Site Update: Community Blogs patches *incoming*   |   Report a bug

Chivalry: Medieval Warfare clears 1.2 million copies sold

8:00 PM on 08.12.2013

Jordan Devore

Managing Editor

Character customization added

All good multiplayer games need a bustling community, and from the sound of it, the PC combat title Chivalry: Medieval Warfare has its fair share of players. Upwards of 1.2 million copies have been sold in its first nine months, according to developer Torn Banner Studios. There's even an infographic breaking sales down by region.

On that note, a relevant update for the game on Steam adds character customization and a number of other changes/fixes, should you want to stand out above the crowd (even if you gotta shout out loud). There's a full list of what's new in Content Update 2 below.

I'm not a Chivalry player myself -- that last Steam sale was this close to pulling me in -- but I do respect the hell out of Torn Banner. Well-deserved success, as far as I'm concerned.

Other changes and fixes in Content Update 2 are below:

* Server browser fixes!(Tabs works better, favorites work better, browser now uses the Steamworks library optimally and is less likely to make your router cry, etc)
* Tavern map length reduced to 10 minutes.
* Stamina drain from successfully parrying attacks slightly reduced.
* Vanguard primary weapon knockback values toned down.
* Two-hander flinch duration down from 1.1 to 1.0.
* Special daze duration down from 2 to 1.8.
* Crossbow projectile speeds are lower, and the difference between light and heavy crossbow is less drastic.
* Corrected Bardiche sprint attack being .15 faster than other sprint attacks.
* Flail overhead windup from .55 to .5.
* Heavy Flail overhead windup from .6 to .55.
* Spear slash windup from .425 to .475.
* Spear stab windup from .575 to .6.
* Brandistock slash windup from .45 to .5.
* Brandistock stab windup from .55 to .6.
* Fixed the attack grunt sound sometimes desyncing and playing after a late feint server-side.
* Fixed several map exploits.
* Fixed flinch disabling dodge if it occurs in an attack windup.
* Fixed counterattacks maintaining a parry box and blocking attacks during your counter.
* Fixed movement slow persisting after canceling a bow draw.
* Fixed crossbow forced reload after being hit.
* Fixed rebinding primary attack breaking the scoreboard keybind.
* Fixed some broken assets on various maps (missing collision/textures/etc.)
* Fixed missing Norse Sword icon and Falchion model in weapon select.
* Fixed the furthest target in the archer tutorial being unhittable.
* Fixed peasants spawning with weapons
* Fixed peasant death animations
* Fixed peasant hats turning into helmets when shot off with arrows
* Fixed objective labels (Mason messages were being display for Agatha objectives)

Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.


More Chivalry: Medieval Warfare  updates:

review ( ! ) news ( 14 ) galleries ( 12 ) videos ( 12 )

Torn Banner Studios is bringing its first-person medieval combat multiplayer game Chivalry to Xbox 360 and PlayStation 3 this fall by way of publisher Activision. While it's nice to have this sort of title available on conso...
This week's challenge is in Chivalry: Medieval Warfare in which I attempt to kill three enemies in a row, without dying, using only my fists, whilst playing as an archer. The archer has the least amount of armor and is the w...
In a video Q&A, Chivalry: Medieval Warfare's lead game designer Steve Piggott mentioned that Chivalry's mod tools are currently "in the works" and that it shouldn't be too long before they're released to the public....
Even major studios are afraid of fall release dates, with Call of Duty, Assassin's Creed and other annualized series sweeping up the market from September to December. Yet, Torn Banner, developer of Chivalry: Medieval Warfare...
There was once a time when all I needed was a copy of Half-Life, access to FilePlanet, and an Internet connection to be happy. Action Half-Life, Front Line Force, Day of Defeat, The Opera, Counter-Strike, and the list goes on...
I don't like using the term "epic" very often, but this video makes it hard to not refer to it by anything but that moniker. Simply put, this clip shows what happens when you play Chivalry on a low-gravity server. Due to the...
Did you enjoy hacking away at your foes like a lunatic during the Chivalry: Medieval Warfare free weekend on Steam? I'm kicking myself for having not picked up the combat game while it was half price during that promotion. H...
Typical, you wait ages for some medieval multiplayer games and then two show up at the same time. Both War of the Roses and Chivalry: Medieval Warfare turned up a few weeks ago and Fraser rather enjoyed the latter, hacking of...
I was surrounded by the dreadful din of battle. Men roared as they charged at their foes, called out for help when they became surrounded, and shrieked as they burned alive. This was my faction's last ditch attempt to secure ...