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Check out Small Worlds, a TRUE exploration game photo

A week ago, I complained that too many so-called "exploration" games were actually about collecting doodads and less about the joy of progressively uncovering and understanding more of an immersive, interesting world.

Imagine my surprise and joy when I found (and by "found," I mean "a reader linked me to it") Small Worlds, by David Shute. It's a game about exploration and, pleasantly enough, nothing else.

You progress through the game by working your way through the environments, revealing more and more of the levels with every step. Your view zooms farther and farther away from your avatar as you discover more of each world. In at least one or two cases, you'll discover an underlying logic or minimalist story behind the environments you traverse. 

But there are no enemies. No upgrades. No collectibles, no achievements, no puzzles. Nothing to do except explore and reveal. And because of (or, if you're tremendously cynical, despite) these choices, it's an oddly transfixing piece of work. Even the underwhelming ending and sucky jumping mechanics did little to diminish the weirdly Zen enjoyment I got out of merely exploring Small Worlds' five levels. 

Play it here.

[Thanks, peachboy!]


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42 comments | showing # 1 to 42
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grafkhun's Avatar - Comment posted on 10/23/2009 15:06
grafkhun
Just saw this go up on RPS and I was going to tip you off about it Anthony, but seems like it's been done. Also, yes go play this guys, it's pretty neat.
Onlineatron's Avatar - Comment posted on 10/23/2009 15:20
Onlineatron
That was great!

Usually i'm adversed to your 'games need to be more then fun' pretentious psycho babble bullshit... but this 'game' moved me.

When you hit the first blue gate and the music changes key... well, that's just special.
Rockvillian's Avatar - Comment posted on 10/23/2009 15:20
Rockvillian
That was magical
xavimims's Avatar - Comment posted on 10/23/2009 15:21
xavimims
this game is really addicting...
sirbugg's Avatar - Comment posted on 10/23/2009 15:34
sirbugg
That was an amazing game. Thanks Anthony!
Zepwich's Avatar - Comment posted on 10/23/2009 15:35
Zepwich
Great game! The first level is a little harsh on the eyes for the first while.
rel123's Avatar - Comment posted on 10/23/2009 15:35
rel123
I enjoyed that more than I thought I would.
Insane Enigma's Avatar - Comment posted on 10/23/2009 15:36
Insane Enigma
The game is really good, and I see where most of your points are coming from, but you are wrong about the collectables.
Anjo's Avatar - Comment posted on 10/23/2009 15:37
Anjo
I know the piano/ambient music has become a cliche in these kind of games but I have to say:
The music is really well done.
Psychomax's Avatar - Comment posted on 10/23/2009 15:44
Psychomax
Wow that was awesome! :O The music and the environments went together really well, and there was so much narrative in your surroundings that you wouldn't expect from such low-res graphics. The best part was walking through abstract tunnels, then finally looking up and seeing that it's a part of a cohesive level. You really felt a sense of discovery, whether it was seeing all of what you were hopping around on, or discovering tiny rooms that completely changes the intention of the level. I would love to see a full length game of nothing but this.
GoldenGamerXero's Avatar - Comment posted on 10/23/2009 15:46
GoldenGamerXero
Woah that was actually good. I'm alreadly overanalysing the way that each step you take opens up the way forward just a bit more and straying away from the final destination means that the whole thing just becomes so much clearer. Great game.
dwolfwood's Avatar - Comment posted on 10/23/2009 15:47
dwolfwood
...It was good and all, but was it really just the music that saved it? It's a different experience on mute. What did you think about Demon's Souls?
Edge2k10's Avatar - Comment posted on 10/23/2009 15:49
Edge2k10
Was a pretty fun game, I have to admit.
sylphx's Avatar - Comment posted on 10/23/2009 15:51
sylphx
pretty fun, I agree it's too bad the ending is pretty weak. I was expecting something pretty meta.
runtheplacered's Avatar - Comment posted on 10/23/2009 15:52
runtheplacered
@ Insane Enigma,

I just played through the whole thing and didn't see any collectibles. What do you mean?

And yes.. that was a great experience. Loved it, and the music was very fitting.
Tanukitsune's Avatar - Comment posted on 10/23/2009 16:02
Tanukitsune
You do have to COLLECT a shiny dot to finish an area, so it does technically have collectables.
Ethelred's Avatar - Comment posted on 10/23/2009 16:26
Ethelred
You find the BEST games!!! This one and Photopia were Awesome.
peachboy's Avatar - Comment posted on 10/23/2009 16:38
peachboy
weeeeee.
artha14's Avatar - Comment posted on 10/23/2009 16:45
artha14
no achievements? must suck. lols. but looks cool im gonna play now.
runtheplacered's Avatar - Comment posted on 10/23/2009 16:54
runtheplacered
I thought of the "shiny dots" as more of a door, then a collectible. That's a pretty big stretch calling them collectibles. What is there.. like 2 of them? That's like saying because I have 2 pens in my backpack I must be a collector.

Ok, I kind of can't believe I just went on that much of a rant about it. That's completely missing the entire point of this wonderful little game.
Clown Baby's Avatar - Comment posted on 10/23/2009 16:57
Clown Baby
I don't see it as collecting a shiny dot, I saw those as the gates back.
No collecting, just a door.

That was beautiful though. I kinda wish it was longer, but also I'm glad it wasn't.
pakard29's Avatar - Comment posted on 10/23/2009 16:57
pakard29
Uhhhhh, wow, that game had a weird impact on me, like really. It made me feel lonely and happy at the same time. I felt like that little guy was me, abandoned on that spaceship or whatever, and the only thing keeping me from insanity was the beautiful worlds I was seeing. Or maybe I'm just being artsy, whatever, I really loved this game, it had the same impact on me that Passage had on other people.
artha14's Avatar - Comment posted on 10/23/2009 17:02
artha14
ok just beat it and wow. thats an exploration game. the overal "plot" was interesting when i got it. and definatly a must play. oh and the music is haunting but cool. very cool
brimtastic's Avatar - Comment posted on 10/23/2009 17:07
brimtastic
Wow. I have to say, that was pretty amazing. When Ant ranted about exploration I wasn't sure that I agreed, but after that I can completely see what he meant. People really should play this, but I'm sure that this will be under appreciated.
AncientMecha's Avatar - Comment posted on 10/23/2009 17:13
AncientMecha
I agree with Anjo, the soundtrack it a little overtypical of the genre, but it fits, so I'm not complaining.

I find it interesting that this game also seems to be about suicide. At least, that's what I got out of it.

The thing about these minimalistic storytelling games is that you can transpose your own narrative on top of the experience that the game presents.

To me, the main (only) character is the last survivor of a failed space colony. He's been there for a long time, all alone, and the noise in his head has finally got the better of him. He has decided to end his life in an attempt to regain some sort of peace. Before he does this, he relives aspects of his life.

After he satisfies his desire for one more look at the past, he launches himself towards his (brief and fiery) future.

I don't know what aspect of his life the monster-tooth-fetus is, though.
Berkowitz1337's Avatar - Comment posted on 10/23/2009 17:15
Berkowitz1337
For not actually doing anything that was surprisingly fun.
B5512's Avatar - Comment posted on 10/23/2009 17:24
B5512
The subtle, haunting beauty of this game reminded me a great deal of super metroid. I think those are the qualities of that game that really drew me in and seem to have been lost in the subsequent ones. Makes me wish nintendo went with an up and coming group of indie-influenced artistes rather than team ninja for the next one :(
AlLeBlanc's Avatar - Comment posted on 10/23/2009 17:41
AlLeBlanc
thank you for showing me this
GamesAreArt's Avatar - Comment posted on 10/23/2009 17:44
GamesAreArt
I played it only looking at the screen shot before playing it. Wow, simply WOW. Blew me away. Thank you SOOOOO much Anthony Burch
lewness's Avatar - Comment posted on 10/23/2009 18:26
lewness
Well, that was a nice trip. It was short but I guess it's much better that way.
StaticVoidMain's Avatar - Comment posted on 10/23/2009 19:30
StaticVoidMain
Ehh I liked the graphic style but the gameplay was basically holding left or right + jump then changing direction when you came to a wall :/..

I also liked the way the zoom level was based on how far you had explored... nice mechanic... but the "game" felt more like a "tech-demo" for that rather than a game.
BiroBiro's Avatar - Comment posted on 10/23/2009 20:41
BiroBiro
the game was pretty good, and the jumping was not bad at all. but I feel he wasnt exploring because he wanted to, it was because he needed to collect the batteries for the escape pod, of course, we just figure this out at the end of the game.
Dexter345's Avatar - Comment posted on 10/23/2009 23:18
Dexter345
That was pretty cool.
WarZombie's Avatar - Comment posted on 10/24/2009 02:49
WarZombie
Played it a little, and it really reminds me a lot that the best games are always the ones that keep it simple, and know what they're trying to achieve. Despite it's simplicity, this is a great little game that does what it sets out to do right, and anyone can appreciate that. Not to mention that the music is also a very nice touch, and really adds a lot t the experience.

For being so simplistic, it really is a pretty good game.
RonBurgandy2010's Avatar - Comment posted on 10/24/2009 10:29
RonBurgandy2010
Why the fuck is that game so fun?
Johnny Justice's Avatar - Comment posted on 10/24/2009 14:19
Johnny Justice
I enjoyed that but the ending was rather atrocious. It's the kind of thing I would use to poke fun at the pretentious. They may as well have substituted "silence" with "why?" or "peace".

I wouldn't count those glowing things as collectables in gameplay terms. Although they represent physical objects they serve as nothing more than goals.
purumus's Avatar - Comment posted on 10/24/2009 20:52
purumus
I did enjoy this very much, but i have a problem calling it a "game". I mean, is it really? What's the difference between this and an interactive painting or like one of those experimental comics that "tell" a story without text?
sprldr's Avatar - Comment posted on 10/25/2009 10:22
sprldr
That game was a very strange experience. The ending totally caught me by surprise, and left me with a feeling of WTF-ness, but I don't mean that in a bad way.

The game seems (to me) to be about a guy in an asteroid-mining space colony, all of whose friends and family have died from a space virus or aliens or something. He gathers four radiactive crystals (or something), and uses them to power his escape pod into a star, ending his lonely life. Strangely moving...I'd like to see more of this Anthony Burch guy's work.
Manuel Magaņa's Avatar - Comment posted on 10/25/2009 13:01
Manuel Magaņa
@Anthony: Falling behind on my feed reading, I began to skim until I saw the strange pixelated screenshot above and thought, "oh great, yet another pixel game-as-art thing." Before I read anything about the game, I quickly clicked through and played it. As the ending rolled, the first thought through my head was to send you the link, since it definitely seemed like the kind of thing you were on the look out for. Imagine my surprise when I went back to the original blip in my feed reader and saw that you had been the one to post about it. Chuckles all around.
sprldr's Avatar - Comment posted on 10/26/2009 11:57
sprldr
Whoops, I misread GamesAreArt's post and thought that Anthony Burch was the name of the guy who wrote the game! Sorry. David Shute, I meant.
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