Sorry, I will buy the game when it is finished and reviewed. I just don't feel like playing this game.
Its like for really small time investors, but numerous more of them.
Payoff being you get to experience the ride and have real input into the product.
Sorta like glorified playtesters.
You know, the business model could work! When users or potential buyers decide which game they want to support. Minecraft? Seems like people want that, better make more content. Scrolls? Seems like people don't want that. Better if we don't put all the money that's left in it.
But that's not even remotely the case and I find that quite shady to be honest.
Wait, you find it shady that they use their current games to fund the next ones? What world do you live on? How else are they suppose to continue as a company?
Tl;dr Haters gonna hate.
that is very honest of you, thanks. $13 also gets me cobalt. good thing its so cheap that way i can afford to also help those in need. nice use of the first-world problems guilt card there though. ;-D
and hey, nothings wrong with a little philanthropy here and there. plus it's not like i'm just giving my money away without seeing anything in return; i'll end up getting the product itself, so i feel it's a win-win.
Nothing wrong with what they are doing here. Sure, your money might be better spent elsewhere, but that can be said of pretty much anything.
Does this game look interesting to you? Well then you can get it for $7 off AND play it ahead of time. Seems like a pretty good deal.
It's not perfect, but it's a lot more fair than the current trickle down price model used today.
And fuck off with haters gonna hate. I respect Mojang a lot and have played Minecraft to death. I haven't even said that these games are not worth it. I just feel that the money to content ratio is off. 1 programmer with 4,349,515 bought Minecraft versions. Are you fucking kidding me?
opinions, amirite?
also, who's to say that the money you spent on terreria isnt also being put into their next game? or is that how one should run a business? just keep the profits from one venture and not use those profits for any another? seems risky at best to me.
What Notch did with Minecraft was something like looking for investor. The game was in very early development but we as a gamer saw the potential the game has. A lot of us invested, so much that Mojang is a respectable company now. I don't say that business model is bad per se! I also spent around 50$ for AVGN just because I like what he is doing and I want to see his movie. Again, we, the target audience are put into a investor role. Not because we have millions of dollars, but we are a lot of people and even a small amount of money can make a company grow very fast. If every game developer would let me decide how it works I'd honestly choose this system. But when things like these are done, I want that the people that made this possible have the same respect as real investors. So, I'd like that the money is put back into it. When the AVGN suddenly take his 200k and put it into a restaurant and make a sub-par b-movie that he could have done with 50k alone I'd nerdrage like crazy. You see were I'm getting at? If the money is there why does it take nearly a decade to put out mod support? Oh, it's only 1 programmer. Then why the fuck don't he has 5? Money can't be the problem, am I right? I don't like slackers and I don't like people who just do the absolute minimum amount. I feel cheated when something like this happens.
Not that Minecraft is bad, hell it's great, but it's minimum investment. Mojang said that they want to be the biggest indie publisher now! Oo Cool, they blinded us with false advertising and now they want to publish. I think that's noble of them but that wasn't really planed, was it?

surf dtoid with 

Rising (10+)
People you follow


















follow
