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Chris Taylor: Authentication will save PC gaming

2:15 PM on 02.27.2008, Gameboi 52 comments

Chris Taylor: Authentication will save PC gaming photo
     Price Drop
In keeping with the theme that the current PC model is broken, Gas Powered Game's Chris Taylor thinks that the platform will live long and prosper, as long as on important change is made as to how we play the game. 

During GDC last week, Taylor threw his support behind the idea of curbing piracy by having gamers sign into a secured server, where they can be authenticated as paying customers -- before being able to play:

"It's all got to be secure, we can't afford to make this stuff and give it away for free. I don't think we should be sending the message to anybody that PC gaming is dead. We're going to secure it and our customers have to know why we are securing it. They have to appreciate why we're protecting it. It inconveniences a little but now they know why. And then we can get the economics back in line and maybe we can actually start offering it up at a lower price point in the future. So it will come around full circle,"

Seems fair enough to me, as long as they make sure that the authentication process is smooth, and it doesn't force us to jump through a bunch of hoops while they perfect the model. Since developers devote valuable time and money into their projects (which are risky enough as it is), they undeniably deserve the right to protect their own interests. How does our own PC crowd feel about this? Cheaper games are certainly attractive to us all.

[ Via Gamesindustry.biz -- Thanks, Justin!]


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VWGTI's Avatar
VWGTI at 02/27/2008 14:15
Oh hai, did u say pc gamin wuz dead?
Kalmah's Avatar
Kalmah at 02/27/2008 14:18
You mean... like more Steam accounts? Oh god, no.
Linkoman's Avatar
Linkoman at 02/27/2008 14:20
y'know music is one thing but pirateing games isnt good. ><
but personally i think valve has it right with steam
as long as it doesnt greatly change how i play the game then ill go for it
Mr Bas's Avatar
Mr Bas at 02/27/2008 14:22
Sorry but stem is great, I wouldn't mind some setup like steam if more developers get back to the PC, I still like mine and imho FPSs play best on the PC.

HAHA Try catchin' me now 360-bitches!
king3vbo's Avatar
king3vbo at 02/27/2008 14:25
So much fail in the comments so far.... c'mon guys

I will agree that PC Piracy is at an all time high. When more people pirate Crysis than buy it, thats sad.

That being said, I am an avid Bittorrent fanboy, but I only use it to (a) download anime that isn't in the US and (b) download old games that I cant buy anymore
Syn's Avatar
Syn at 02/27/2008 14:25
@Linkoman What makes pirating music and games any different? If you steal from one person that doesn't make it any better than stealing from someone else.
Professor Pew's Avatar
Professor Pew at 02/27/2008 14:26
Yes, because so many people bought Duke3D and Doom to make the platform what it became!
UglyDuck's Avatar
UglyDuck at 02/27/2008 14:29
This is arrogance. It's like saying "Trust me, you gotta stick the pen in his throat or he won't be able to breath!" when dealing with someone who just stubbed their toe... There are other ways of dealing with this kind of thing. I've already thought of three that I plan to implement during my game development that don't require CD keys, online authentication or copy protection.

Here's one: at launch, release 10 different torrents of full versions of the game that are deliberately broken, and that play for between 1 - 3 hours before stopping with a warning about downloaded versions. People would probably download 2 or 3 versions at the most before giving up. Yes, a small percentage would get it working, but they would be neglegable by this point. This would actually help promote sales because the game would act as a demo. It would be more effective and cheaper that copy protect, and most importantly, it wouldn't harm the average honest consumer.

Also, to any wankstain who says that PC gaming is dead, don't be so full of yourself. It's like Rod Stewart. It's old but it will keep on giving to ones who want it. I know, it's a sickening analogy but it's slow to say that PC gaming is dead.
Jetsetlemming's Avatar
Jetsetlemming at 02/27/2008 14:29
There are bigger motherfucking problems than piracy going on. More bullshit that inconveniences the end user will just create more piracy, jackass. Unless you're suggesting all PC releases occur via steam (which isn't infallible copy protection anyway), you're almost certainly suggesting another bullshit DRM scheme that will make it easier to pirate your game than legitimately pay for it, just like everything packaged with Securom, Starforce, or any number of other good examples of publisher stupidity in action.
Every single fucking person in the entire fucking world that has anything to do with computers needs to look long and hard of the case of Sony BMG, their DRM, the exposure of it, and the public backlash that resulted. That single event did more for the expanding of piracy than the inventions of Limewire, Bittorrent, and Usenet combined.
jedcred's Avatar
jedcred at 02/27/2008 14:31
Well, I think it's a great idea, but it's also victim to the bubble that surrounds most Internet-enabled people. Until recently, I didn't have high-speed at home, and now it's through a local wireless company. Think about all the other people in rural places that don't have high-speed, thus basically won't be able to play these new, internet-authenticated games. Plus, this really won't stop crackers from cracking authentication code any more than it has already with CD-checking code. What has to be done is lowering the price point first so as to make more people comfortable with the idea of paying for the game. Sad as that sounds, it has often been true that, no matter how hard it is, people will try to crack stuff, if only for the challenge.
BlackSunEmpire's Avatar
BlackSunEmpire at 02/27/2008 14:31
I agree with above posters, I enjoy PC as a gaming platform, although I'm not diehard into FPS. Anyway, I think authentication is no problem, as long as its not overly arduous.

Although what happens to multiple computer installs?? And what about those people who don't have access to the internet at the time they want to play (on a plane etc)??
heyricochet's Avatar
heyricochet at 02/27/2008 14:31
If it works as well as my replacement RROD 360 that I can now only play most of my games when I'm logged into live, then it'll be shyt. So if I don't have internet I don't play my games? Awesome.
DynamicSheep's Avatar
DynamicSheep at 02/27/2008 14:32
I just recently bought my very first PC game: Audiosurf. Yes, I know I could find some way to get it for free, but considering the shape of the industry, and the fact that the game was so much joy for only $10, I felt it was only right to pay. Steam should be the model others aim for.
galagabug 's Avatar
galagabug at 02/27/2008 14:36
do not like! this model takes into account that the user is in some way shape or form connected to the innernets. where not all there yet! sometimes we don't have a wifi hotspot around but still want to play games.

my solution?

tiny pc's dedicated to play games! we can strip most of the OS functionality away and replace it with a custom gui. maybe do away with the keyboard and mouse too, and replace them with something friendly, like, a controller. these computers would hook right up to your existing entertainment center, and become part of the living room! these 'gaming' computers will only read discs that have write encryption on them. oh man, the future's gonna be sweet!
PrinceofCannedPeaches's Avatar
PrinceofCannedPeaches at 02/27/2008 14:36
No, I think this may just almost kill it. A few, very select games will pull in revenue like Jesus' pajamas, and the middle ground: your Kanes and Lynches, your GOW PC, your Fables and your UT3's, will all suffer and die, because nobody will effing play them. At least now, some of the people that want to play the best games will BUY a "passable" game and pirate the good one.
gideon's Avatar
gideon at 02/27/2008 14:39
/agree with Jedcred

I'll often bring non-online games with me when I travel to make sure I can play something while possibly not having internet access. Although most places have some kind of wireless access and pc gaming desperately needs better copy protection, internet authentication could pose a massive inconvenience both logistically (finding internet) and financially (having to pay for internet access while away from home, etc).
AlarmedMidget's Avatar
AlarmedMidget at 02/27/2008 14:41
I think they should allow all versions to be played locally, but if you want to take full advantage of the software you need to log into the servers and authenticate, then ban those users who are trying to play a hacked/cracked game like you see M$ doing with Live. I know that this solution isn't perfect, but then maybe you will find more people decide to shell out the money to buy the game after they have had a little taste. In some ways this mirrors what UglyPhil had to say.
Syn's Avatar
Syn at 02/27/2008 14:41
@galagabug

BRILLIANT! Why didn't someone think of that 20 years ago!?
Oh wait...
Jetsetlemming's Avatar
Jetsetlemming at 02/27/2008 14:43
I think Valve in general is a great role model for the PC industry at large, especially in two areas: System requirements, and ease of ownership and playing.
I have far less headaches buying a game off of Steam, having it install, and playing, compared to a game packaged with, say, Securom, because I use a program Securom black flags (Process Explorer, an official Microsoft produced replacement for the standard task maanger), meaning I have to restart my computer every time I'd want to play a game that uses Securom, besides disabling any disc emulation services and inserting the CD into my computer.
As for System Requirements, they've caused a big exodus to console gaming in the last few years. People have realized, especially since the 360/PS3 came out, that they can get just as complicated and good looking games for cheaper if they buy a console instead of a PC. This prevents them from getting a number of great, imaginative, and forward moving games, and a whole lot of other advantages of the PC platform, but the monetary bottom line is too big for a lot of less patient gamers to ignore.
Instead of pressing forward at the same rate we always have with increasing requirements, we most definitely need to be pulling those reins back, and aiming requirements at what most PCs used for gaming actually ARE. According to a Steam hardware survey, only 50% of PC gamers have computers that support Shader Model 3, and 70% Shader Model 2. SM2 has been the bottom line requirement for most games for about four to five years now, and in the last year Shader Model 3 has become standard minimum, instantly cutting off a full HALF of potential PC gamers, and that's not counting those who don't use Steam.
Valve on the other hand, has a minimum of DX8, or Shader 1.1, for their latest release, the Orange Box. According to that same survey, a full 95% of PC gamers have support for at least Shader 1.1, with the majority of that remaining 5% reporting unrecognized hardware or incorrectly completing the survey rather than flat out using DX7 or worse hardware.
chaotoroboto's Avatar
chaotoroboto at 02/27/2008 14:43
How often does steam activate? Like every time you start the game, or just the first time you run it, or what?

Because, you see, I usually play my games on my laptop.

I play Civ on airplanes, I play it in airports that charge $20 for "All you can use one day internet" when I'm only dealing with a 45 minute layover. I play at coffeeshops, all of which have a different deal with someone else for their hotspot. It's not like I can get a subscription to AT&T or T-mobile or whatever - because even AT&T would only work at like a fifth of the places I'm likely to be asked to pay for my wi-fi. When I'm at home, my internet works ~80% of the time.

To me, having to sign in every time I want to play is jumping through a bunch of fucking hoops. It's kind of like the people who've gotten refurbed 360's and have to sign in under the purchasing live account, online, all of that to play their arcade games or purchased movies.

I bought Civ off of IGN's download service, whatever it's called. It took a day for the most recent expansion to download, but once it did I had to put in a code similar to a cd key. I'm pretty sure it validated online, but I wouldn't swear to it. I never have to mess with re-authenticating it.

When I got a new computer I had to redownload everything (~36 hours) and reinstall it, then type in those codes again, and then it was off without a hitch.

I think the IGN setup is alright. If my internet worked reasonably well, it probably would've been a cinch. On the other hand, I think the idea of having to log in everytime you want to play is ridiculous. Maybe once the internet is everywhere and always works and servers never go down and companies never go out of business or abandon their IP; but until then, there's got to be some compromise.

How are you planning on playing Counterstrike when Valve stops supporting it?
lostalaska's Avatar
lostalaska at 02/27/2008 14:43
PC gaming is far from dead, it's more like it was hit in the head with a shovel by the consoles and left in a ditch for dead. All I know is when it wakes up its gonna be so pissed off.
Jetsetlemming's Avatar
Jetsetlemming at 02/27/2008 14:49
@chaotoroboto:

In Steam's default Online Mode, it gets in contact with the Steam servers every time you run the game. If it cannot find an internet connection, it will fail to launch. However, you can set it in an Offline mode, which will verify everything then disable the internet checking until you turn it back Online (for online gaming). Before leaving for your flight, connect to the internet, start up Steam, and tell it to restart in Offline mode. Wait for it to fully restart, and then you're good to go. Close Steam, restart steam, play games, reboot windows, no matter what everything will work just fine. The only limitations are that you can't play online (obviously), and you can't get updates off of Steam (obviously).
fps_ted's Avatar
fps_ted at 02/27/2008 14:52
IT'S A TRAP!!! Telling us PC gaming is dead in hopes to stop piracy so they can make more money. Hmmm, Didn't the oil companies do this? I would rather play games on a PC than a console any day of the week! No fuckin way I'm paying 59 CAD plus tax for a mediocre single player game *cough* bioshock *cough*
moocow21's Avatar
moocow21 at 02/27/2008 14:57
My underlying problem I'll always have with this type of authentication is that it is essentially punishing the people who are actually buying and supporting the game. People who really want to pirate games will probably always find a way to get around stuff like this anyways. But of course I can see the reason why it may be necessary though, and it's unfortunate.
A New Challenger's Avatar
A New Challenger at 02/27/2008 14:59
I used to be adamantly against Steam because the idea of having to phone home to play a single player game annoyed me, and there are too many potential pitfalls. I ran headlong into one of them when I bought The Orange Box after downloading the Half-Life 2 demo to make sure it could run on my machine. HL2 ran, however, Portal did not. But I couldn't sell the game, because I'd already had to phone home to Valve's servers in order to install it, and it was registered to my Steam account. Fucking annoying.

As it turned out I was able to play eventually because my mom got a new laptop, and I've bought Audiosurf and Peggle since via Steam. I feel like a dirty damn hypocrite. Notions such as the doctrine of first sale and ownership no longer apply the way Steam works. As a collector, this rubs me the wrong way.

What was my point again? I don't know. I'm still not a fan of having to log on to the internet to play Peggle, I guess. If consoles ever start doing this I'm going to become a 100% retro gamer.
casualweaponry's Avatar
casualweaponry at 02/27/2008 15:00
I think Steam is the model that PC game makers should try to follow.

It's not perfect for the devs or the gamers, but it is a start.

And PC gaming will never die. Mostly because WoW will never come to a console.
Tofucube's Avatar
Tofucube at 02/27/2008 15:01
i dont mind the steam approach where you log onto a program that authenticates you and also allows you to download the games from online if you want. The whole problem with steam though is that it always seems to just chug too much in the background and the pop ups are annoying.
Streamline a steam like program where its just log in and there are your games, nothing else and i think that would work just fine.
Boggs's Avatar
Boggs at 02/27/2008 15:02
What this basically amounts to is another DRM scheme that doesn't take into account the end user. The music industry has finally moved to scrap DRM on their products, but it seems the PC gaming industry is about to repeat the same mistakes.

Here's what can (and will go wrong) with this type of scheme down the line:

1) Lack of availability of authentication servers
Either because you're not connected to the internet, or because someone screwed up on their end and the servers are down. This was recently demonstrated by Microsoft with they WGA server authentication down time which left legitimate copies of XP and Vista marked as non-genuine. Congrats, you're a pirate.

2) False positives
Again, let's take Microsoft as an example. With their billions of R&D there are still plenty of people complaining that the WGA scheme incorrectly tags their install as non-genuine. No software is developed without bugs, that's to be expected, but in this case their presence prevents you from using the product and makes you jump through hoops with their tech support to enjoy what you've just paid for.

3) Discontinuation of the authentication scheme
Either because the company that sold you the product has gone under or because they reached the conclusion that it's no longer cost effective to continue to supply the service (the authentication scheme). This was also demonstrated recently when Google stopped providing the commercial component of their video service, leaving people who had purchased videos laced with DRM unable to play them back. That game you just purchased? You'd better forget about playing it again 5 years or more down the line. It will not authenticate.

This is just the stuff I can think off the top of my head. But the really ironic bit is that people who pirate these games actually have a better consumer experience than you since they don't have to deal with all this bullshit.
fps_ted's Avatar
fps_ted at 02/27/2008 15:12
Would you want 50 million different steam like programs on your computer? One is bad enough!
Aertyr's Avatar
Aertyr at 02/27/2008 15:12
The problem is two - fold.
A) How can you make a "secure server"? Steam is the closest we got right now and even it has things like PACSteam. Nothing on the PC will ever be secure.

B)It's not just the PC. It's just as easy to pirate games for the Wii, PS3 and 360. It takes some extra steps from point A to B but it just won't happen.

People have shown time and time again that having Piracy is just as good as bad. I personally do pirate some games, who hasn't. But when a game is truly good, and offers a unique experience or has an astonishing multiplayer aspect I go out and buy the game. If not it doesn't bother me. PC gamers just need to realize that they can't pirate everything and expect developer's to keep supporting PC.
EternalDeathSlayer's Avatar
EternalDeathSlayer at 02/27/2008 15:15
So long as it's an easy process and it doesn't become a hassle, I would think it makes sense. It's their property and they should be able to protect it any way they can. If there was a better way then great, but I can't see anything else working better than this. People will continue to pirate games on the PC otherwise.

But in the end, this only helps so much. What about people like me? The one's who refuse to spend the necessary cash on upgrades every fucking year to play the newest games? This doesn't do a damn thing for me anyway.

PC Gaming isn't going to die either way, but this could make it more viable.
Aertyr's Avatar
Aertyr at 02/27/2008 15:20
PC Gaming will never die. If you think you need to "Cash on upgrades every year you are wrong. It's much cheaper then most think to get into PC gaming. Right now a Mid range computer could run you 700$ if you built it yourself, it would easily last you 4 years. The PC Experience will always be the leader in gaming. Not only because of better graphics, and online but also because of the mouse.
e-roder's Avatar
e-roder at 02/27/2008 15:21
If this is solely an issue with PC games (i.e. console games are more secure) and reducing piracy would truly result in lower prices then why are console games so expensive?

But really, as far as solutions, what about some sort of industry organized protest/boycott/strike. If it's something truly near and dear to them they might have to take a stand for it, one outside of our respective boxes.
Syn's Avatar
Syn at 02/27/2008 15:25
I would love to see the PC gaming industry go on strike, it would prove once and for all if people actually want to keep them around.
Aertyr's Avatar
Aertyr at 02/27/2008 15:36
Yes, because that worked so well in the writers strike.
Daremonai's Avatar
Daremonai at 02/27/2008 15:47
I dont think steam is teh solution, but a shift to more online-community type content for validated gamers, is. Sure, you can pirate games on steam but if you want to enjoy all the benefits of the oline community that come with games like Team Fortress, thats the incentive that gets people to purchase the game so they can enjoy the online aspect of it.

Singleplayer games will still be pirated to hell and back tho, no solution to that "problem".
DryvBy's Avatar
DryvBy at 02/27/2008 16:00
Well, this is where the straw breaks the camels back. No, we don't need MORE protection. You'll never beat hackers because a simple math formula shows us why:

hackers brain > security

The end result is pain and trouble for the folks who pay for their games. Take BioShock. I bought it on 360 solely because I didn't want to activate a copy, have to reinstall it, and call the guys up or send them picture proof of the actual DVD, manual, box, receipt. Instead of PC gamers buying it, they revolted and cracked that silly code, making the people that stole the game have the convenience of playing the game and reinstall it all they want. You want to stop piracy? You can't. Some people end up buying a game after they've played the pirated copy, solely to support only the best games.
HarassmentPanda's Avatar
HarassmentPanda at 02/27/2008 16:06
HAHAHA, the "computer gaming" banner has an Apple logo on it.

There's a reason I'm not concerned with this potential new security implementation--I have a Mac and we don't get games anyway. I figure by the time they were to do something like this on a Mac the bugs would be ironed out. Besides, Mac users are used to paying a fortune for poorly ported games anyway.
konchu's Avatar
konchu at 02/27/2008 16:07
I agree they need to protect their property but I'm not totally for a authenticate everytime sort of thing. What if I want to play when my internet is down or at a lan party without internet access or I want to take a game with me on a laptop. Maybe when we have a connection everywhere and wireless rules the air waves this will be perfect. Would anyone want a computer OS that would only boot if you had an internet connection I think there is probably a solution but authentication on all launches is not the answer.

But to be fair I don't always mind services like Steam terribly it has its place and it works ok most of the time. My biggest gripe with stream is the loss of being able to choose where I want to install a game.
Eschatos's Avatar
Eschatos at 02/27/2008 16:17
Fuck that. There is no way they will ever have copy protection that can't be beat. Even with Steam, which pretty much already does this, there are ways to get past it. PC gaming is doing fine, and nowhere close to death.
Paradroid's Avatar
Paradroid at 02/27/2008 16:57
@Boggs

You Sir, are 100% correct on all points.

As an avid retro gamer I often go back and play games from companies that no longer exist, that I originally bought for a computer that no longer exists. If I had to authenticate them again I would be SOL and have to get a crack anyway. How does that prevent piracy?
CaffeinePowered's Avatar
CaffeinePowered at 02/27/2008 17:25
Make passable PC games like the Orange Box and they won't get pirated.

When you come out with watered down crap like UT3, PC users aren't going to buy it. And on a side not, Gears on PC isn't good either, something about being able to headshot people at range with the sniper rifle while not zoomed in...just too easy.

Crysis sucked IMHO, and I personally have no problem with steam or the authentication that goes with it.
Purringturtle's Avatar
Purringturtle at 02/27/2008 18:23
I have to say that pc gaming as a hobby is already a major hasssle because of the difficulty of running old games. Adding the extra step of authentification emulation (which would still be breaking the law, even if the game is no longer sold.) is pretty much a great way to guarentee that I will give it up completely other than titles that don't require jumping through the drm hoops 12 years later when I have to emulate win xp, to play.
Spykron's Avatar
Spykron at 02/27/2008 18:39
i love pc games, but id love the more if they were on my 360 and i could just plug my keyboard and mouse into it.
greks224's Avatar
greks224 at 02/27/2008 20:01
Only problem steam has is people phishing/stealing accounts. If someone figures out your username and password, they "own" your entire steam library. But you can report this stuff to valve and they usually help you out. This happened with my friend and all of the problems cleared up relatively quickly.
Volomon's Avatar
Volomon at 02/27/2008 22:59
Screw that, this is whats killing Hardcopy purchases in the first place, Steam and Live! no one wants to put up with their BS in order to play a game. I refuse to purchase anything with Live! on it.

That and the fact that PC gaming is so slow these days they're nothing like they use to be, not even 1/10th. The fact of the matter is that PC gaming is hindered not by piracy but by cheaters. Why play Call of Duty 4 on PC when you have no idea the level of cheating going on at any particular moment it's a 100% chance that you'll run into cheaters day in and day out. This is why so many FPSers are moving to console. Not only that but the fact that replacing the PC far out weighs the games that are currently being made, especially when they are coming out for console.
dotdotdot216's Avatar
dotdotdot216 at 02/27/2008 23:08
The problem is that people have cracked steam so maybe some developers need to think of something that will get the crackers to FUCK RIGHT OFF! the amount of people cracking games is too many right now and the sad thing is you can't do a lot about it. People aren't getting punished for their actions and the sooner that happens the sooner they will FUCK RIGHT OFF!
Necros's Avatar
Necros at 02/28/2008 02:15
Authentication in itself isn't a bad thing, provided it's strong enough to not get passed around. It's when it starts installing tons of harmful software on your computer to work that it gets unreasonable and leads to piracy rather than risk your computer.
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