How great is it to see the Koopa Kids back together again? Pretty damn great, if you ask me. Which you didn't. But I'm telling you anyway, so shut up and agree with me. Iggy FTW!
New Super Mario Bros. Wii is preparing for launch and it's pretty exciting, because it looks incredible. I still need to replace my Wii after moving from Europe to the United States and I'm telling you, this game might be the final push I need to go ahead and do it. I do hope it does well, and proves that there is still a market for good old fashioned 2D platforming.
Anyway, these are the latest screens for you to gawp at. Have fun.
LAUNCH GALLERY (13 IMAGES)
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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A couple of more cool titles and I'll probably go back on my word and buy the Wii.
I wasn't trying to get this first day.
but DANGIT! That header image its callingback to happy Super Mario Bros. 3 days like a motha.
Time to officially add a Wii to the long list of reasons I need a job sooner than later ;)
@NoMoneyLeftBoy
Holy shit, who the fuck is that on your avatar? And by "who the fuck" I mean AWSUM.
The story is as follows: Peach has been kidnapped. Please rescue her.
(And if you happen to be referring to the optional story of Princess Rosalina in SMG, I happened to like that part. That made two major Nintendo titles in a row that did NOT focus on the mainstay princesses.)
There are limited motion controls, too.
Shaking the controller up and down activates the spin move (akin to the spin jump from SMW) and Propeller Suit, and it also allows you to grab objects and allies in combination with the 1 button.
Tilting the remote left and right also controls platforms and spotlights.
Spoiler that shit next time please. How the heck was I supposed to know that
SpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoiler
Peach has been kidnapped. Please rescue he.
What are you going to say next, that Bowser was the kidnapper?
Little Big Planet failed because it relies on User-Generated Content. Most people aren't game makers and don't really want to be. That's why we buy games. To play things made by professionals. You didn't need LBP if you wanted to make your own levels or play levels made by "normal" people. There is nothing stopping you from playing the hundreds of thousands of Flash games available or from downloading Game Maker and making levels yourself. You know why you likely didn't do that? Because you respectively don't want to wade through the thousands of shit flash games to get to the few good ones and you don't have the time, energy, or want to devote to making your own game.
That's why people are so excited for NSMBW. NSMBW is a game which looks to be filled with professional, fun content. Pop it in, play the game. It's that simple, and it's why people want it.
Also, here is Yahtzee's review of Little Big Planet, which sums up the game perfectly: http://www.escapistmagazine.com/videos/view/zero-punctuation/530-Little-Big-Planet
@The Post
So freaking excited! This game looks to be as imaginative as NSMB wasn't. I'm buying an extra Wii Controller (total of 3) just so me and my brothers can tackle it multi-player without having to trade off. Now if only I could freeze myself for 9 days...
Also, @Indigo Dingo:
Calm down, dude. It's video games.
You don't think this game deserves success? You're one of those people who'd much rather play Carnival Games, huh?
The Wii gets minigame compilations, and people complain. The Wii gets a good game, and people complain. God, quit being a fanboy.
People just copy or create the easiest things they can think of in user-generated games. Just go look at some of the highest-rated user-generated content for those games are. Its actually quite depressing.
I liked Mario 3 on Super Mario All Stars, because then I could save my progress in the dad-gone game...
Since when did LittleBigPlanet fail? That's news to me.
"That's why we buy games. To play things made by professionals."
That sucks man. You completely missed the boat on User created modifications for a plethora of games on the PC? You actually are missing out.
And LOL at whipping out a Yahtzee video. Here's a quick fun fact for you..................... his opinion doesn't have to be your opinion! You're allowed to branch away from what he thinks about things (which he just says to get a laugh anyway). His stuff isn't reviews so much as entertainment. And yes, I do watch them.. but I'm not so naive as to actually put any merit to them.
WELL up for this. 2D mario must never die.
Yes I do, my good man. It's practically one of the things I'm known for on this site.
@runtheplacered
Sony hyped the shit out of LBP. It was set up as the PS3's savior (i.e. something to steal those "Casuals" away from the Wii). It only sold about 2.5 million copies. That's a pretty big failure (considering what it was supposed to do).
VGChartz page of LBP: http://www.vgchartz.com/games/game.php?id=12390®ion=All
As for the user modifications on PC games, you forget that the most popular of the user-modificated games (like Doom or Starcraft) did not rely on user-modification. They shipped with huge campaigns and tons of maps of professional content, and those was those games selling points. The user-modification is a bonus, but never replaces the professional content.
I didn't link to Yahtzee's video to share in his opinion. I happen to have the same opinion, and I felt he covered what I felt nicely. As for just getting a laugh, while Yahtzee exaggerates anger in his videos, he doesn't pick on something for the sake of picking on it. He seems to honestly dislike or like whatever he mentions in his videos, while being entertaining at the same time.
Sales-wise, I don't think Little Big Planet did well at all.
I don't think there's been any User Generated Content games that have been successful at all. Now, entertainment wise, that's a matter of personal taste and opinion, I believe Fistful of Awesome is simply referring to the sales of those type of games. You mention PC Games and user generated content, but most of those mods are FREE.
User Generated Content was something Nintendo for the past year touted as being the wave of the future, and that idea, backfired massively. Look at Spore, sales were very, very poor. Wii Music and it's UGC, was universally panned. Banjo-Kazooie: Nuts and Bolts, also didn't do well either, and a large portion of that game was building things as well (I absolutely hated that game, it's physics for the things I built were awful, at least for the experience I had with it).
Don't get me wrong, I think it's awesome to make something in a game. But I have no desire to pay 50 bucks for a game that tells me, "Here, you build it, I don't wanna" (That's a bit harsh, I know). And from most of what's been seen in sales for these kinda games, it doesn't seem like there's gonna be a lot of interest in those kind of games.
The whole game felt like running on ice. Terrible.
That's horseshit, dude. Little Big Planet didn't sell that well (2.5M is not a FAILURE, it's just not revolutionary) because it didn't have brand recognition over a period of two decades.
If you're talking about CONTENT, Little Big Planet GOTY has more STANDARD, professionally designed levels than New Super Mario Brothers Wii, so you're "LBP failed because it was all user content" argument is absolutely bogus. Consumers didn't look at the box and say "this game has no professionally designed levels! Screw it!"
That said, both games look excellent. There's absolutely no reason for the LBP hate.
2.5 Million is a failure. Sony's got plenty of other games that make money. LBP's purpose was to make customers, and it absolutely failed in that regard. In no way did that game up the sales of the PS3 and thus increase it's amount of customers.
I didn't say that LBP was all user-content. I said it relied on it. The professional levels, while nice, don't have staying power like the levels in games like Mario or Sonic. Couple this with the game's weird control (floaty/loose), and you don't have much of a replayable campaign. But that was going to be okay because there would be tons of great levels to play on the games online mode, except there weren't. Media Molecule forgot Sturgeon's Law, which states that 90% of everything is crap. Looking for good levels in LBP's online mode makes you think that Sturgeon was being too merciful.
Which leads into your "Brand Recognition" point. Tell me, what brand recognition did Pac-Man have before it was released? Super Mario Brothers? Sonic? Wii Fit? Any successful first game ever didn't have a brand to build off of, yet they went on to millions of sales through the absolute best advertisers a business could hope for: A satisfied customer. Word-of-Mouth is more responsible for sales than anything else, and every great product has had fantastic word-of-mouth. From the sales, it seems few customers were singing LBP's praises from the rooftops, which means few other customers were rushing out to get it. It may be a good game, but it isn't a timeless game.
As for NSMBW, maybe LBP has more levels, but are they as fun as the ones in NSMBW look to be? Are they replayable for infinity (previous Mario games certainly are, and if NSMBW is great, than it should be too)? You mention amount of content, but not quality or demand, meaning do these levels hold up to classic Mario (which NSMBW is trying to beat) and do people even want to play in LBP's playstyle (the floatiness of the controls is one of the game's most common complaints)? NSMB's sales seem to put the odds (and the customers) in NSMBW's favor.
I don't hate LBP, but I don't sing its praises either. After beating the professional campaign, there is nothing left for me to do (since it isn't timeless like classic games are). Compare that to 2d Mario games, which are replayable to infinity (something I hope NSMBW will hold up (looks likely)). It's pretty obvious which series will continue getting my cash, and which one won't.
Both will, for most consumers. I had a blast playing Little Big Planet with 4 players on my couch (and online), and from what I've played of New Super Mario Brothers Wii for myself, it's not nearly as fun for 4 player couch play.
It's just a clusterfuck, and you're working against each other with the awful camera and stomp mechanics (as opposed to the zoomed LBP camera). Plus it has zero online play capabilities. NSMB Wii be fun, I'm sure, but I won't want to spend the bulk of my time playing it with more than two people.
So yea, both will get my cash, because they each have their advantages/disadvantages.
It had nothing to do with the event: it was actually surprisingly relaxing. It was the lack of camera panning, and the stomp mechanic that makes it too entropic. Doing a level similar to Bowser's Castle (cramped) with a close up camera is just not fun, or meant for 4 people.
But yea, I'll be buying the game soon to see if they fixed any issues.
Play it. Love it. Or don't. Just, please, stop comparing NSMBWii to LBP... Geez.