Prepare yourself for a double-whammy of disbelief: Crush, a game for the PSP coming from Sega that actually looks really good. I know what you're thinking: good enough to wash that horrible, half-dead skunk taste that Sonic on the 360 left in our mouths? Maybe. It pushes platforming in directions that nobody's taken it, yet -- namely, every direction you can imagine. I'd do my best to describe it, but in so doing I'd risk a stroke, so your best bet would be to watch the video and see for yourself.
Crush comes to us by way of Kuju Entertainment, makers of Battalion Wars 2 and Dark Messiah of Might and Magic, and will be published by Sega. No word just yet on a release date, but we'll keep you posted. Also, be sure to check out the high-res screencaps at Gamefront -- looks pretty great, but again, it's a game that you must see in motion to understand.
[Editor's note: Full press release about this game after the jump -- Robert Summa]
SAN FRANCISCO & LONDON (January 23, 2007) – SEGA® of America, Inc. and SEGA® Europe, Ltd. today announced that Crush™, an inventive new puzzle game for the PSP® (PlayStation®Portable) system, is currently in development and scheduled for release in Summer 2007. Developed by U.K. based Kuju Brighton, Crush is an exciting new concept which challenges how players traditionally approach games with its intriguing new style of thought-provoking gameplay.
Unique to its genre, Crush introduces a valuable new gaming experience that is wholly suited to the PSP system. Set within a complex, hypnotic 3D world, players will use the game's unique crush mechanic to "crush" the environment and transform it into a more simplified 2D platformer. Once flattened, players will utilize the 2D space to move to new areas to solve otherwise impossible challenges, and unlock secret items that were previously unobtainable in the 3D environment. Players will then "uncrush" the 2D environment and return to the 3D world.
"Crush introduces a fascinating new gameplay perspective on the PSP that encourages players to stretch their imagination in a whole new way," said Scott A. Steinberg, Vice President of Marketing, SEGA® of America, Inc. "The spatial concept of the crushing mechanic is something truly unique that encourages users to think back and forth between 3D and 2D objects and environments to engage different parts of their brain, and see beyond what is literally in front them."
Designed for a wide and varied audience, Crush tells the story of Dan, a man with a lifetime of unresolved issues and bottled up emotions that has turned him into a nervous insomniac who is too tired to turn his life around. Desperate for a cure, he turns to hypnosis. It is during this state that he is given one last chance to sort through the wreckage of his past, before he loses the last thing he has – his sanity.
Crush is scheduled for release in Summer 2007.
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I wannit!!
..also, "wash that horrible, half-dead skunk taste" ... is raunchy dude. Sonic is worse than that.
Man I want this game. *sigh* still ... Wii>PSP
It was a reference made from the FF remake for the PSP. I sold my PSP to get a Wii (actually I had them both, but sold the PSP to eat. Shoot me.) and someone said something dumb..
maybe Im imagining arguments in my head? Toneman are you a figment of my imagination? And if you are how come you're not a half nekked swedish girl?
Um. 12 wolves. Yup.
If I had a PSP I'd buy it.
"Too bad it's on the PSP."
Oh wait. I HAVE a PSP! NUTS TO YOU GUYS!
Seriously though, lemme spell this out for you: Lumines 1&2, Loco Roco, Tekken DR, Killzone:Liberation, MGS:Portable Ops, Every Extend Extra a ton of other games for you "genre specific" fans.
The last few months have pretty much done away with that old "The PSP sucks!" stereotype everyone loves to recite.
Not to mention, Crush (looks like a ramped up Super Paper Mario), Dead Head Fred, Crisis Core:FF7, and a bunch of other great games coming out soon.
(Note the games I listed were all original titles. None of that port crap that plagues the system)
To be perfectly honest, I spend more time on my PSP than on my DS. For Fighting and Puzzle fans at least, there's never been a better portable.
hmmm... sega releases crash to critical acclaim, sega is praised for its risk taking, but unfortunately, low sales due to poor advertising and unappealing box art send this one straight to the bargain bin. winds up on every online editor's 'games you should have played' list, no one pays attention. psp2 is announced, all games are backwards compatible except for crash. it is revisted in an article 10 years from now on the greatest games no one played, and for the first time, a psp game sells for over 2k on ebay.
damn, looks like they did a pretty good job repairing the crystal ball, either that or it just keeps replayin the history of psychonauts.
-> Dinnertime: too bad none of those games interest me enough to shell out €50 for(other than loco roco which I have, but it's definately more of a novelty than a killer app) when I have better games for the DS I've yet to beat. The PSP does have some merits, particularly if it's 1.5, just not nearly enough to compete with the in-almost-every-way-superior DS.
I COMPLETELY understand. I mean, that list of games wasn't to juustify that EVERYONE should own a PSP, just that there ARE good, original games being produced for the system.
If they aren't your cup of tea then there's no reason to shell out the dough. Same as any system, really.
And a few games coming out that I missed before:
-Capcom Puzzle World
-Gurumin
-Ratchet and Clank: Size Matters
All in the next MONTH no less. And Puzzle World is $10 cheaper than most at release. PAYDIRT.
Also, game looks cool. I fancy the mental backflips required will leave me fresh as a newborn Snaileb