Atari and Cryptic Studios have today announced a brand new roleplaying game set in the Dungeons and Dragons world, Neverwinter. The relatively successful MMO developer has pegged Neverwinter as a "co-op RPG" and it's due out for PC in Q4 of 2011.
Neverwinter gives players one of five classic D&D classes to choose from. They can them team up with AI or human allies to create a co-op team of five characters. Players will also be able to create their own quests and stories using a new content generation system that has been given the working title of Forge.
This actually sounds pretty damn hot. I'll definitely be keeping an eye on this one. Keep an eye on the game's official site right here for upcoming news.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Only five classes though? :(
But I guess not. Just an unoriginal name. :-D ... Not that I'm complaining about an MMO. I'm still down. Lol.
I'm also somewhat confused, since Cryptic has been primarily Atari's MMO sweatshop. Their involvement would suggest some type of online, fee based, instanced up the ass infrastructure.
I'm thinking they distilled it down to five since 4th-edition's classes have a lot of overlap when thought about from a "videogame mechanics" perspective.
Even if they overlook the shoddy production they'll still have to weigh their need for microtransaction content, which is to say most of the content made despite a certain monthly fee presumably entitling us to all of it.
I really wish I had been more patient with their City of Heroes game (quit at lv 20) but my attempt to remedy that with Champions Online and Star Trek Online have only made things worse.
Probably closer to BGDA 2.
I'd like to see a Stratgey turn based RPG (like FF tactics) using the 4.0 system....
I never played BGDA2, tbh, I hated the first game so much I didn't want anything to do with the second. It just seemed like an uninspired hack and slash with too few levels.
So now I ask, was the second lightyears better than the first?
I don't know what lightyears means but at least BGDA 1 was trying something different, the sequel, along with Fallout: Brotherhood of Steel, pretty much cemented the death of Black Isle Studios.
I think of Dark Alliance 1 as the "Survivor" of videogames. It was interesting and fun, but it also ruined video games / television. Worth it? Fuck no.
In any regard, this should be good. This series changes every game, but always remains quality.
Obviously that means it's going to be a third-person turn-based tower defense with cover mechanics and no reference to actual Dungeons and Dragons mechanics beyond iconic spells like "magic missile".
I'd like something MMORPGish but limited to playtime with IRL bros. I hate most MMORPG communities because it seems you can never weed out people under 18 effectively. Even then, there's no guarantee that a 20 year old is going to have the emotional intelligence of a 20 year old.
Oh well. It's coop and limited classes so that means it's Diablo 2 or Gauntlet inspired.
I don't understand why it's a single word. Neverwinter Nights sounds like more than one person. Hell, even the 2 implies something.
LOLWUT
@HombreGato
"Wow. And people complained about Obsidian's sequel being buggy? Wait until they get a load of Cryptic's attempt."
What's kind of humorous is that Neverwinter Nights 1 was equally as buggy on release but everyone keeps forgetting that because they're looking at through Bioware goggles.
And NWN1<NWN2, IMO.
Was it? I don't remember having troubles (certainly not on part with the Amie Fern lives bug in NWN2) but then again I didn't make it very far. Cleared a couple districts and realized there really wasn't much happening in that game. With only one NPC on my side without much of a story, and a lot of sidequests seeming totally disconnected to what I was trying to accomplish.
@triclops41
agreed. NWN1>NWN2
I only wish I had taken the time to learn the modding tools.
"we made City of Heroes in about a year and a half, City of Villains in nine months. We made Champions in two years and STO in a year and a half, so we're an incredibly efficient studio, you obviously know -- there's no one in the industry that's as prolific as we are, it's not even close."
Woozers!!! I would not be braggin' about that shit to be frank; especially STO and to a lessor degree CO. It is exactly because of that the company is looked at so negatively by gamers. Prolific piles of hot steamy shit wrapped in silk coverings is still shit once one digs their hands into things. He should have talked about how they are implementing the new development "philosophy" into their existing titles.