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Cliff Bleszinski calls Call of Duty-like development cycles 'soulless'

1:30 PM on 10.07.2008, Conrad Zimmerman 27 comments

Cliff Bleszinski calls Call of Duty-like development cycles 'soulless' photo
     Infinity Ward

Cliff Bleszinski has no intention of farming out Gears of War. In an interview with Develop magazine at a recent press event, the designer spoke against the multi-developer approach to producing a series of games. 

"...sometimes I feel a franchise loses something when it’s shifted off to another shop. You get the primary studio that really understands about the franchise, and sometimes the other studio that takes it over can do well, but there’s something lost in translation, like the game’s soul has gone."

While I'll certainly agree that you run the risk of damaging your property by farming it out to other teams, there's an industry consideration at work here that I don't think can be ignored. I like to complain about the Madden approach of releasing a new game every year that's almost identical to the previous iteration, but that behavior is here to stay because people keep buying them and lots of money can be made from milking a popular franchise.

The approach of leapfrogging development cycles by using two seperate development houses could be helping to find a common ground between the consumer who desired quiality and the company that wants to cash in. It allows for satisfying the investor's bottom line as well as the designer's creative freedom by allowing a group to work a full two years on a title.

To use the Call of Duty example, Treyarch might make a sub-par game for the series in the interim period while Infinity Ward works on their next contribution. That's absolutely possible. On the other hand, if Infinity Ward were expected to pump out a game every year, there's a chance that all games in the series would quickly become derivative and mediocre.

Do you think that games like Call of Duty will suffer in the long-term from the design approach that Activision is taking, or will it help to ensure its longevity?

[Via CVG]


Next page: More Cliffy B stories




Rune 101's Avatar
Rune 101 at 10/07/2008 13:45
Call Of Duty Three Was Alright. But It Obviously Felt very Different. I Didn't Know About The Devs Switching And When The Game Felt Off I Took A Look At The Box And Surprise! Not Infinity Ward. I Still Had Fun With The Game But It Ended Up Being The Same Way I Played The New Silent Hill. Not As Another Game In The Series, Just As Another Game. I Just couldn't, It Felt To Different.

Btw, That picture Is The Most Amazing Thing I've Seen All Day.
uglymofo's Avatar
uglymofo at 10/07/2008 13:50
@Rune 101
Why, dear god why, are you capitalizing every fucking word?
vexed alex's Avatar
vexed alex at 10/07/2008 13:54
The problem I have with this is that we haven't really seen what Treyarch can do. Call of Duty 3 had a very short time to be made where as Call of Duty 2 didn't.

This new Call of Duty should be the game we should be using to judge Treyarch. And Call of Duty 3 wasn't bad, so I'm assuming their work can only get better with more time. Let's not be unfair, guys.
saxiums's Avatar
saxiums at 10/07/2008 13:59
The biggest thing for me is, i'm not really done playing COD4. I don't play it every day anymore, but it's still really fun. I have no real incentive to buy 5, mostly because i still enjoy 4. In another year or even 6 months that might be different, but i defiantly won't be getting 5 tell after the holidays.
dgonchild's Avatar
dgonchild at 10/07/2008 14:01
Says the guy famous for making a game with no story, no character development, and nothing but a fragfest. People need to stop writing articles about what this idiot says. Such an attention whore, so tired of him already.
vexed alex's Avatar
vexed alex at 10/07/2008 14:09
@ dgonchild

Cliffy B. says this time Gears 2 will have a story, but like someone on the 1Up Radio podcast said, "those characters aren't capable of an interesting story." I agree with that.
Scottyman's Avatar
Scottyman at 10/07/2008 14:14
Yeah. Maybe if Call of Duty wasn't on a release schedule they'd have time to I dunno, make a rifle shaped like a jackhammer.
Sharpless's Avatar
Sharpless at 10/07/2008 14:22
@dgonchild
He's an attention whore because he talks to reporters and bloggers? You do realize that he doesn't go to the gaming press and say, "Hey, here's my opinion. Talk about it," right? If he wasn't given a platform to share his opinions, we probably wouldn't know what they were.
EternalDeathSlayer's Avatar
EternalDeathSlayer at 10/07/2008 14:28
I personally think it's a smart idea on the part of publishers, sort of like how they let anybody direct shitty sequels and all, but every year they like to have somebody make an Oscar worthy game. Or something like that.

It's good for the industry in general, as it means more money being spent on product. And like you said, it satisfies Infinity Ward's desire to make a great product and take their time.
monosylabik's Avatar
monosylabik at 10/07/2008 14:50
I don't think it is necessarily a bad thing when another studio takes over the sequel, but it really needs to be done on a case by case basis. Something like COD series I don't think should have ever been outsourced to another company because of exactly what cliffy said was the game lost a bit of it's luster and didn't evolve in the way infinity ward may have wanted it to for the 3rd iteration. A series as successful as COD shouldnt have been handed over like that, but if it was a series that wasnt doing so well like take for example the latest sonic game from bioware. That was a case of having a stagnant series, but having new life breathed into it and now it's a game people can widely call one of the better handheld games this fall.

Treyarch is not a bad developer by any stretch of the imagination. People give them a lot of shit because it's the cool thing to do in the community, but I've talked with a lot of guys on the team working on WaW and they are all extremely competent and have the chops to make the game amazing (and are succesfully doing so). What really brought down COD3 was activision and wanting to get it out there really quickly and not giving the team the time to polish the game.

What needs to really be looked at and have something done about is these ridiculous schedules publishers want dev's to keep by pumping out games on a yearly basis. That's what is hurting the creativity and natural flow a game can evolve with as time progresses.
Dan CiTi's Avatar
Dan CiTi at 10/07/2008 14:55
Oh please Cliff. Don't talk about "soul". Unreal and Gears are just as if not more mindless/soulless than Call of Duty. What if Microsoft did a dick move and did it with Gears?
Mattchewie's Avatar
Mattchewie at 10/07/2008 14:57
I agree with saxiums. I still find 4 very fun and was hoping to see the much talked about perkless hardcore playlist and maybe even another DLC pack with some new weapons and maps.
Sylvan Knoll's Avatar
Sylvan Knoll at 10/07/2008 14:57
I say Kudos to the leapfrogging dev cycle. Give the developers 2 years to make a game. Who wants a rush job? Just think of it. Now Infinity Ward has 2 years to make COD6! Now we can see what Treyarch can do with a 2 year dev cycle and we get a new COD every year!

I LOVE COD4. I've put sooo many hours calling in choppers in that game as I'm sure many of you have as well. But for those who have put in over 10 days like I have, aren't you ready for something new? New maps? New campaign? New(different) guns? I am. I have like 5 favorite guns(haha) in COD4 and as much as I keep playing I want some change, something Fresh!

I mean come on! It's not like the game will be THAT different. It's still using the same engine. I dont think "Modern Warfare" really made COD4 what it is, but how it played(the pace, the animations, the online ranking system) is what made this game so awesome. AND ALL OF THAT IS BACK with WAW.

So say you don't like World at War...all you have to do is wait 1 more year for another.

Cheers to Leapfrogging? Oh, 1 final note for Cliff. I see what he's saying....but I don't believe it apply's to this franchise(or does it? we'll see)
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 10/07/2008 15:43
I agree with him, Ubisoft Montreal made the best Splinter Cells and Prince of Persia, Ubisoft Shangai made absolute shit.
ToeKing's Avatar
ToeKing at 10/07/2008 15:47
I don't get the hostility towards Cliffy for this comment. Sure, he's said some pretentious and asinine comments in the past, but this is a genuine concern that I agree with him on. I guess this is another instance where it's cool poke at Cliffy regardless of what he says.

What's the consensus for halo games being made outside of Bungie? When Guitar Hero 3 was dev'd by Neversoft instead of Harmonix? There are lots of other examples, but those are the first to come to me. The game lacks what the original developers gave it. Call it a soul, whatever... It's not necessarily bad, it's just a different feel.

If gears or unreal was being dev'd by a studio that isn't Epic Games I'd be very wary of the product. Not because those games have riveting stories and complex characters, but because Epic makes action games like no one else.
klubjunkee's Avatar
klubjunkee at 10/07/2008 15:55
Cliffy's scared MS will take Gears 3 and put it in Dennis Dyack hands.
Necros's Avatar
Necros at 10/07/2008 16:26
The real shame is that Activision feels the need to have a new one every year, not that they're using two development teams to do it.
vrplumber's Avatar
vrplumber at 10/07/2008 16:31
I dont know if CoD4 has a soul, but the silky-smooth multiplayer makes me not care about its prospects for the afterlife.
trip1ex's Avatar
trip1ex at 10/07/2008 17:31
It will probably just drive the franchise into the ground.

On the other hand Need For Speed sells millions every year.

I guess there are always new customers to be had every year. The 12 yr old turns 13 or the 22 yr old discovers a franchise he never played or the big fanboy grabs his 10th version of the game
Blackhat's Avatar
Blackhat at 10/07/2008 17:39
"Says the guy famous for making a game with no story, no character development, and nothing but a fragfest. People need to stop writing articles about what this idiot says. Such an attention whore, so tired of him already."

I have to agree with this, but as to the idea of alternate companies working on products..

Homeworld Cataclysm. Considered a pinacle of the series, and made by a small, new, alternate company.
TrailerParkJesus's Avatar
TrailerParkJesus at 10/07/2008 21:24
Switching dev teams can sometimes result in a loss of what made the previous so great, but on the other hand, a different dev team can also provide a fresh perspective on the sequel.

I don't know what the track record is, so it's more of a wait and see kind of situation.

And in the case of COD5, I somewhat applaud the risk they're taking with handing it off to a new team, but at the same time they're rushing out a sequel that might not be necessary.
Fleet3000's Avatar
Fleet3000 at 10/07/2008 21:34
COD has been reborn in modern warfare. i don't know how much that is going to extend it's life cycle, but eventually, online is going to start getting boring.
faultymoose's Avatar
faultymoose at 10/08/2008 02:53
STFU Clibby, you sell out.
Holyetheline's Avatar
Holyetheline at 10/08/2008 13:16
hm. I like the CoD method they do.
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