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Checking out Lara Croft with her top down... shooter, that is! photo

Bad story headlines aside, you should know that -- after having gotten a nice look at the game at GDC -- I'm pretty pumped about Lara Croft's upcoming adventure.

Called Lara Croft and the Guardian of Light, this isn't your typical tomb-raiding adventure. Crystal Dynamics first download-only title, Guardian of Light is an isometric top down shooter, designed for intense action and cooperative puzzle solving. But one thing it's not is a Tomb Raider game.

"At a high level, I built it for our fans to live in between our major Tomb Raider releases," Creative Director Daniel Neuburger tells me. "It's definitely through and through a Lara Croft adventure, but a different style of gameplay, just to give [fans] something different to do between those major releases."

Hit the jump for eyes-on details, which includes spiders. Big spiders. Giant even.

The Guardian of Light finds Lara exploring the jungles of Central America, searching for lost artifacts and other things buried in tombs and dirt, as she tends to do. In particular, she's searching for something called the Mirror of Smoke, an artifact that was key in an ancient war between The Army of Light and the evil overlord known as Xolotl (pronounced "Zo-lote"). Using the Mirror of Smoke, Totec (the leader of the Army of Light) banished Xolotl, and then entombed himself in the mirror to prevent it from falling into the wrong hands.

Following along so far? Good -- here's where Lara comes in. Because she's good at her job, she unearths the Mirror of Smoke, but soon finds that she's been tracked by a band of mercenaries. The mirror gets swiped, which raises Xolotl back from the dead (of course), and gives him the opportunity to swipe the mirror before running off. Totec awakens from his slumber and blames Lara before the two reluctantly join forces to retrieve the mirror and save the world from an age of darkness.

*exhale*

Whether or not you were able to follow all of that, it doesn't much matter right now. The point is that it sets up the game's cooperative action, with one player taking control of Lara and the other of Totec. Each character has his or her own strengths and abilities, forcing players to cooperate in some interesting and clever ways.



As expected, Lara wields her dual pistols, but will come equipped with a grappling hook, as well. The hook can be used to attach to grapple points in the world, of course. But more important to the game's cooperative spin, she'll also be able to throw the rope to Totec in order to help him across gaps and solve other puzzles.

Totec's got his own sets of skills, as well. He'll be able to fire weapons (Lara gave him a quick class on modern armaments), but also carries with him spears, along with a shield. The spears (up to three can exist in the game world at any given time) can be thrown at walls, which Lara can jump to to cross gaps. Totec can also put his shield above his head, giving Lara a stepping stone or a moving platform.

While much of the game will find players exploring sprawling, fully-rendered 3D worlds as they blast down Xolotl's minions using firearms and remote bombs, that's not the only focus. Using a combination of both Lara's and Zotec's unique abilities, players will have to work together to solve puzzles as a team.

The hands-off demo I'm shown has Lara and Zotec exploring The Spider's Tomb, and tasked with finding four sun discs to advance (all the while killing lots of big ass spiders). This particular area isn't linear, with the players being able to pick up the discs in any order. It's a great opportunity for me to see the player team work in action. In one instance, Lara uses a wall run ability to clear a gap. Once crossed, Totec jumps as Lara throws out her grappling hook to catch him. It's one of many trust building mechanics built into Guardian of Light.

"The two players in the story are kind of building a trust and learning to work together," Neuburger tells me, "and I really wanted the two people on the couch or the two people playing online to have to go through the same struggle, and really learn to work together, to trust each other."



Outside of these types of puzzles on the critical story path, The Guardian of Light will also have a number of "Challenge Tombs." In one particular "Challenge Tomb" (one of the game's easiest, I'm told), Lara and Totec need to climb a tall pillar in order to retrieve an item. With no grappling point in sight, the obvious solve is to use Totec's spears -- throwing them into the pillar will allow Lara to climb up. But thrown from the ground, the spears aren't high enough for Lara to reach. The solution? Totec heads up a nearby staircase, giving him a little extra height. Problem solved.

This item, along with the gems that drop from fallen enemies, will be used for something linked to gameplay. Exactly what that is, Neuburger isn't really saying.

"All of the rewards in our game have gameplay meaning," he says, saying one of the team's goals was to make sure they weren't throwing in pick-ups just for the sake of it.

Visually, The Guardian of Light looks stellar for a downloadable title. It should -- it uses the same engine Crystal Dynamics used for its last next-gen Tomb Raider title, Tomb Raider: Underworld. Although locked into an isometric view, the entire world is rendered in 3D, lighting effects, shadows, and bristling foliage.

Although the game was tuned for cooperative play (both online and off), The Guardian of Light will also feature an adapted Lara-only single-player experience. Sorry, Totec fans.



"We designed everything for co-op, because it's really important to hit that co-op experience pitch perfect," Neuburger explains to me. "We take those co-op puzzles and redesign them to fit for the single player experience, but with the overall goals of the co-op puzzles."

But watching two players working together while playing The Guardian of Light, it's obvious that you'll want to grab a buddy for this adventure. As surprising a take on the franchise as it is, it's definitely shaping up to be one of the more polished downloadable titles in the space.

I left my meeting with Crystal Dynamics with one thing on my mind: "I want to play this." The developer plans to show off more of Lara Croft: The Guardian of Light -- set to hit Xbox 360, PlayStation 3, and PC and their respective downloadable services -- at E3. I hope to get my chance then, and maybe they'll bring even bigger spiders for me to shoot.

LAUNCH GALLERY (6 IMAGES)
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73 comments | showing # 1 to 50
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next 50 comments

DevinKills's Avatar - Comment posted on 03/22/2010 17:05
DevinKills
just...awful
zenaxe's Avatar - Comment posted on 03/22/2010 17:15
zenaxe
God of Laretta's Tombsiders Uncharted Inferno Raider.
gabapenteado's Avatar - Comment posted on 03/22/2010 17:15
gabapenteado
I'm loving the direction this is headed, but i'm getting the feeling that the screen has a lot of empty space, i hope it gets better by launch
Occams electric toothbrush's Avatar - Comment posted on 03/22/2010 17:17
Occams electric toothbrush
Big ol' pile of meh.
RenegadePanda's Avatar - Comment posted on 03/22/2010 17:17
RenegadePanda
I hate you for that headline.

Now all I'll be able to think about for the rest of the day is a half naked Lara Croft.
Nick Chester's Avatar - Comment posted on 03/22/2010 17:27
Nick Chester
@gabapenteado:

The screens do look empty, but trust me when I say that the game is not. Not sure what's going on here.
danthuman's Avatar - Comment posted on 03/22/2010 17:27
danthuman
Man i still can't get excited about this...
Kyle MacGregor's Avatar - Comment posted on 03/22/2010 17:36
Kyle MacGregor
I tried to go back and play the first game on my Saturn this past December and it killed any love I once had for the series.
kylamity's Avatar - Comment posted on 03/22/2010 17:52
kylamity
Lara Croft's boobies are no more. . . .
Airbr1dge's Avatar - Comment posted on 03/22/2010 17:54
Airbr1dge
Interesting. If I get the chance (and a friend willing to play) I might play.
Smo5000's Avatar - Comment posted on 03/22/2010 17:57
Smo5000
im down for this DLC, this year is going to have a good amount of co-op (splitscreen and online)games coming out

me and my girlfriend finally have alot of titles to look forward to
MRLN's Avatar - Comment posted on 03/22/2010 18:04
MRLN
Darn, I thought there would be breasts. Oh well. Nothing too exciting besides the overly-confusing subplot.
EdgyDude's Avatar - Comment posted on 03/22/2010 18:43
EdgyDude
This at the very least looks interesting, way better than the uninspired stuff that the IP gave us lately, i'd say we should give it a chance and see if it delivers.
Enzi's Avatar - Comment posted on 03/22/2010 18:43
Enzi
I just love how Crystal Dynamics handles the Tomb Raider franchise. From what I read they won't let me down with this one too. The co-op thing is great, there are far too few good co-op games which aren't fps.
Demtor's Avatar - Comment posted on 03/22/2010 18:53
Demtor
When does the Nathan Drake crossover happen?
Devilot's Avatar - Comment posted on 03/22/2010 18:54
Devilot
tits or gtfo (?)
HEL105's Avatar - Comment posted on 03/22/2010 18:59
HEL105
I'm sure I'll give this a spin, but I'm still way more interested in the next "real" Tomb Raider game. And an Anniversary style remake of Tomb Raider 2 would be amazing.
Oishidesu's Avatar - Comment posted on 03/22/2010 19:35
Oishidesu
Gosh dang it! I was hoping for hentai! I guess I should have went somewhere else if I wanted hentai.......
tuoman's Avatar - Comment posted on 03/22/2010 19:36
tuoman
looks alright, hopefully the shooting plays out like the red star.
Dr Sleep's Avatar - Comment posted on 03/22/2010 19:52
Dr Sleep
Tomb Raider really got cocked up when the fact that they could render Lara with a convincing sheen of sweat -in real time- became more important than the puzzles she was solving.

The fact that the camera's been zoomed out so far that you probably can't even make out her erect nipples attempting to poke through the front of her leotard may just be a step in the right direction.

That said, I respect anyone willing to take a leap like this on an established franchise. Let's just hope it doesn't turn into some half-assed swipe at The Lost Vikings.
Endstiem's Avatar - Comment posted on 03/22/2010 21:40
Endstiem
Actually Dr Sleep, the last 2 games have had great puzzles. I mean, the last "boss" of Underworld is am awesome massive environmental puzzle.
Velt's Avatar - Comment posted on 03/22/2010 22:01
Velt
Lookd cool.
laggerific's Avatar - Comment posted on 03/22/2010 23:16
laggerific
Good direction for the series to go...if Prince of Persia is going to tone down the quality of their title, hopefully this might come back and show them their roots. Of course, I'm hoping that's what we get with the return to Sands, but I'm quite shy after the biting a took last time.
Aaron Mxy Yost's Avatar - Comment posted on 03/22/2010 23:37
Aaron Mxy Yost
Psst! Square/Eidos' community manager Keir has a Q&A thread about this game over in our forums, check it out if you have any questions!
mmmpek's Avatar - Comment posted on 03/23/2010 02:08
mmmpek
sorry to be a perspective nazi here, but just because the playing field is tilted towards the camera does not mean its isometric.
Dr Sleep's Avatar - Comment posted on 03/23/2010 06:42
Dr Sleep
@Endstiem: Never got as far as Underworld actually. Really lost my patience with Angel of Darkness, and when I gave the whole affair another whirl with Legends I threw in the towel on the whole series because the damn thing kept CingTD.

I may be compelled to try UW, but I'll warn you now that if I'm put off, I'll come find you and mess up your hair.
KirbyMcDope's Avatar - Comment posted on 03/23/2010 09:09
KirbyMcDope
I like that it's not entitled Tomb Raider. And although I somehow managed to enjoy Underworld, despite it's fucking awful glitches at times, the series needs to be reinvented. Hope they will succeed. I'm all for some co-op puzzle solving action, looking forward to this.

Also this reminded me that I need to pick up Anniversary at some point. I loved the first Tomb Raider, but never finished it, since it was long ago and I was distracted by square pixelized tits. Now that I've seen plenty of tits in real life, I hope I'll be able to finish the game.
everybodyruns's Avatar - Comment posted on 03/23/2010 20:44
everybodyruns
"Although locked into an isometric view, the entire world is rendered in 3D..."

mmmpek is right. You can't be isometric and 3D at the same time. The game is full 3D with a fixed view.
Josh Powers's Avatar - Comment posted on 07/31/2010 15:32
Josh Powers
Lara Croft rocks my world. Thanks for sharing.
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jtrre's Avatar - Comment posted on 09/05/2010 00:02
jtrre
God, I read Lara Croft B.. and was here expecting sth else. Very disappointed right now. Anyways ,time to go back to Angelina Jolie's pics...

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jumby's Avatar - Comment posted on 09/15/2010 18:31
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joneswills's Avatar - Comment posted on 09/19/2010 06:16
joneswills
It really is interesting to see how much emphasis CD has placed on the gunplay in Guardian of Light. I've always preferred the wide, open areas that allow for exploration, but that was almost completely gone in GoL. I wonder whether they came up with the game's design first, and then realised that, by adding the Tomb Raider license, it would make more money.<a href="http://theasbestosattorney.com/">mesothelioma attorney</a>That makes me sound like I'm whining, but I'm not, actually. I really enjoyed Guardian of Light, and it does feel like a Lara Croft title. I just wonder whether that's what it was supposed to be,
joneswills's Avatar - Comment posted on 09/19/2010 06:18
joneswills
It really is interesting to see how much emphasis CD has placed on the gunplay in Guardian of Light. I've always preferred the wide, open areas that allow for exploration, but that was almost completely gone in GoL. I wonder whether they came up with the game's design first, and then realised that, by adding the Tomb Raider license, it would make more money.

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joneswills's Avatar - Comment posted on 09/19/2010 06:22
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Kabir Sharma's Avatar - Comment posted on 09/23/2010 23:43
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SO nice presentation of the Lara Croft game this game is high power and high level graphics.I want to play it on my PC.Their is so nice game.

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jumby's Avatar - Comment posted on 09/30/2010 11:06
jumby
I think that this is a good direction for the series to go...if Prince of Persia is going to tone down the quality of their title, hopefully this might come back and show them their roots. Of course, I'm hoping that's what we get with the return to Sands, but I'm quite shy after the biting a took last time. Pariuri Sportive Biletul Zilei biletul zilei
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