hot  /  reviews  /  videos  /  cblogs  /  qposts

Cloudbuilt: It's like Mega Man & Mirror's Edge had a baby

4:00 PM on 02.14.2014 // Chris Carter
  @DtoidChris

Hands-on impressions

When I first saw Cloudbuilt, I fell in love with the art style. It was pretty much heaven in my mind, with gorgeous aerial views mixed with sketch-heavy visuals. It helps that the gameplay looks like a solid mixture of parkour and Mega Man style action, which ticks all the right boxes.

But how it looks and how it plays are completely different animals -- thankfully, it plays as good as it looks, and Cloudbuilt has shot up as one of my most anticipated games of the year.

Cloudbuilt (PC)
Developer: Coilworks
Publisher: Rising Star Games
Released: TBA 2014

Even in an early, unfinished build of the game (Coilworks has informed me that they're roughly 80% done), Cloudbuilt's visuals are absolutely beautiful. It's hard to describe the feeling of boosting through a giant obstacle course while a picture-esque skyscape is visible all around you, as screenshots hardly do it justice. To be frank, I'm really impressed that an indie studio like Coilworks was able to design such a great looking game -- it looks that good in motion.

Ok, so it looks great, but how does the game play? Well, I'm happy to report that it's really easy to pick up, but fairly difficult to master -- just the way I like it. You'll learn the basics through an interactive tutorial that serves as a story mode of sorts, which gets the easy stuff out of the way -- like jumping, wall running, ledge grabbing, and dropping from edges.

Your job is simple in that all you have to do is get from the start to the finish by any means necessary. You'll see the action from a third-person perspective, and in that sense, it feels like a well developed, sharp 3D platformer. So far, so good.

Once you finish the tutorial and earn your suit though, the real fun starts. Now your character can boost and shoot enemies by way of a beam cannon, both of which add completely new dimensions to the gameplay. Boosting in particular is huge, as it can mean the difference between life and death on a constant basis -- it also serves multiple functions that you'll have to pick up if you want to really succeed at Cloudbuilt.

Firstly, you can double jump, which is a simple enough prospect that allows you to get around the course fairly well. Then you'll start to experiment with boosting more and more, and find out that you can boost vertically to run straight up a wall, much like Alex Mercer in Prototype. You can also boost while standing, which functions as a standard jet pack and a way to horizontally gain some ground.

But the granddaddy mechanic of them all is the ability to boost while wallrunning, which slowly moves your character upwards along the wall. You can let off on the button to descend while running, and tap it intermittently to stay in a straight line. It's an incredibly intense and open ability that really helped make the game for me, given the fact that there's so much skill and nuance involved with it -- especially when the walls are loaded with traps and gaps.

This ties into one of my absolute favorite elements of the game -- the principle of energy management. If you're going for a top time, there are any number of choices you can make in any given situation. For instance, maybe you'll want to simple double jump across a ledge and save your boost, or perhaps you'll opt to boost across multiple gaps and save yourself some time -- which means you may have to wait a few seconds to recharge, and run vertically up a wall.

As I've hinted a bit throughout this preview, Cloudbuilt is tough, in a good way, and it's refreshing to see such a challenging game on the market. The reason that it's not unfair is because the levels have multiple solutions, so you can look to your strengths and complete the stage the way you want to the vast majority of the time. There are also checkpoints, with the ability to "quick retry" from the game's pause menu. After a stage is complete the game breaks down how well you did, offering up multiple stages of difficulty and a full rating system.

Coilworks has assured fans that you don't need to focus entirely on time, and you can have plenty of fun slowly figuring out each level. After struggling through a few stages, I wholeheartedly agree. You don't have to zip through every stage and get a record time to enjoy yourself -- sometimes, the fun is in the journey itself, not the destination. The only hangup I have is that there's no controller support at the moment and I really hope it's a planned feature. Although, you can always map your controls by way of third party software.



There isn't much that I'd change with Cloudbuilt if given the opportunity. Although I've only played a handful of stages, it's evident that there's a ton of depth here that will keep any action fan busy for long periods of time. I was blown away by the level of depth within the boosting system alone, and the final build can't come soon enough.



Chris Carter, Reviews Director
 Follow Blog + disclosure DtoidChris Tips
Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Add your impressions

 Quickposts
Status updates from C-bloggers

Pixie The Fairy avatarPixie The Fairy
Traded in a bunch of old Star Trek novels and other books at a used bookstore. Made $10 and got Tori Amos' "Strange Little Girls" album along with it. They made me take the William Shatner novels back. Smart clerks.
OverlordZetta avatarOverlordZetta
Can this be Toy Story 4? [youtube]https://youtu.be/XJkZX0rKElY[/youtube]
Gamemaniac3434 avatarGamemaniac3434
Also I will be reviewing freedom wars. I didnt make it to the end. I will not be kind to it. There will be blood.
Gamemaniac3434 avatarGamemaniac3434
Yeah....been there before.
techsupport avatartechsupport
MGS V review: When using a character other than Big Boss for missions, the intro credits still say, "starring Punished 'Venom' Snake." Sloppy work, Kojima - no wonder Konami dumped you. 0/10.
Gamemaniac3434 avatarGamemaniac3434
Grim Fandango......some real good sruff here. As soon as I complete it (vita version, of course) will probably see about a write up. Not perfect, but theres some good stuff here. Glad it got brought back from obsolescence hell.
Rad Party God avatarRad Party God
*sigh* If only Disqus had a "block/ignore user" option :/
VIRGO avatarVIRGO
Must. Use. This. Blog. More. But. School.
GoofierBrute avatarGoofierBrute
Just started playing Hyrule Warriors again. Man is that game fun. A bit mindless at times granted, but fun nonetheless.
RadicalYoseph avatarRadicalYoseph
I ate vanilla ice cream and didn't put on any chocolate syrup. Now wondering if that was racist whitewashing #thanksjed.
Jiraya avatarJiraya
The cat dragged in some action figures !
[img]http://i.imgur.com/6Cu2Asg.jpg[/img] [img]http://i.imgur.com/qMFDAw3.jpg[/img] [img]http://i.imgur.com/RPUraY8.jpg[/img] [img]http://i.imgur.com/51DLqjh.jpg[/img]
Dr Mel avatarDr Mel
There's a Custom Soundtrack folder in MGSV. I can't think of a better thing to put there than the old episodes of podtoid I've been running through lately. I'll be fultoning guys and Holmes will be puttin' on mesh tank tops. Perfect.
Shinta avatarShinta
MGSV Pro Tip: Turn your brightness down to 0. It actually makes the view distance for the guards correct, and doesn't make nighttime the best option for you every single time. When guards shoot flares in the sky, the lighting looks like Dragon's Dogma.
Pixie The Fairy avatarPixie The Fairy
Proof I listened to too much Weird Al growing up: I really do hear "Living in America" as "Living with a Hernia."
Nic Rowen avatarNic Rowen
I've been playing a shit ton of Heroes of the Storm recently. It's my first MOBA and I'm SHOCKED at how much fun I'm having. Anyone else into it? Would love to get some games in with Dtoiders.
Script avatarScript
I would wait for a chance to play the game by myself, but I just have to know. Is David Hayter in MGS V in any way? Please no spoilers.
Rad Party God avatarRad Party God
Guys, serious question... How can I make D-Horse to poop?
gajknight avatargajknight
Goddammit @ FullmetalJ, you have poisoned my mind with...whatever the hell this is.[youtube]https://youtu.be/wv0iUKb80C8[/youtube] It's so, so catchy. Go suck a baguette. And thanks :3. Yes I have listened to all of it.
Niero Desu avatarNiero Desu
That time when Mr. Destructoid went to Vegas [img]http://i.imgur.com/hYEQG7z.jpg[/img]
SirDavies avatarSirDavies
As someone who hasn't played the MGS series at all, should I play it by release date or story order?
more quickposts


Contest!


destructoid's previous coverage:
Cloudbuilt


  May 10

Review: Cloudbuilt

Speed Running: The Game


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -