Command and Conquer is back, and this time it's going the free-to-play route. Now before you cringe too hard from the last statement, much is still undecided when it comes to the freemium model that will be in place when the game hits Origin later this year. Speaking with Victory Games' senior development director, Tim Morten, one possible model the game may follow takes a page straight out of League of Legends.
While Command and Conquer will be primarily free, what was made clear is that the game's microtransactions will be geared towards the return of the generals to the series. Similar to champions in League of Legends, generals may be on a weekly rotation for players to use, with the ability to buy favorites at any time for those who can't live without a certain someone.
Why this makes the most sense for the new Command and Conquer is due to the variety in strategy they bring to every battle. Each general from one of three game's three factions (Global Liberation Army, European Union, and Asia Pacific Alliance) offer up their own strengths and weaknesses that will be invaluable in the right hands. Additionally, this time around the Global Liberation Army's generals hail from a more worldly origin; not to single out any one ethnicity like before.
A lot is till up in the air, but one thing is for sure Command and Conquer is one sexy looking RTS game thanks to the power of the Frostbyte engine, DX 11, and fantastic physic effects. I'm not the biggest RTS buff, but if all the depth that has made the series as iconic as it is over the years stays intact (which so far looks like it's on track to do) then this should be another respectable entry and one I'd be more than glad to hop into due to the relatively cheap entry barrier when it hits later this year.
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