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Here's a lovely video we received for the upcoming collaboration between Digital Reality and Grasshopper Manufacture, Sine Mora. It gives a visual demonstration of what the difference is between playing Sine Mora at its normal difficulty and its "insane" difficulty.

Now, I'm looking at the normal stuff at about the halfway mark and thinking that I could probably manage it. Then there's a starburst that looks like it would ensure my death and you can see the insane side has twice as many bullets in it. Looks like they're keen to satisfy everyone's shoot-em-up tastes, though when is anybody's guess as no pricing or release date have been revealed yet.








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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11 comments | showing # 1 to 11
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DJ Incompetent's Avatar - Comment posted on 01/20/2012 07:56
DJ Incompetent
I miss videogames with an actual game in them. This should be delightful!
ninjapresident's Avatar - Comment posted on 01/20/2012 07:58
ninjapresident
Errg. Still sad for no PS3 release. Maybe PC one day?
Gamescook's Avatar - Comment posted on 01/20/2012 09:08
Gamescook
I'd be a little more interested if there weren't any furries in this game.
Scuffles's Avatar - Comment posted on 01/20/2012 09:09
Scuffles
I feel your pain at this being an Xbox exclusive looks like something I would love the hell out of. Unfortunately it looks like I'm going to have to sit this one out :(
BrainWasherAttendent's Avatar - Comment posted on 01/20/2012 09:53
BrainWasherAttendent
Crappy to be forced to pick up my xbox controller, but it must be done for this.
Felix Kyo Grnewald's Avatar - Comment posted on 01/20/2012 15:07
Felix Kyo Grnewald
the only good 360-exclusive this year?
glypher's Avatar - Comment posted on 01/20/2012 15:43
glypher
Meh. It's a typical 2-d shmup that turns into a bullethell when on insame.

Or am i missing something?
Deriq's Avatar - Comment posted on 01/20/2012 16:12
Deriq
@glypher

playtime is directly tied to how many enemies you take down (+secs.) vs the amount of times you get hit (-secs.), rather than the usual stock health.
glypher's Avatar - Comment posted on 01/20/2012 16:39
glypher
@deriq thanks. interesting gimmic.
but that begs the question... did i /really/ need to be given a reason to shoot stuff in a shmup? I mean are there people out there that just dodge everything and complete levels? nevermind, probably are.
TrevHead's Avatar - Comment posted on 01/20/2012 17:38
TrevHead
@ glypher.

well the same could be said of just about any action game. Anybody can just pick up a FPS and shoot shit, its the games mechanics that makes it intresting for anybobody but the most casual of gamers.
Stigmeyer's Avatar - Comment posted on 02/03/2012 09:08
Stigmeyer
I can't imagine Grasshopper NOT releasing this for other platforms after a certain time. Looks gorgeous.
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