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Check out the official Metroid Prime Trilogy box art photo

That's right, we've managed to get our hands on the final box art for the upcoming Metroid Prime Trilogy coming out for the Wii on August 24th. Not only will the game come in a neat looking case, but there is also a stylish sleeve surrounding it for DOUBLE the box art!

While the 2D Metroid games are still my favorite, I really liked the Prime series and thought it did a great job translating the feel of the original into a 3D setting. I also think that Metroid Prime 3 had the best use of motion control on the Wii thus far, so I'm pretty excited to see the other two games getting the same treatment.

For now, this is the only place you can see it, so check out the box art in the gallery below. Are you guys going to be picking this up, or is Metroid Prime not your thing?

(Now updated with higher quality photos!)


LAUNCH GALLERY (2 IMAGES)
Photo Photo
 

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65 comments | showing # 51 to 65

ikiryou's Avatar - Comment posted on 06/25/2009 06:13
ikiryou
Yowza! o_0
iPwn's Avatar - Comment posted on 06/25/2009 08:23
iPwn
Played 3 through a friend, was gonna get it myself but never did. And now I'm all the happier I didn't. Will finally get to go through 1 & 2.
megatron0016's Avatar - Comment posted on 06/25/2009 11:27
megatron0016
It's about time a metroid game got a sexy metal case for the most bad ass armor clad character in all of gaming
Tha Meat's Avatar - Comment posted on 06/25/2009 11:57
Tha Meat
Looks nice, me want!
Nerdy Suit's Avatar - Comment posted on 06/25/2009 13:12
Nerdy Suit
The original Metroid Prime is in my top 5 favorite games of all-time...I absolutely loved it.
Waquan's Avatar - Comment posted on 06/26/2009 13:05
Waquan
@ FistfulOAwesome

I'm honestly shocked that you would consider Fusion a linear experience. It certainly wasn't as open-ended as Super Metroid or Metroid: Zero Mission, but it was definitely at least on par in terms of linearity with the Prime series. Seriously, the only non-linear element Metroid Prime had was weapon acquisition; though that's usually the only non-linear element in Metroid games to begin with. The number of items collected would determine an alternate 10 second ending. Who cares? I get to see Samus with her suit off? That's a multidimensional plot reveal? Puh-lease. Chrono Trigger, a game which appeared way before Prime, had actual alternate endings worth seeing and alternative paths worth treading. Prime has nothing in comparison.

Fusion also had a significantly more enjoyable story than anything from the Prime Trilogy (e.g. it actually had plot-twists).. The first two Prime games (I didn't want to pay $50 for another round of it for the 3rd) basically had a narrative reveal akin to Doom 3. Sadly, I really don't like that narrative. I don't want to experience a story by reading ancient lore after I've scanned it for 30 seconds. It's really kind of cheap and one of the reasons Doom 3 (though I realize Id used audio logs instead) was subject to a lot of criticism that was for some reason withheld from a precious Nintendo title riddled with nostalgia. Extremely boring, wasteful, and annoying. That's how I'd sum up the narrative in the Prime series.

The entire experience, however, felt like an FPS LITE with a cheap story and decent adventure elements tacked on. Some of the music tracks were decent but I really hated the Space Pirate music. I'd take a GBA metroid over it anyday. I'm glad Team Ninja's planning to do something more akin to the classics instead of the clearly overrated and nostalgia-biased Prime games.
FistfulOAwesome's Avatar - Comment posted on 06/26/2009 20:31
FistfulOAwesome
@Waquan: Fusion didn't just hold your hand and tell you where to go. It literally locked the doors so you could only go where it wanted you to go. I'll admit that the only Metroid games that really approach non-linearity are either version of the first Metroid, but the others at least keep the illusion of non-linearity by allowing you to generally go where ever you want. Sure, you're locked out from certain areas by necessary item enhancements (further pushed in the Prime games by beam-specific doors), but it still lets you visit older areas or at least let you get a little lost (generally at least giving you the opportunity to get a missile expansion to reward your exploratory side). It gives those games an open-feel, in sharp contrasts to Fusions forced events (that game is practically level-based).

On the subject of story, I feel the opposite you do. Fusion's story is vastly overrated. Samus goes from a quietly pained woman with a stalwart determination for justice to a whiny, past-obsessed crybaby in one scene (the "Adam is your computer" reveal). I'm not going to pretend that "it was better before" is something everyone feels. Maybe a lot of people couldn't relate to Samus's non-speaking roles in the other Metroid games (non-speaking in the sense that if she did speak it was simply to set up backstory). But I could. That's how I like her. Action's speak louder than words and I knew who she was simply through what I had seen of her life and her decisions by playing the games. I didn't need the developers to tell me who she was (especially since I don't like what they did with her (and apparently continue to want to do with her with M:OM).

The first Prime is amazing. It gives more insight into the history of the Chozo, The Space Pirates Society, and even Samus than any other Metroid related story (even the Manga is nothing compared (although I dislike that story as much as Fusion's, to be honest). It's your choice to decide how much you want to know about what happened on this beautiful, slowly-deteriorating planet. If you don't care you can stop the bad guys and win the game. If you care, you'll be taken through every single important event in this planet's history. It's masterfully done.

The Second and Third Prime games don't do as good a job, admittedly. Mostly because the focus is taken off the interesting, affecting characters in the universe (Chozo, Pirates, Samus), and instead used on the characters that are important for that game (Luminoth=Prime 2, Hunters/Various Societies=Prime 3). Although, having played through them recently on a whim, they're actually pretty good as one-shot stories.

What do you mean by Nostalgia-based? Only the beginnings of Prime 1 and 3 recreate any part of older Metroid games (exploring a ship, encountering Ridley early) and those parts are wholly original in execution. No areas are repeated, No bosses except Ridley and an Aurora Unit are reused from older games. The music is mostly original (peppered with some nostalgia tracks, but they're good remixes, used in the appropriate places, and are treats to hear). I don't know what you're getting at here.

Nice debating with you. Hope to see you post here again (we'll use it as a private forum if you want).

P.S. I think we can both agree that a Metroid V on the DS or VC would be awesome.

P.P.S. Team Ninja isn't really developing M:OM. They are the construction workers: They do the actual physical work of building, but they do it off a plan. The Achitect in this analogy is the remains of RD&1. They went to Team Ninja because of there limited experience with 3D (and also Retro is tired of Metroid). Although, you are right that a more "classic" Metroid is still being made (though I don't know how you can consider what looks like a 3D Beat-Em-Up Metroid more classic than an FPS/Adventure Metroid).
Waquan's Avatar - Comment posted on 06/26/2009 22:58
Waquan
@FistfulOAwsome
What I mean by the 'nostalgia bias' is that I think most critics were just happy that Metroid was back on a Nintendo console (i.e. not a handheld system). I also think Metroid Prime was a bit more similar to Super Metroid than you portrayed. The weapons, the color-coded doors, many of the 'lower level' enemies and the initial Space Station mission (as you mentioned) were either very akin or basically the same as they were in SM. Although I agree that much of Prime was original, the nostalgia is still there to be extracted. I believe several critics based their opinions at least mildly on nostalgia while judging the game. That's fine. But look at how many other series are treated by critics that are mostly dependent on whether or not said critic grew up during said era. Many would consider Banjo Kazooie a classic, yet those who might've grown up in the NES/SNES era wouldn't have understood it at this point in time (assuming they hadn't played it up until it's re-release on the XBLA).A mild inconsistency I've noticed among several critics. Imo, you either base your opinion free of nostalgia or you don't review titles that are nostalgia-based UNLESS you're going to extract some from them.

Eurogamer's review of Banjo Kazooie. The main complaint? Poor camera angles. I don't recall Eurogamer being upset over the fact that you CAN'T shoot diagonally in Megaman 9. To me, it's the same thing. For those of us who didn't grow up in the NES era, Megaman 9 is garbage. I think the rest of us are smart enough to realize that Megaman 9 is geared toward a specific type of gamer though. And we respect that.

Back to prime.

As far as the narrative goes, though, I guess that's a simple matter of tastes. I can see where you're coming from, however.
FistfulOAwesome's Avatar - Comment posted on 06/27/2009 10:48
FistfulOAwesome
@Waquan: I don't think you're nostalgia argument holds. Prime has beams and lock methods and enemies similar to older games in the series. So what? It's part of a series. Fusion has that too. Many older enemies appear in those games (Ridley in Prime, Arachnus and Omega Metroid in Fusion, Pirates in both), they have older beams (in fact, the only new beam in Fusion is the Wide Beam and that's a takeoff of the Spazer Beam. Otherwise, it has the older beams and uses them the same way. Prime may have the older beams, but it completely changes the ways you use them (i.e. Electric Wave, Fiery Plasma), and the lock methods are hardly something someone remembers fondly (nostalgia) and simply a gameplay necessity (plus, Fusion has the lock doors (1,2,3, and 4) so it isn't much different). When you make a game in the same series you'll always have elements pop up from older games (even Final Fantasy, which has no continuity between the various games (barring sequels) has nostalgia with it's reused spells, enemies, and music), otherwise how is it a series?

You are being unfair to Prime by claiming that reviewers mostly liked it because of nostalgia since Fusion has plenty of that too (was the final battle where you have to get dropped down to 1 HP and before death are saved by a previously hostile enemy reminiscent of anything?). May I remind you that (in America) Fusion and Prime were released at the same time (November 18, 2002 (I didn't look up Wiki for that). They had a new 2D Metroid on their hands (which is highly rated (I really doubt any of them held the fact that it is on a portable system against it) and they still rated Metroid Prime highly. They had no reason to nostalgically rate it high since they already had a new 2D Metroid on there hands which they could get nostalgic for. Prime was wholly original (while still having the Metroid Feel) and was generally liked because of it.

If Metroid Prime is a takeoff of 1 and Super, I'd argue that Fusion is a takeoff of II. Several enemies appear from that game (Hornoad, Arachnus, Omega Metroid), it's story is primarily driven by the events in that game (no more Metroids=Too much X), and it's even set directly above SR388. It's a little hypocritical to claim that Prime is nostalgia-biased when Fusion has plenty of Nostalgia as well (as my many examples have shown).

Oh, and I love Mega Man 9.
RoninZero's Avatar - Comment posted on 06/27/2009 11:01
RoninZero
Hell. Yes.
Waquan's Avatar - Comment posted on 06/27/2009 11:32
Waquan
@FistfulOAwesome
Hmmm, well, I wasn't really arguing that Fusion wasn't subject to nostalgia bias, as I'm certain it WAS (to an extent,anyway). But, let's face it, the Gamecube had some pretty snazzy graphical capabilities, which Prime clearly took advantage of. Fusion was 2D, great visuals for a handheld but nothing in comparison to Prime (as far as the technical aspects go though), which likely spurred Prime a bit further than Fusion than it should've. Prime was not only a nostalgic experience (to, again, an extent), but a technically impressive experience as well.
FistfulOAwesome's Avatar - Comment posted on 06/27/2009 15:23
FistfulOAwesome
@Waquan: It's true that Prime looked (looks) amazing, but I don't really think that's something to hold against the game. The developers put there all into the game, in every area, including graphics. Seems a bit silly to complain that the pretty graphics distracted reviewers from the actual gameplay. Both games started off strong and went up from there (I don't like Fusion but it's great for the type of game it is). I think most reviewers rated the game highly because they liked it, and not because it looks pretty or because they were nostalgic.

P.S. I know that it reads like I'm saying something against you but I'm simply writing against your post as it is written. I think you express your opinions clearly and concisely. I'd like to converse with you in the future. I like it. Drop me a friend request if you feel the same.
Waquan's Avatar - Comment posted on 06/27/2009 22:44
Waquan
@FistfulOAwesome
Alright, you're on there. I have to say that I'm bent out on this particular argument. Until next time!
Loogibot's Avatar - Comment posted on 06/29/2009 10:38
Loogibot
Pre-ordering
UnleashedWerehog's Avatar - Comment posted on 07/01/2009 09:11
UnleashedWerehog
Looks amazing. Never got to beat MP or MP2 only MP3. I'm so getting this. Still that is sexy boxart...
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