrain gives one side an advantage access to vehicles or an easier objectives gives the other an equal one.
While I think procedurally generated mapping has it's advantages for certain types of competitive play I also think it will cause it's own set of issues by reducing the ability for teams to plan beforehand (while forming strategies on the fly is not necessarily a bad thing it will reduce the number of competent teams as most people find that very difficult.)
i've tried many mmos and your right the pvp never really has a point. i played the warhammer online and the pvp didnt really have a point, all you do is get some meaningless "honor".
. The first thing a good mmo needs is. Player created content, like towns or starbases. if your guild has been working for months to create your town you're going to have a vested interest in defending the town. PVP to defend your town and maybe even fight for real honor(or at least something closer to it).
the 2nd thing is character creation. people are always complaining about keeping classes balanced, i dont thing this is all that necessary. If the classes are constantly being tweaked, they dont need to be balanced. If 1 class is better than another for this month so be it, chances are a month or 2 down the road the situation will be reversed. your warrior might be god now but in 3 months down the road you might need to make a different character.i think this is good to keep the game from getting stale, things are constantly evolving.
3rd thing are the uber weapons games like wow use. i think weapons should be much more generic, what you do with the weapons should be much more important than how good they are. this seems to emphasis how much time you've played the game over how well do you play the game.
the 1 game i thought did it right was the now deceased shadowbane, but please if anybody knows any other games like this please let me know
Almost every statement you made about this game is a joke.Try actually playing.
How did you get your job here?
Try doing a write up complaining about how asteriods won't system link well.It would be as credible as this garbage.
I think even the original HL engine supported that (as well as geometry).
Pretty neat to see it featured here, though, I spent a lot of hours when I should've been doing homework sneaking in an extra war or two.
The nod to the old door games is great as well. Legend of the Red Dragon, TW2002...memories.
Have you seen LOVE? it's a procedurally generated online game that involves AN INSANE level of strategy and detail. plus it's both PvP and Human vs. AI at the same time. it's awesome. it also has a gameplay system built around user generated content. I can't believe that game flew under the fucking radar. it answers all your questions and then some.

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