Usually i'm adversed to your 'games need to be more then fun' pretentious psycho babble bullshit... but this 'game' moved me.
When you hit the first blue gate and the music changes key... well, that's just special.
The music is really well done.
I just played through the whole thing and didn't see any collectibles. What do you mean?
And yes.. that was a great experience. Loved it, and the music was very fitting.
Ok, I kind of can't believe I just went on that much of a rant about it. That's completely missing the entire point of this wonderful little game.
No collecting, just a door.
That was beautiful though. I kinda wish it was longer, but also I'm glad it wasn't.
I find it interesting that this game also seems to be about suicide. At least, that's what I got out of it.
The thing about these minimalistic storytelling games is that you can transpose your own narrative on top of the experience that the game presents.
To me, the main (only) character is the last survivor of a failed space colony. He's been there for a long time, all alone, and the noise in his head has finally got the better of him. He has decided to end his life in an attempt to regain some sort of peace. Before he does this, he relives aspects of his life.
After he satisfies his desire for one more look at the past, he launches himself towards his (brief and fiery) future.
I don't know what aspect of his life the monster-tooth-fetus is, though.
I also liked the way the zoom level was based on how far you had explored... nice mechanic... but the "game" felt more like a "tech-demo" for that rather than a game.
For being so simplistic, it really is a pretty good game.
I wouldn't count those glowing things as collectables in gameplay terms. Although they represent physical objects they serve as nothing more than goals.
The game seems (to me) to be about a guy in an asteroid-mining space colony, all of whose friends and family have died from a space virus or aliens or something. He gathers four radiactive crystals (or something), and uses them to power his escape pod into a star, ending his lonely life. Strangely moving...I'd like to see more of this Anthony Burch guy's work.

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