Quantcast
Why an indie chose free DLC instead of microtransactions - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Chivalry: Medieval Combat  




Why an indie chose free DLC instead of microtransactions photo
Why an indie chose free DLC instead of microtransactions

6:00 PM on 02.13.2013

"We are investing in the long term by investing in our fans."


Why would a developer offer a free 1.6GB expansion pack to its game?

Steve Piggot, Torn Banner president and lead designer of Chivalry: Medieval Warfare, asks why not?

"For us, our primary goal -- and I know people say this a lot but it’s actually true -- it’s not to make money; it’s to make awesome games," Piggot said, in a Skype interview.

Last month, Torn Banner released a massive update to its melee-focused multiplayer hit: five new weapons, two new modes, and a whopping 13 maps.

"People love all this kind of nickle-and-dime DLC, and everyone finds something that works for their business -- that's fine. I just think for us it’s more important that people are happy than they are constantly paying for this subscription model," Piggot said. "We are still planning to do expansion packs that cost money, but we’ll always have free stuff for the community."

Free DLC is uncommon, these days, but a free expansion of this breadth makes Torn Banner look like videogame Mother Teresa next to triple-AAA DLC's Stalin and the iOS market's Chairman Mao.

So far, it's been working with Chivalry winning new fans through free weekends and expansions, making the title one of the biggest Kickstarter successes.

"You need to balance that stuff out. If you day one DLC people, they feel lied to and mistreated. We want people to be pumped up," Piggot said, "we worked four months to do that thing, that would have made more money if we charged for it, but we are investing in the long term by investing in our fans."

In the coming days, I'll be posting my full interview with Piggot where he discusses his thoughts on Dead Space 3's microtransactions, going from mod team to development studio, and the future of Torn Banner and Chivalry.

Spoilers: He's an alright guy.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
Chivalry: Medieval Combat



10:00 PM on 09.21.2012
Brutal new Chivalry footage shows real promise

Chivalry: Medieval Warfare was already shaping up nicely in the earlier alpha footage we got to see back in July. Today, Torn Banner Studios is back with another video and the news that this first-person melee game will have...more




Action

9:00 PM on 09.18.2014
A bunch of skeletons explode in the first 20 minutes of Hellraid

Techland's decision to delay Hellraid and move it to PS4, Xbox One, and PC seems to be paying off. That said, you may want to skip the first half of this 20-minute video -- it begins with the first level, which is slow to ge...more



2:30 PM on 09.18.2014
Spinning limousine game Roundabout is round-a-out today

For those who have been waiting patiently for the 1970s B-movie live action and nonsensical spinning limo gameplay of Roundabout, the wait is over. We knew it was releasing today on Steam and the Humble Store, and now it is ...more



12:00 PM on 09.18.2014
This new TGS Deep Down Japanese trailer is in English

I know a lot of people have no faith in Capcom these days, but Deep Down looks interesting to me every time I see it. It doesn't look quite as good as a Souls game mechanically, but I'll take everything I can get i...more



View all Action






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more