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Climax willing to do another Silent Hill game photo

Patrick Bateman knows when he's done. So does Climax Group, developer of Silent Hill: Shattered Memories and Silent Hill: Origins. In a recent interview with Official Nintendo Magazine, lead Shattered Memories designer Sam Barlow said Climax would like to do another Silent Hill game -- if they get the chance.

"We've always loved working on the series," Barlow told the ONM. "Since Origins we've spent a lot time with the series. For us, we felt we've put our stomp on the series with Shattered Memories so we'd love the opportunity do another one." He added, "So everyone go and buy it!"

Shattered Memories was quite the educational romp through a foggy land of misery and nasty stuff. I'd prefer that Climax do a Math Blaster before jumping back on the Silent Hill development train but I have a feeling that time versus sales issue wouldn't add up for them.

Silent Hill Wii sequel? Climax is interested... [Official Nintendo Magazine, via Edge]

 








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21 comments | showing # 1 to 21
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Andrew Kauz's Avatar - Comment posted on 01/27/2010 10:04
Andrew Kauz
I think it would be great for Climax to do another Silent Hill game...that isn't a Silent Hill game.

Basically, so many people seemed to write off Shattered Memories because it didn't feel like a Silent Hill game, and I honestly thought that was one of its greatest strengths.

So many divorcing the company's work from the Silent Hill name could be a good move, even if they wouldn't have the benefit of an established IP to work with. Based on what I've seen of the game's sales, it didn't seem to help much anyway.
Klarden's Avatar - Comment posted on 01/27/2010 10:11
Klarden
if they do, i hope they make something different again.
Shattered memories was as silent hill as silent hill can be, but following the same formula again would lead to the same downfall sh had since sh3. i never was a fan of "innovate everything!" and if the talk was about, well, resident evil, i would've preferred playing the old formula again and again. but it doesn't work with sh
Occams electric toothbrush's Avatar - Comment posted on 01/27/2010 10:20
Occams electric toothbrush
I'd prefer them to make a new State of Emergency.
The Silent Protagonist's Avatar - Comment posted on 01/27/2010 10:26
The Silent Protagonist
Yeah, I always kinda saw Silent Hill as a Twilight Zone kinda thing, or least I always kinda thought it should be like that. Silent Hill is different things for the different people that come in contact with it. Every person seems to go through their own personal hell there, so why make the same thing every time?

I've been enjoying Shattered Memories so far for its different approach and if they could shake things up for each time, that would be great. It was never worth the effort to try to connect one to the other anyway.
Adam11's Avatar - Comment posted on 01/27/2010 10:36
Adam11
Shattered Memories was one of the best SH games! (Origins, not so much). Sure it's not perfect, but yes, they should make more! It was 300% better than Homecoming which in my opinion was the worst so far. The Homecoming story was bad and towards the end started reminding me of Hostel or something. That kind of American, violent for the sake of being violent, torture porn crap. Bleh. Shattered Memories was excellent, some control issues and lack of tension in the exploration parts aside. A great start to a new type of SH game!
Adam11's Avatar - Comment posted on 01/27/2010 10:41
Adam11
That being said, my other favorite is the Room, which everyone also hated so maybe my taste is different. I just like the good stories and being freaked out. For example my favorite movie lately is "House of the Devil" which a lot of people thought was boring and I though was amazing! Haha. Check that out it comes out on DVD next week! (80's Babysitter/Scary House movie)
Klarden's Avatar - Comment posted on 01/27/2010 10:47
Klarden
@Adam11
the room was a bad GAME, that's my reason
the concept and atmosphere were brilliant
FatherChesz's Avatar - Comment posted on 01/27/2010 10:49
FatherChesz
This is what I read:

Patrick Bateman knows when he's done. So he'd Climax.
Adam11's Avatar - Comment posted on 01/27/2010 10:51
Adam11
@Klarden - I didn't like that the used the cliche of having you replay all the levels 1/2 through but other than that I didn't have any complaints. But I am pretty forgiving of flaws if I like concepts/mood. I'm excited for Deadly Premonition if that tells you anything. =)
the Company's Avatar - Comment posted on 01/27/2010 11:06
the Company
I will support this idea by buying ten more copies of Shattered Memories.

Oh wait, I can't this week. Thanks No More Mass Effect Vs Capcom.
But I seriously loved that game. And yet no one seemed to pay any attention to it.
silvain's Avatar - Comment posted on 01/27/2010 11:17
silvain
I like SH:SM, but the running sequences actually broke immersion for me because I kept getting lost and getting hosed lol.
wasphone 's Avatar - Comment posted on 01/27/2010 12:23
wasphone
@Klarden

Silent Hill: Shattered Memories is not "...as Silent Hill as Silent Hill can be." It's far from Silent Hill, but that does not make it bad.
Klarden's Avatar - Comment posted on 01/27/2010 12:28
Klarden
it depends on what you think silent hill is
wasphone 's Avatar - Comment posted on 01/27/2010 12:48
wasphone
That may be, but there is a definitive Silent Hill feel. You CAN say Dead Space is like Silent Hill but it really isn't.
JFF's Avatar - Comment posted on 01/27/2010 13:24
JFF
Silent Hill: Shattered Memories it's more Penumbra than Silent Hill.
And this make the game great. Sure, this make some people mad I understand. But you have admit that it's more Silent Hill than the dodgeball combat of homecoming.

Besides, the world it's already full of immutable game sequels.
sandorasbox's Avatar - Comment posted on 01/27/2010 13:26
sandorasbox
Silent Hill has always been about pacing, atmosphere and incredible game design. The actual gameplay is extremely minimalist because if it had any more focus it would start to distract the player from the experience.

The newer entries in the series have tried to improve the gameplay, and found that it does almost nothing to help. Homecoming specifically stank because the "aiming" took you out of the immersion and both the pacing and atmosphere weren't handled well enough to keep the illusion steady. When people talk about this "Silent Hill" feel, theyre referring to the way the first three (and to some extent the fourth) put gameplay behind actual game design.

No one plays these games for the gameplay.
Kyle MacGregor's Avatar - Comment posted on 01/27/2010 14:24
Kyle MacGregor
I'd like to see them reimagine Silent Hill 2.
wasphone 's Avatar - Comment posted on 01/27/2010 14:25
wasphone
@Cadtalfryn

Oh god, I hope they don't touch it at all.
Klarden's Avatar - Comment posted on 01/27/2010 14:32
Klarden
@wasphone
"That may be, but there is a definitive Silent Hill feel"
there is. and it has almost nothing to do with gameplay:)
in fact, the problem with games starting with sh3 was gameplay
after finishing shattered memories i felt almost as i did 10 years ago after finishing sh1 and 7 years ago after finishing sh2. well, and something like i felt after playing cryostasis
it always saddened me that a lot of people thought of series as of having some kind of "mythology" or whatever there was connecting the games apart from the strange city of silent hill (which was, for me, also a non-definite place)
P.S. ps2 version is actually good, apart from the fact that ice and reflections could've been made much better
Killrig's Avatar - Comment posted on 01/27/2010 14:55
Killrig
Shattered Memories was the first game from Climax that I genuinely enjoyed.
L10nH3ArT's Avatar - Comment posted on 01/31/2010 03:42
L10nH3ArT
I just finished playing the PSP vesion of shattered memories about an hour ago. I really enjoyed it. I enjoy finally playing more of an adventure game with an enjoyable story. The chase sequences are a bit much, but I think the series is headed in a better direction with this title. I just hope that a new game would continue to take advantage of changing along with how the gamer chooses to play. Even though it is minor in SM with things such as posters, signs, text messages, and such, I think it's fairly innovative because the game does not even bother to tell you, or would you know if you never looked it up. Something that can be taken advantage of and used to continue to give players that creeping feeling. Not without it's flaws, I approve of the game.
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