Hell, I rarely see them getting sold at the store I work at and it's not because we lack fancy Limited Edition JRPGs.
Licensing, localization, retail and digital releases, probably a tiny bit of marketing, etc, etc.
I get it, we all get it, some great games we really want, that should be in the world, need help and we can give it, and DoubleFine was an example of a company that deserves all that support and more.. But the buck is going to stop somewhere, at some game, and people are going to start seeing it for what it turns out to be a lot of the time "a pre-order your paying for in full -in advance- that doesn't guarantee the game will actually come out"
People are going to get pissed about that if it happens to backfire on the developer, specially when they realize that the only real good point to throwing their money at a project is to get a copy of the game out of it, because of your donation, on the other side of it. I even venture that one day someone will even manage to feel taken if they simply throw $5-$20 at these guys THEN decide down the line that they wanted to buy the game too. Entitlement and all that.
And what happens if these games turn out to suck? Where are peoples feelings going to be then?
And, on the developer end of it, everyone lately seems to think that they can reproduce DoubleFine's success, on this high because "magic happened", and I don't really want to see the day when the industry has to deal with the fact that it may have been a fluke. Its going to be a huge letdown when the honeymoon fades and the facts set in. Or then they realize its because people actually love Shaffer and his company, but not them. Theres going to be a whole lot of hurt feelings all around, and I assume a lot of crying to the press about how fans are ungrateful.
I Just get the feeling that the charity of doing this is going to be short lived and turn into another riot, in either direction. I really implore developers even remotely thinking about doing this to tread carefully when pushing forward with it.
This is stupid. Anyone who donates a smaller amount gets nothing in return except an email. You can donate but at the end you will still need to purchase the game.
I fear for the other, non-gaming related projects on Kickstarter. I would hate to see a backlash against all these other projects just because people are sick of actual companies turning to this site to fund their games.
so yeah people love rpgs like always and digg collectors editions
everyone should donate for what it represents. And that is more localizations
I did 500 bucks, I did my part
Its about getting this new localization form started.......look at the big picture......
oh Valkyria 3 is passed on? Let not just kick start it?
It can be a great thing. I did my part
You want other new japanese rpgs from them? you support them
donate
Your concerns are a year too late. Kickstarter has been a huge success for indie musicians, artists, and hobbyists before more entrepreneurial small press companies got a hold of it. Double Fine is the biggest success and launched it into the mainstream eye but your concerns have been echoed since Kickstarter began and dissipated until they started firing up again last month.
Here's the deal with Kickstarter: your "cred" is on the line. People with no established reputation need a rock solid business plan to even think about getting funded (truth of the matter, there are more failed projects than successful ones by a large margin). Established companies have everything to lose. If Double Fine Adventure, Wasteland 2, whatever the Rainbow Six guys are working on, Gaijin Games, and so on fail to deliver then their entire business will go down the tubes as these small guys rely on goodwill among their tight knit fans to survive. If EA pisses someone off nothing happens: Mass Effect 3 mad people mad but if ME4 came out tomorrow it would still sell millions. If these small companies alienate their fans they would die.
Kickstarter is, essentially, an advanced pre-order made on good faith. It's a wonderful idea that has created projects that never would have existed without aid like affordable 3D printers and art gallery shows in big cities. Every entertainment medium (film, comic books, literature) has seen resistance when it comes to indie projects. There's this gross belief that publishers establish a level of quality necessary for projects to be successful but in some cases they stifle creativity, not encourage it. Video games have the highest barrier of entry out of any medium and are regularly eclipsing entire film budgets. Anything that allows people to create professional, retail quality titles without seeking out publishers is 100% good in my book.
Video games are late to the Kickstarter market but it's wonderful they've taken off because it proves that fans truly desire unique ideas that big publishers simply aren't interested in investing in. If a game turns out bad then that's the developer's fault, not Kickstarter's. It won't put a dent in Kickstarter (as past project failures prior to Double Fine's craze haven't done anything) because the developers have their reputation on the line.
inXile managed to reproduce DoubleFine's success quite handily. When it comes to where backers put their money, it all comes down to how well the developer is known and what their past projects were like.
In this case, I don't own a PSP and I only clicked the article because I thought this might be a Tactics style game, which I adore. Nobody is asking you to support products that don't interest you. I've spent more money on pre-ordering lesser games, nothing wrong with dropping some cash in hopes that a product that interests you gets made.
Maybe I'm missing things here but the writeup is very bad. They need to clarify what they're offering and do a better job justifying the donations. This is the kind of Kickstarter that shouldn't be supported. Kickstarter should be a market of ideas. This is a "Give us money and maybe we'll do a little better."
I was gonna go with this, but then I read @cow. Interesting points all around. But at the same time I still do fear to many devs will be taking advantage of the system, and tbh this project seems like one of them, I mean how many people even know of this game, yet they have a goal of 500 thousand, I love being romantic about what kickstarter embodies, but I fear for the worst, but for other mediums it seems to have worked out, so hopefully it all goes well for this little medium as well.
I don't own a psp, I probably never will own a psp, but I am going to donate to this kickstarter more for the hopes of what will come after this game.
Its about supporting phjysical. Its about supporting a new localization way of thinking,
and honestly its about supporting an industry thats failing right now
Asking nicely is one thing. Name calling and lecturing is quite another. The first one will go a long way toward persuading me to see your side. The second will lead me to tell you to go fuck yourself.

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