There’s no doubt about it -- SEGA and Obsidian’s Alpha Protocol looks better every time we see new footage. The publisher and developer duo recently dropped a video walkthrough for the action RPG. You can view it after the jump.
The walkthrough deals with three of the game's main components: action, dynamic dialogue, and mission structure. At the beginning of some missions -- or possibly all of them -- you’ll get the opportunity to work with a handler. Depending on whom you choose, the approach to the mission can change dramatically. This is illustrated fairly well in the video. The developer initially walks you through a mission with a sneaky dude, and then he goes through the same mission again with a chick who really likes firepower. Neat-o.
In addition to being shown how handlers affect structure, you’ll also be able to get your eyeballs on the dynamic dialogue system and some gunplay. Dialogue responses are timed affairs where you get to choose three mundane choices -- asshole, suave, and professional. (Occasionally a fourth, brutish option will appear.) The gunplay looks pretty solid, which gives me great hope for this game and Fallout: New Vegas.
Definitely check this out if you’re interested in Alpha Protocol and tell us what you think.
This is looking a lot like Mass Effect in a current setting and with a lot more focus on the protagonist. I'm all about that and Obsidian has done a great job taking what BioWare does and expanding on it in the past.
It's funny how the first time I saw this a few months ago, I imagined it as another generic action game. With this video, I can see that there is far more to it than that. It slightly feels like it's paying homage to Mass Effect with the choices you can make and the impact those choices make.
It seems more deep and it looks like a good concept. I'll be keeping an eye on this title.
That screenshot at the top looks comparable with PS1 graphics. -_- When they say 'work in progress' does that mean 'please excuse the fact that our textures are somewhere else today'? The models themselves look pretty good though a little stiff.
That being said, the idea and balance does sound pretty good.
Wow, this looks like a surprisingly solid title - I like the setting for an RPG as opposed to aliens and medieval crap. The one off putting thing is the simplified dialog tree, I prefer the option where you have to sit and think a little where you may have some gray options.
I wouldn't be too sure that we wouldn't be able to customize our character. It's likely that much like Mass Effect, they're using the default 'Shephard' look and will allow us to create our own as the game develops.
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
It seems more deep and it looks like a good concept. I'll be keeping an eye on this title.
That being said, the idea and balance does sound pretty good.
But the rest of it looks great. Looking forward to the game.