With the "Mothership Zeta" add-on for Fallout 3 releasing next week, you know what time it is. It's time for a launch trailer, of course. Prior to today's footage, Bethesda had kept everything except still images of the content locked away in a vault somewhere.
The abduction sequence -- what little of it was shown in the video -- is giving me flashbacks to the love it or hate it game Prey. Although the music in the trailer almost certainly won't be apart of the actual "Mothership Zeta" experience, I feel obligated to comment on it. "It's rad in a slightly hilarious way." Does that count?
As I have become more and more attached to Fallout 3 and the universe I've created inside of it through my actions, it's sad to see everything come to an end. With no more downloadable content on the way, what evil is left to be triumphed? How will I be able to find solutions to problems that don't even exist?
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That music gave me the chills, but I'm really pumped for this addition. I've downloaded all the DLC so far and have only played through Operation Anchorage as of now. I need to sit down one of these days and just finish the game. Extra alien gear will probably entice me.
This game has already stolen around 300 hours of my life and will probably take another hundred when Zeta comes out. Include time I've spent on savegames I've modded and it probably adds up to at least 4-500. If I had known this in the first place, I wouldn't have taken a gap year.
I found that trailer incredibly creepy, which just makes me more pumped for the DLC. If the trailer can creep me out, then who knows what the full product will do...
Yeah, that was really creepy. I'm excited. Though I am a little sad that this is the last of the Fallout 3 DLC...I really loved the game and wouldn't mind more stuff to do. Oh well, guess I should just start over again and play melee or big-guns or something.
I hope the wonderful irony of this DLC is not lost on anyone. Throughout the entire game you're really trying to find a better world, another world. Here, you almost have your chance and you spend the entire time trying to get back to the world you've been trying to escape.
Obsidian has never failed at making a compelling story with compelling characters (Storm of Zehir being the exception). Bug squashing and performance issues are what plague all of Obsidian's games... as well as ye olde Black Isle's Fallout 1 & 2 as well.
@Yehat: I'm not that familair with their games. I got KOTOR 2 cause I thought the first as great. While still a good game I though it felt a little rushed. But thats probably because they had a deadline imposed on them.
Its odd, I'm not even a big RPG fan but for some reason games like Fallout 3, Deus Ex & KOTOR rank among my favorite all times games. You can replay them over and over and try differnt things.
The music is the Fallout 3 title screen music done on a Theremin. Especially easy to notice when the "Mothership Zeta" title appears. You hear the Dun-nuuuh-naaaah 3-note progression from the title. Very nice sci-fi twist on that hum-able theme.
It was very much so rushed, there's been a PC restoration project that points out a myriad of things were pulled, such as the HK droid factory and even an FMV ending. I don't know where the blame falls on the rush to finish it, I have a feeling that since it was Obsidian's first project that it was perhaps a mutual issue of deadlines from both Lucasarts and themselves.
I personally liked KotOR 2 a smidge more than the first but I do admit that the second one felt very 'un-Starwars". It attempted to be very ambigous with its characters and story which is very much contrary to Starwars' infinite good and infinite evil. G0-T0 for example was pure evil but wanted to preserve the order of Republic. Even the Sith feared "a greater darkness" that loomed on the fringe of the Republic.
I could also blather endlessly about the entirety of Mask of the Betrayer and Neverwinter Nights 2's Sand character, the smug slimey bastard but the smug slimey bastard you eagerly welcome to your your side like some kind of million dollar attorney.
By the way if you enjoy Deus Ex do yourself a favor and have a looksee at Vampires: The Masquerade - Bloodlines. Very much the successor to Deus Ex with a good amount of darkness and sleaze.
I really appreciate the variety offered by Fallout 3's many DLC packs, but it can't change the underlying structural problems which make Bethesda's RPG such an underwhelming and boring experience to begin with (lackluster combat, unremarkable graphics and stiff animations, remarkably tedious world exloration, rudimentary character development, subpar dialogue, drab voice acting etc.). Even a simplistic, casual RPG like Fable II is a whole lot more fun to actually play than Fallout 3 ever will be, and I hope Bethesda starts to realize that they can't just keep re-releasing the same old interesting-but-broken game (Arena, Daggerfall, Morrowind, Oblivion, Fallout 3).
Damn this is so my game of the year. Game of the decade mabye. 400 hours wasted over 4 save games and i just started again.
Anyway they say this is the last one but im not sure. Certainly is the last one for the Game of the year edition that has all the dlc on one disk. But since every dlc and the main game itself kept mentioning "The North" and "The commonwealth" and "The Institute" I hope they make a massive dlc even bigger than point lookout so i can see whats left on the east coast.
Sod it if they make a dlc which lets me go back to the original fallout land in California then ill explode!
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I really hope they explore that angle a bit.
I wouldn't be surprised, those robotic arms look like Grade A probing equipment...
Obsidian has never failed at making a compelling story with compelling characters (Storm of Zehir being the exception). Bug squashing and performance issues are what plague all of Obsidian's games... as well as ye olde Black Isle's Fallout 1 & 2 as well.
Its odd, I'm not even a big RPG fan but for some reason games like Fallout 3, Deus Ex & KOTOR rank among my favorite all times games. You can replay them over and over and try differnt things.
It was very much so rushed, there's been a PC restoration project that points out a myriad of things were pulled, such as the HK droid factory and even an FMV ending. I don't know where the blame falls on the rush to finish it, I have a feeling that since it was Obsidian's first project that it was perhaps a mutual issue of deadlines from both Lucasarts and themselves.
I personally liked KotOR 2 a smidge more than the first but I do admit that the second one felt very 'un-Starwars". It attempted to be very ambigous with its characters and story which is very much contrary to Starwars' infinite good and infinite evil. G0-T0 for example was pure evil but wanted to preserve the order of Republic. Even the Sith feared "a greater darkness" that loomed on the fringe of the Republic.
I could also blather endlessly about the entirety of Mask of the Betrayer and Neverwinter Nights 2's Sand character, the smug slimey bastard but the smug slimey bastard you eagerly welcome to your your side like some kind of million dollar attorney.
By the way if you enjoy Deus Ex do yourself a favor and have a looksee at Vampires: The Masquerade - Bloodlines. Very much the successor to Deus Ex with a good amount of darkness and sleaze.
Anyway they say this is the last one but im not sure. Certainly is the last one for the Game of the year edition that has all the dlc on one disk. But since every dlc and the main game itself kept mentioning "The North" and "The commonwealth" and "The Institute" I hope they make a massive dlc even bigger than point lookout so i can see whats left on the east coast.
Sod it if they make a dlc which lets me go back to the original fallout land in California then ill explode!
Can't wait.
I will be busy for some time....